Merge pull request #6180 from ligfx/sdlhotplug

Add hotplug support to SDL2 controller backend
This commit is contained in:
Léo Lam 2018-06-04 18:12:29 +02:00 committed by GitHub
commit b26a47e642
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 148 additions and 35 deletions

View File

@ -114,8 +114,8 @@ if(ENABLE_SDL)
endif() endif()
if(SDL_TARGET AND TARGET ${SDL_TARGET}) if(SDL_TARGET AND TARGET ${SDL_TARGET})
target_sources(inputcommon PRIVATE ControllerInterface/SDL/SDL.cpp) target_sources(inputcommon PRIVATE ControllerInterface/SDL/SDL.cpp)
target_link_libraries(inputcommon PUBLIC ${SDL_TARGET}) target_link_libraries(inputcommon PRIVATE ${SDL_TARGET})
target_compile_definitions(inputcommon PRIVATE -DHAVE_SDL=1) target_compile_definitions(inputcommon PRIVATE "CIFACE_USE_SDL=1")
else() else()
message(STATUS "SDL NOT found, disabling SDL input") message(STATUS "SDL NOT found, disabling SDL input")
endif() endif()

View File

@ -158,8 +158,7 @@ void ControllerInterface::Shutdown()
ciface::Quartz::DeInit(); ciface::Quartz::DeInit();
#endif #endif
#ifdef CIFACE_USE_SDL #ifdef CIFACE_USE_SDL
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up ciface::SDL::DeInit();
SDL_Quit();
#endif #endif
#ifdef CIFACE_USE_ANDROID #ifdef CIFACE_USE_ANDROID
// nothing needed // nothing needed

View File

@ -23,9 +23,6 @@
#if defined(__APPLE__) #if defined(__APPLE__)
#define CIFACE_USE_OSX #define CIFACE_USE_OSX
#endif #endif
#if defined(HAVE_SDL) && HAVE_SDL
#define CIFACE_USE_SDL
#endif
#if defined(HAVE_LIBEVDEV) && defined(HAVE_LIBUDEV) #if defined(HAVE_LIBEVDEV) && defined(HAVE_LIBUDEV)
#define CIFACE_USE_EVDEV #define CIFACE_USE_EVDEV
#endif #endif

View File

@ -2,13 +2,20 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/SDL/SDL.h"
#include <algorithm> #include <algorithm>
#include <map> #include <map>
#include <sstream> #include <sstream>
#include <thread>
#include <SDL_events.h>
#include "Common/Event.h"
#include "Common/Logging/Log.h"
#include "Common/ScopeGuard.h"
#include "Common/StringUtil.h" #include "Common/StringUtil.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/SDL/SDL.h"
#ifdef _WIN32 #ifdef _WIN32
#pragma comment(lib, "SDL2.lib") #pragma comment(lib, "SDL2.lib")
@ -33,43 +40,146 @@ static std::string GetJoystickName(int index)
#endif #endif
} }
static void OpenAndAddDevice(int index)
{
SDL_Joystick* dev = SDL_JoystickOpen(index);
if (dev)
{
auto js = std::make_shared<Joystick>(dev, index);
// only add if it has some inputs/outputs
if (!js->Inputs().empty() || !js->Outputs().empty())
g_controller_interface.AddDevice(std::move(js));
}
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
static Common::Event s_init_event;
static Uint32 s_stop_event_type;
static Uint32 s_populate_event_type;
static Common::Event s_populated_event;
static std::thread s_hotplug_thread;
static bool HandleEventAndContinue(const SDL_Event& e)
{
if (e.type == SDL_JOYDEVICEADDED)
{
OpenAndAddDevice(e.jdevice.which);
g_controller_interface.InvokeDevicesChangedCallbacks();
}
else if (e.type == SDL_JOYDEVICEREMOVED)
{
g_controller_interface.RemoveDevice([&e](const auto* device) {
const Joystick* joystick = dynamic_cast<const Joystick*>(device);
return joystick && SDL_JoystickInstanceID(joystick->GetSDLJoystick()) == e.jdevice.which;
});
g_controller_interface.InvokeDevicesChangedCallbacks();
}
else if (e.type == s_populate_event_type)
{
for (int i = 0; i < SDL_NumJoysticks(); ++i)
OpenAndAddDevice(i);
s_populated_event.Set();
}
else if (e.type == s_stop_event_type)
{
return false;
}
return true;
}
#endif
void Init() void Init()
{ {
#ifdef USE_SDL_HAPTIC #if !SDL_VERSION_ATLEAST(2, 0, 0)
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) >= 0) if (SDL_Init(SDL_INIT_JOYSTICK) != 0)
{ ERROR_LOG(SERIALINTERFACE, "SDL failed to initialize");
// Correctly initialized return;
} #else
else s_hotplug_thread = std::thread([] {
Common::ScopeGuard quit_guard([] {
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
SDL_Quit();
});
{
Common::ScopeGuard init_guard([] { s_init_event.Set(); });
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) != 0)
{
ERROR_LOG(SERIALINTERFACE, "SDL failed to initialize");
return;
}
Uint32 custom_events_start = SDL_RegisterEvents(2);
if (custom_events_start == static_cast<Uint32>(-1))
{
ERROR_LOG(SERIALINTERFACE, "SDL failed to register custom events");
return;
}
s_stop_event_type = custom_events_start;
s_populate_event_type = custom_events_start + 1;
// Drain all of the events and add the initial joysticks before returning. Otherwise, the
// individual joystick events as well as the custom populate event will be handled _after_
// ControllerInterface::Init/RefreshDevices has cleared its list of devices, resulting in
// duplicate devices.
SDL_Event e;
while (SDL_PollEvent(&e) != 0)
{
if (!HandleEventAndContinue(e))
return;
}
}
SDL_Event e;
while (SDL_WaitEvent(&e) != 0)
{
if (!HandleEventAndContinue(e))
return;
}
});
s_init_event.Wait();
#endif #endif
if (SDL_Init(SDL_INIT_JOYSTICK) < 0) }
{
// Failed to initialize void DeInit()
{
#if !SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Quit();
#else
if (!s_hotplug_thread.joinable())
return; return;
}
SDL_Event stop_event{s_stop_event_type};
SDL_PushEvent(&stop_event);
s_hotplug_thread.join();
#endif
} }
void PopulateDevices() void PopulateDevices()
{ {
if (!(SDL_WasInit(SDL_INIT_EVERYTHING) & SDL_INIT_JOYSTICK)) #if !SDL_VERSION_ATLEAST(2, 0, 0)
if (!SDL_WasInit(SDL_INIT_JOYSTICK))
return; return;
// joysticks
for (int i = 0; i < SDL_NumJoysticks(); ++i) for (int i = 0; i < SDL_NumJoysticks(); ++i)
{ OpenAndAddDevice(i);
SDL_Joystick* dev = SDL_JoystickOpen(i); #else
if (dev) if (!s_hotplug_thread.joinable())
{ return;
auto js = std::make_shared<Joystick>(dev, i);
// only add if it has some inputs/outputs SDL_Event populate_event{s_populate_event_type};
if (js->Inputs().size() || js->Outputs().size()) SDL_PushEvent(&populate_event);
g_controller_interface.AddDevice(std::move(js));
} s_populated_event.Wait();
} #endif
} }
Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index) Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index)
: m_joystick(joystick), m_sdl_index(sdl_index) : m_joystick(joystick), m_name(StripSpaces(GetJoystickName(sdl_index)))
{ {
// really bad HACKS: // really bad HACKS:
// to not use SDL for an XInput device // to not use SDL for an XInput device
@ -284,7 +394,7 @@ void Joystick::UpdateInput()
std::string Joystick::GetName() const std::string Joystick::GetName() const
{ {
return StripSpaces(GetJoystickName(m_sdl_index)); return m_name;
} }
std::string Joystick::GetSource() const std::string Joystick::GetSource() const
@ -292,6 +402,11 @@ std::string Joystick::GetSource() const
return "SDL"; return "SDL";
} }
SDL_Joystick* Joystick::GetSDLJoystick() const
{
return m_joystick;
}
std::string Joystick::Button::GetName() const std::string Joystick::Button::GetName() const
{ {
std::ostringstream ss; std::ostringstream ss;

View File

@ -4,8 +4,6 @@
#pragma once #pragma once
#include <list>
#include <SDL.h> #include <SDL.h>
#if SDL_VERSION_ATLEAST(1, 3, 0) #if SDL_VERSION_ATLEAST(1, 3, 0)
@ -16,11 +14,14 @@
#include <SDL_haptic.h> #include <SDL_haptic.h>
#endif #endif
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface namespace ciface
{ {
namespace SDL namespace SDL
{ {
void Init(); void Init();
void DeInit();
void PopulateDevices(); void PopulateDevices();
class Joystick : public Core::Device class Joystick : public Core::Device
@ -148,10 +149,11 @@ public:
std::string GetName() const override; std::string GetName() const override;
std::string GetSource() const override; std::string GetSource() const override;
SDL_Joystick* GetSDLJoystick() const;
private: private:
SDL_Joystick* const m_joystick; SDL_Joystick* const m_joystick;
const int m_sdl_index; std::string m_name;
#ifdef USE_SDL_HAPTIC #ifdef USE_SDL_HAPTIC
SDL_Haptic* m_haptic; SDL_Haptic* m_haptic;