added better support to simplepad for using a combination of xpads and a keyboard

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@735 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2008-09-30 05:10:52 +00:00
parent 0100d74aa3
commit b2378b592f
4 changed files with 144 additions and 116 deletions

View File

@ -138,13 +138,14 @@ void ConfigDialog::CreateGUIControls()
m_Attached[i]->SetValue(pad[i].attached);
m_Disable[i]->SetValue(pad[i].disable);
m_Rumble[i]->SetValue(pad[i].rumble);
m_Rumble[i]->Enable(pad[i].type);
//TEMP
m_DeviceName[i]->SetSelection(pad[i].XPad);
for(int x = 0; x < 5; x++)
{
m_DeviceName[i]->Append(wxString::Format(wxT("%i"), x));
}
m_Rumble[i]->Enable(!pad[i].keyboard);
// This should be considered TEMPORARY until polling x360 pads is implemented
m_DeviceName[i]->Append(_("Keyboard"));
m_DeviceName[i]->Append(_("XPAD1"));
m_DeviceName[i]->Append(_("XPAD2"));
m_DeviceName[i]->Append(_("XPAD3"));
m_DeviceName[i]->Append(_("XPAD4"));
sDeviceTop[i]->Add(m_DeviceName[i], 1, wxEXPAND|wxALL, 1);
sDeviceTop[i]->Add(m_Attached[i], 0, wxEXPAND|wxALL, 1);
@ -206,6 +207,17 @@ void ConfigDialog::CreateGUIControls()
sPage[i]->Add(sCStick[i], wxGBPosition(1, 4), wxGBSpan(2, 1), wxALL, 1);
m_Controller[i]->SetSizer(sPage[i]);
sPage[i]->Layout();
if (pad[i].keyboard)
{
m_DeviceName[i]->SetSelection(0);
EnableKeyboardConfig(i, true);
}
else
{
m_DeviceName[i]->SetSelection(pad[i].xpadplayer + 1);
EnableKeyboardConfig(i, false);
}
}
SetIcon(wxNullIcon);
@ -262,18 +274,45 @@ void ConfigDialog::DeviceChanged(wxCommandEvent& event)
if(event.GetSelection() == 0)
{
// Keyboard
pad[page].type = 0;
pad[page].keyboard = true;
m_Rumble[page]->Disable();
EnableKeyboardConfig(page, true);
}
else
{
// XPad, so also set xpad number
pad[page].type = 1;
pad[page].XPad = event.GetSelection() - 1;
// XPad, so also set xpadplayer
pad[page].keyboard = false;
pad[page].xpadplayer = event.GetSelection() - 1;
m_Rumble[page]->Enable();
EnableKeyboardConfig(page, false);
}
}
void ConfigDialog::EnableKeyboardConfig(int page, bool a)
{
m_ButtonA[page]->Enable(a);
m_ButtonB[page]->Enable(a);
m_ButtonX[page]->Enable(a);
m_ButtonY[page]->Enable(a);
m_ButtonZ[page]->Enable(a);
m_ButtonStart[page]->Enable(a);
m_ButtonL[page]->Enable(a);
m_ButtonR[page]->Enable(a);
m_HalfPress[page]->Enable(a);
m_StickUp[page]->Enable(a);
m_StickDown[page]->Enable(a);
m_StickLeft[page]->Enable(a);
m_StickRight[page]->Enable(a);
m_CStickUp[page]->Enable(a);
m_CStickDown[page]->Enable(a);
m_CStickLeft[page]->Enable(a);
m_CStickRight[page]->Enable(a);
m_DPadUp[page]->Enable(a);
m_DPadDown[page]->Enable(a);
m_DPadLeft[page]->Enable(a);
m_DPadRight[page]->Enable(a);
}
void ConfigDialog::AttachedCheck(wxCommandEvent& event)
{
int page = m_Notebook->GetSelection();

View File

@ -113,6 +113,7 @@ class ConfigDialog : public wxDialog
void OnCloseClick(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
void DeviceChanged(wxCommandEvent& event);
void EnableKeyboardConfig(int page, bool a);
void AttachedCheck(wxCommandEvent& event);
void DisableCheck(wxCommandEvent& event);
void RumbleCheck(wxCommandEvent& event);

View File

@ -181,6 +181,7 @@ void DllConfig(HWND _hParent)
wxWindow win;
win.SetHWND(_hParent);
ConfigDialog frame(&win);
// TODO add devices
frame.ShowModal();
win.SetHWND(0);
#else
@ -255,81 +256,67 @@ void ScaleStickValues(unsigned char* outx,
#ifdef _WIN32
void DInput_Read(int _numPad, SPADStatus* _pPADStatus)
void DInput_Read(int _numPAD, SPADStatus* _pPADStatus)
{
dinput.Read();
int stickvalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 40 : 100;
int triggervalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 100 : 255;
int stickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 40 : 100;
int triggervalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 100 : 255;
// get the new keys
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= stickvalue;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += stickvalue;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_L]] & 0xFF)
if (dinput.diks[pad[_numPAD].keyForControl[CTL_L]] & 0xFF)
{
_pPADStatus->button |= PAD_TRIGGER_L;
_pPADStatus->triggerLeft = triggervalue;
}
if (dinput.diks[pad[_numPad].keyForControl[CTL_R]] & 0xFF)
if (dinput.diks[pad[_numPAD].keyForControl[CTL_R]] & 0xFF)
{
_pPADStatus->button |= PAD_TRIGGER_R;
_pPADStatus->triggerRight = triggervalue;
}
if (dinput.diks[pad[_numPad].keyForControl[CTL_A]] & 0xFF)
if (dinput.diks[pad[_numPAD].keyForControl[CTL_A]] & 0xFF)
{
_pPADStatus->button |= PAD_BUTTON_A;
_pPADStatus->analogA = 255;
}
if (dinput.diks[pad[_numPad].keyForControl[CTL_B]] & 0xFF)
if (dinput.diks[pad[_numPAD].keyForControl[CTL_B]] & 0xFF)
{
_pPADStatus->button |= PAD_BUTTON_B;
_pPADStatus->analogB = 255;
}
if (dinput.diks[pad[_numPad].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADRIGHT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (dinput.diks[pad[_numPad].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]]& 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
}
void XInput_Read(int _numPAD, SPADStatus* _pPADStatus)
bool XInput_Read(int xpadplayer, SPADStatus* _pPADStatus)
{
#ifdef XINPUT_ENABLE
const int base = 0x80;
XINPUT_STATE xstate;
DWORD xresult = XInputGetState(_numPAD, &xstate);
DWORD xresult = XInputGetState(xpadplayer, &xstate);
if (xresult != ERROR_SUCCESS)
{
return;
return false;
}
// In addition, let's .. yes, let's use XINPUT!
@ -359,33 +346,24 @@ void XInput_Read(int _numPAD, SPADStatus* _pPADStatus)
_pPADStatus->triggerRight = xpad.bRightTrigger;
if (xpad.bLeftTrigger > 20) {_pPADStatus->button |= PAD_TRIGGER_L;}
if (xpad.bRightTrigger > 20) {_pPADStatus->button |= PAD_TRIGGER_R;}
if (xpad.wButtons & XINPUT_GAMEPAD_A) {_pPADStatus->button |= PAD_BUTTON_A;}
if (xpad.wButtons & XINPUT_GAMEPAD_X) {_pPADStatus->button |= PAD_BUTTON_B;}
if (xpad.wButtons & XINPUT_GAMEPAD_B) {_pPADStatus->button |= PAD_BUTTON_X;}
if (xpad.wButtons & XINPUT_GAMEPAD_Y) {_pPADStatus->button |= PAD_BUTTON_Y;}
if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (xpad.wButtons & XINPUT_GAMEPAD_START) {_pPADStatus->button |= PAD_BUTTON_START;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;}
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;}
return true;
}
#else
return false;
#endif
}
#endif
#if defined(__linux__)
@ -405,7 +383,7 @@ void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
int num_events;
for (num_events = XPending(GXdsp);num_events > 0;num_events--) {
XNextEvent(GXdsp, &E);
switch (E.type) {
switch (E.keyboard) {
case KeyPress:
//_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break;
@ -542,19 +520,25 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
if (g_PADInitialize.hWnd != GetForegroundWindow())
return;
}
#endif
_pPADStatus->err = PAD_ERR_NONE;
#ifdef _WIN32
if(pad[_numPAD].type == 0)
if (pad[_numPAD].keyboard)
{
// Keyboard, so we assume it's ok
_pPADStatus->err = PAD_ERR_NONE;
DInput_Read(_numPAD, _pPADStatus);
}
else
{
XInput_Read(_numPAD, _pPADStatus);
// It's an xpad, so error if it's not connected
// shuffle2: pretty sure this does nothing for now, dolphin
// seems to ignore changes to the connected mask after init...
if (XInput_Read(pad[_numPAD].xpadplayer, _pPADStatus))
_pPADStatus->err = PAD_ERR_NONE;
else
_pPADStatus->err = PAD_ERR_NO_CONTROLLER;
}
#elif defined(__linux__)
_pPADStatus->err = PAD_ERR_NONE;
X11_Read(_numPAD, _pPADStatus);
#endif
@ -568,6 +552,8 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
#ifdef _WIN32
if (!pad[_numPAD].keyboard)
{
static int a = 0;
if ((_uType == 0) || (_uType == 2))
@ -590,8 +576,9 @@ void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = a; //_uStrength*100;
vib.wRightMotorSpeed = a; //_uStrength*100;
XInputSetState(_numPAD, &vib);
XInputSetState(pad[_numPAD].xpadplayer, &vib);
#endif
}
#endif
}
@ -682,11 +669,11 @@ void LoadConfig()
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Get(SectionName, "Type", &pad[i].type);
file.Get(SectionName, "Keyboard", &pad[i].keyboard, i==0);
file.Get(SectionName, "Attached", &pad[i].attached, i==0);
file.Get(SectionName, "DisableOnBackground", &pad[i].disable, false);
file.Get(SectionName, "Rumble", &pad[i].rumble, true);
file.Get(SectionName, "XPad#", &pad[i].XPad);
file.Get(SectionName, "XPad#", &pad[i].xpadplayer);
for (int x = 0; x < NUMCONTROLS; x++)
{
@ -712,11 +699,11 @@ void SaveConfig()
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Set(SectionName, "Type", pad[i].type);
file.Set(SectionName, "Keyboard", pad[i].keyboard);
file.Set(SectionName, "Attached", pad[i].attached);
file.Set(SectionName, "DisableOnBackground", pad[i].disable);
file.Set(SectionName, "Rumble", pad[i].rumble);
file.Set(SectionName, "XPad#", pad[i].XPad);
file.Set(SectionName, "XPad#", pad[i].xpadplayer);
for (int x = 0; x < NUMCONTROLS; x++)
{

View File

@ -15,9 +15,10 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// controls
#ifndef __PADSIMPLE_H__
#define __PADSIMPLE_H__
// Controls
enum
{
CTL_A = 0,
@ -44,7 +45,7 @@ enum
NUMCONTROLS
};
// control names
// Control names
static const char* controlNames[] =
{
"A_button",
@ -71,12 +72,12 @@ static const char* controlNames[] =
};
struct SPads {
bool type; //keyboard = 0, xpad = 1
int XPad; //player# of the xpad
bool attached; //pad is "attached" to the gamecube/wii
bool disable; //disabled when dolphin isn't in focus
bool rumble; //rumble for xpad
unsigned int keyForControl[NUMCONTROLS];//keyboard mapping
bool keyboard; // Is it a keyboard?
bool attached; // Pad is "attached" to the gamecube/wii
bool disable; // Disabled when dolphin isn't in focus
bool rumble; // Rumble for xpad
int xpadplayer; // Player# of the xpad
unsigned int keyForControl[NUMCONTROLS];// Keyboard mapping
};
extern SPads pad[];