Adding more drama to the git history.

This commit is contained in:
Pierre Bourdon 2011-12-18 13:58:44 +01:00
parent 9829beab42
commit b20c26f0b7
2 changed files with 36 additions and 19 deletions

View File

@ -91,6 +91,16 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
case CGameListCtrl::COLUMN_TITLE:
return strcasecmp(iso1->GetName(indexOne).c_str(),
iso2->GetName(indexOther).c_str()) * t;
case CGameListCtrl::COLUMN_NOTES:
{
std::string cmp1 =
(iso1->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
iso1->GetCompany() : iso1->GetDescription(indexOne);
std::string cmp2 =
(iso2->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
iso2->GetCompany() : iso2->GetDescription(indexOther);
return strcasecmp(cmp1.c_str(), cmp2.c_str()) * t;
}
case CGameListCtrl::COLUMN_COUNTRY:
if(iso1->GetCountry() > iso2->GetCountry())
return 1 * t;
@ -123,9 +133,6 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
else
return 0;
}
case CGameListCtrl::COLUMN_EMULATION_NOTES:
return strcasecmp(iso1->GetIssues().c_str(),
iso2->GetIssues().c_str()) * t;
break;
}
@ -287,7 +294,7 @@ void CGameListCtrl::Update()
// Instead of showing the notes + the company, which is unknown with
// wii titles We show in the same column : company for GC games and
// description for wii/wad games
InsertColumn(COLUMN_EMULATION_NOTES, _("Emulation Notes"));
InsertColumn(COLUMN_NOTES, _("Notes"));
InsertColumn(COLUMN_COUNTRY, _T(""));
InsertColumn(COLUMN_SIZE, _("Size"));
InsertColumn(COLUMN_EMULATION_STATE, _("State"));
@ -297,11 +304,10 @@ void CGameListCtrl::Update()
SetColumnWidth(COLUMN_PLATFORM, 35);
SetColumnWidth(COLUMN_BANNER, 96);
SetColumnWidth(COLUMN_TITLE, 200);
SetColumnWidth(COLUMN_EMULATION_NOTES, 200);
SetColumnWidth(COLUMN_NOTES, 200);
SetColumnWidth(COLUMN_COUNTRY, 32);
SetColumnWidth(COLUMN_EMULATION_STATE, 50);
// add all items
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
{
@ -477,12 +483,18 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
wxString name = wxString(rISOFile.GetName(0).c_str(), SJISConv);
m_gameList.append(StringFromFormat("%s (J)\n", (const char *)name.c_str()));
SetItem(_Index, COLUMN_TITLE, name, -1);
SetItem(_Index, COLUMN_NOTES, wxString(company.size() ?
company.c_str() : rISOFile.GetDescription(0).c_str(),
SJISConv), -1);
}
break;
case DiscIO::IVolume::COUNTRY_USA:
m_gameList.append(StringFromFormat("%s (U)\n", rISOFile.GetName(0).c_str()));
SetItem(_Index, COLUMN_TITLE,
wxString::From8BitData(rISOFile.GetName(0).c_str()), -1);
SetItem(_Index, COLUMN_NOTES,
wxString::From8BitData(company.size() ?
company.c_str() : rISOFile.GetDescription(0).c_str()), -1);
break;
default:
m_gameList.append(StringFromFormat("%s (E)\n",
@ -491,6 +503,11 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
wxString::From8BitData(
rISOFile.GetName(SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage).c_str()),
-1);
SetItem(_Index, COLUMN_NOTES,
wxString::From8BitData(company.size() ?
company.c_str() :
rISOFile.GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage).c_str()),
-1);
break;
}
}
@ -499,6 +516,8 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
m_gameList.append(StringFromFormat("%s (WAD)\n", rISOFile.GetName(0).c_str()));
SetItem(_Index, COLUMN_TITLE,
wxString(rISOFile.GetName(0).c_str(), SJISConv), -1);
SetItem(_Index, COLUMN_NOTES,
wxString(rISOFile.GetDescription(0).c_str(), SJISConv), -1);
}
#ifndef _WIN32
@ -512,10 +531,6 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
// File size
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
// Emulation notes
SetItem(_Index, COLUMN_EMULATION_NOTES, wxString::From8BitData(rISOFile.GetIssues().c_str()), -1);
SetColumnWidth(COLUMN_SIZE, wxLIST_AUTOSIZE);
// Background color
SetBackgroundColor();
@ -698,7 +713,7 @@ void CGameListCtrl::ScanForISOs()
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
{
if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_EMULATION_NOTES)
if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_NOTES)
event.Veto();
}
@ -840,12 +855,14 @@ void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
const GameListItem& rISO = *m_ISOFiles[GetItemData(item)];
const int emu_state = rISO.GetEmuState();
const std::string& issues = rISO.GetIssues();
// Show a tooltip containing the EmuState and the state description
if (emu_state > 0 && emu_state < 6)
{
char temp[2048];
sprintf(temp, "^ %s", emuState[emu_state - 1]);
sprintf(temp, "^ %s%s%s", emuState[emu_state - 1],
issues.size() > 0 ? " :\n" : "", issues.c_str());
toolTip = new wxEmuStateTip(this, wxString(temp, *wxConvCurrent), &toolTip);
}
else
@ -1314,13 +1331,13 @@ void CGameListCtrl::AutomaticColumnWidth()
// We hide the Notes column if the window is too small
if (resizable > 400)
{
SetColumnWidth(COLUMN_TITLE, resizable * 0.4);
SetColumnWidth(COLUMN_EMULATION_NOTES, resizable * 0.6);
SetColumnWidth(COLUMN_TITLE, resizable / 2);
SetColumnWidth(COLUMN_NOTES, resizable / 2);
}
else
{
SetColumnWidth(COLUMN_TITLE, resizable);
SetColumnWidth(COLUMN_EMULATION_NOTES, 0);
SetColumnWidth(COLUMN_NOTES, 0);
}
}
}

View File

@ -60,7 +60,7 @@ public:
COLUMN_PLATFORM = 0,
COLUMN_BANNER,
COLUMN_TITLE,
COLUMN_EMULATION_NOTES,
COLUMN_NOTES,
COLUMN_COUNTRY,
COLUMN_SIZE,
COLUMN_EMULATION_STATE,