D3D Backend: Change encoding parameter types from DWORD to our platform agnostic types

This commit is contained in:
iwubcode 2017-10-30 10:27:02 -05:00
parent 91dac03c45
commit b201777b83
1 changed files with 4 additions and 4 deletions

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@ -22,10 +22,10 @@ namespace DX11
{ {
struct EFBEncodeParams struct EFBEncodeParams
{ {
DWORD SrcLeft; s32 SrcLeft;
DWORD SrcTop; s32 SrcTop;
DWORD DestWidth; u32 DestWidth;
DWORD ScaleFactor; u32 ScaleFactor;
}; };
PSTextureEncoder::PSTextureEncoder() PSTextureEncoder::PSTextureEncoder()