Fixed the wiimote profiles not taking effect.
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d34e908c4e
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b200e83b02
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@ -57,7 +57,7 @@ void Initialize(void* const hwnd, bool wait)
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void LoadConfig()
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void LoadConfig()
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{
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{
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s_config.LoadConfig(true);
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s_config.LoadConfig(false);
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}
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}
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@ -1362,8 +1362,6 @@ void CFrame::OnConfigMenuCommands(wxCommandEvent& WXUNUSED(event))
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void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
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{
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{
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bool was_init = false;
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InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
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InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
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// check if game is running
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// check if game is running
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@ -1380,7 +1378,6 @@ void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
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m_ConfigFrame.ShowModal();
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m_ConfigFrame.ShowModal();
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// Update references in case controllers were refreshed
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// Update references in case controllers were refreshed
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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Wiimote::LoadConfig();
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Wiimote::LoadConfig();
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Keyboard::LoadConfig();
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Keyboard::LoadConfig();
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Pad::LoadConfig();
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Pad::LoadConfig();
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@ -757,7 +757,6 @@ void GamepadPage::RefreshDevices(wxCommandEvent&)
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// update device cbox
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// update device cbox
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m_config_dialog->UpdateDeviceComboBox();
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m_config_dialog->UpdateDeviceComboBox();
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//if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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Wiimote::LoadConfig();
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Wiimote::LoadConfig();
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Keyboard::LoadConfig();
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Keyboard::LoadConfig();
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Pad::LoadConfig();
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Pad::LoadConfig();
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