Merge branch 'master' into windows-unicode

This commit is contained in:
Jordan Woyak 2013-03-03 14:40:10 -06:00
commit b1a2915304
6 changed files with 72 additions and 11 deletions

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@ -331,7 +331,7 @@ if(NOT ANDROID)
message("bluez NOT found, disabling bluetooth support")
endif(BLUEZ_FOUND)
check_lib(PULSEAUDIO libpulse QUIET)
check_lib(PULSEAUDIO libpulse-simple QUIET)
if(PULSEAUDIO_FOUND)
add_definitions(-DHAVE_PULSEAUDIO=1)
message("PulseAudio found, enabling PulseAudio sound backend")

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@ -20,6 +20,7 @@
#include <algorithm>
#include <unordered_map>
#include <ctime>
#include <unordered_set>
#include <windows.h>
#include <dbt.h>
@ -35,6 +36,7 @@
#include <BluetoothAPIs.h>
//#define AUTHENTICATE_WIIMOTES
#define SHARE_WRITE_WIIMOTES
typedef struct _HIDD_ATTRIBUTES
{
@ -83,6 +85,11 @@ static int initialized = 0;
std::unordered_map<BTH_ADDR, std::time_t> g_connect_times;
#ifdef SHARE_WRITE_WIIMOTES
std::unordered_set<std::basic_string<TCHAR>> g_connected_wiimotes;
std::mutex g_connected_wiimotes_lock;
#endif
inline void init_lib()
{
if (!initialized)
@ -258,11 +265,22 @@ bool Wiimote::Connect()
if (IsConnected())
return false;
dev_handle = CreateFile(devicepath.c_str(),
GENERIC_READ | GENERIC_WRITE,
#ifdef SHARE_WRITE_WIIMOTES
std::lock_guard<std::mutex> lk(g_connected_wiimotes_lock);
if (g_connected_wiimotes.count(devicepath) != 0)
return false;
auto const open_flags = FILE_SHARE_READ | FILE_SHARE_WRITE;
#else
// Having no FILE_SHARE_WRITE disallows us from connecting to the same wiimote twice.
// (And disallows using wiimotes in use by other programs)
// This is what "WiiYourself" does.
FILE_SHARE_READ,
// Apparently this doesn't work for everyone. It might be their fault.
auto const open_flags = FILE_SHARE_READ;
#endif
dev_handle = CreateFile(devicepath.c_str(),
GENERIC_READ | GENERIC_WRITE, open_flags,
NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
if (dev_handle == INVALID_HANDLE_VALUE)
@ -297,6 +315,10 @@ bool Wiimote::Connect()
ERROR_LOG(WIIMOTE, "Failed to set wiimote thread priority");
}
*/
#ifdef SHARE_WRITE_WIIMOTES
g_connected_wiimotes.insert(devicepath);
#endif
return true;
}
@ -310,6 +332,11 @@ void Wiimote::Disconnect()
CloseHandle(hid_overlap_read.hEvent);
CloseHandle(hid_overlap_write.hEvent);
#ifdef SHARE_WRITE_WIIMOTES
std::lock_guard<std::mutex> lk(g_connected_wiimotes_lock);
g_connected_wiimotes.erase(devicepath);
#endif
}
bool Wiimote::IsConnected() const

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@ -1442,6 +1442,40 @@ void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth
}
}
void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* src_gb, int s, int t, int imageWidth)
{
u16 sBlk = s >> 2;
u16 tBlk = t >> 2;
u16 widthBlks = (imageWidth >> 2) + 1; // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ?
u32 base_ar = (tBlk * widthBlks + sBlk) << 4;
u32 base_gb = (tBlk * widthBlks + sBlk) << 4;
u16 blkS = s & 3;
u16 blkT = t & 3;
u32 blk_off = (blkT << 2) + blkS;
u32 offset_ar = (base_ar + blk_off) << 1;
u32 offset_gb = (base_gb + blk_off) << 1;
const u8* val_addr_ar = src_ar + offset_ar;
const u8* val_addr_gb = src_gb + offset_gb;
dst[3] = val_addr_ar[0]; // A
dst[0] = val_addr_ar[1]; // R
dst[1] = val_addr_gb[0]; // G
dst[2] = val_addr_gb[1]; // B
}
PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
{
// TODO for someone who cares: Make this less slow!
for (int y = 0; y < height; ++y)
for (int x = 0; x < width; ++x)
{
TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1);
dst += 4;
}
return PC_TEX_FMT_RGBA32;
}
const char* texfmt[] = {
// pixel

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@ -69,7 +69,7 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
#define GL_REPORT_PROGRAM_ERROR() (void)0
#endif
#if defined __APPLE__ || defined __linux__ || defined _WIN32
#if (defined __APPLE__ || defined __linux__ || defined _WIN32) && !(defined _M_ARM)
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#define HAVE_CG 1

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@ -9,7 +9,7 @@ PerfQuery::PerfQuery()
: m_query_read_pos()
, m_query_count()
{
for (int i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
for (u32 i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
glGenQueries(1, &m_query_buffer[i].query_id);
ResetQuery();
@ -17,7 +17,7 @@ PerfQuery::PerfQuery()
PerfQuery::~PerfQuery()
{
for (int i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
for (u32 i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
glDeleteQueries(1, &m_query_buffer[i].query_id);
}

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@ -26,7 +26,7 @@ private:
};
// when testing in SMS: 64 was too small, 128 was ok
static const int PERF_QUERY_BUFFER_SIZE = 512;
static const u32 PERF_QUERY_BUFFER_SIZE = 512;
void WeakFlush();
// Only use when non-empty
@ -34,10 +34,10 @@ private:
// This contains gl query objects with unretrieved results.
ActiveQuery m_query_buffer[PERF_QUERY_BUFFER_SIZE];
int m_query_read_pos;
u32 m_query_read_pos;
// TODO: sloppy
volatile int m_query_count;
volatile u32 m_query_count;
volatile u32 m_results[PQG_NUM_MEMBERS];
};