Boot: write Apploader version into memory
When HLE-ing the apploader, this is necessary to avoid "Error #002" errors. Homebrew doesn't care.
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@ -571,6 +571,13 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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// we default to IOS58, which is the version used by the Homebrew Channel.
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// we default to IOS58, which is the version used by the Homebrew Channel.
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SetupWiiMemory(system, IOS::HLE::IOSC::ConsoleType::Retail);
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SetupWiiMemory(system, IOS::HLE::IOSC::ConsoleType::Retail);
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system.GetIOS()->BootIOS(Titles::IOS(58));
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system.GetIOS()->BootIOS(Titles::IOS(58));
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// The Apploader writes an IOS-like version number into memory.
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// Older versions of OSInit read it to check IOS compatibility.
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constexpr u32 ADDR_IOS_VERSION = 0x3140;
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constexpr u32 ADDR_APPLOADER_VERSION = 0x3188;
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const u32 ios_version = system.GetMemory().Read_U32(ADDR_IOS_VERSION);
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system.GetMemory().Write_U32(ios_version, ADDR_APPLOADER_VERSION);
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}
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}
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else
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else
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{
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{
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