DolphinWX: Don't use a special color for compressed games

- There's no clear definition of what it means for a GC/Wii game
  to be compressed. GC games in GCZ are obviously compressed,
  but what about formats like WBFS and CISO that just discard data?
- Hardcoded colors might have bad contrast with the used theme.
- It feels Windows XP to me.
This commit is contained in:
JosJuice 2017-02-20 16:02:30 +01:00
parent 51944afa56
commit b1589a6337
3 changed files with 0 additions and 12 deletions

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@ -207,8 +207,6 @@ void SConfig::SaveGameListSettings(IniFile& ini)
gamelist->Set("ListSort", m_ListSort); gamelist->Set("ListSort", m_ListSort);
gamelist->Set("ListSortSecondary", m_ListSort2); gamelist->Set("ListSortSecondary", m_ListSort2);
gamelist->Set("ColorCompressed", m_ColorCompressed);
gamelist->Set("ColumnPlatform", m_showSystemColumn); gamelist->Set("ColumnPlatform", m_showSystemColumn);
gamelist->Set("ColumnBanner", m_showBannerColumn); gamelist->Set("ColumnBanner", m_showBannerColumn);
gamelist->Set("ColumnNotes", m_showMakerColumn); gamelist->Set("ColumnNotes", m_showMakerColumn);
@ -526,9 +524,6 @@ void SConfig::LoadGameListSettings(IniFile& ini)
gamelist->Get("ListSort", &m_ListSort, 3); gamelist->Get("ListSort", &m_ListSort, 3);
gamelist->Get("ListSortSecondary", &m_ListSort2, 0); gamelist->Get("ListSortSecondary", &m_ListSort2, 0);
// Determines if compressed games display in blue
gamelist->Get("ColorCompressed", &m_ColorCompressed, true);
// Gamelist columns toggles // Gamelist columns toggles
gamelist->Get("ColumnPlatform", &m_showSystemColumn, true); gamelist->Get("ColumnPlatform", &m_showSystemColumn, true);
gamelist->Get("ColumnBanner", &m_showBannerColumn, true); gamelist->Get("ColumnBanner", &m_showBannerColumn, true);

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@ -289,9 +289,6 @@ struct SConfig : NonCopyable
bool m_showSizeColumn; bool m_showSizeColumn;
bool m_showStateColumn; bool m_showStateColumn;
// Toggles whether compressed titles show up in blue in the game list
bool m_ColorCompressed;
std::string m_WirelessMac; std::string m_WirelessMac;
bool m_PauseMovie; bool m_PauseMovie;
bool m_ShowLag; bool m_ShowLag;

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@ -463,11 +463,7 @@ void CGameListCtrl::ReloadList()
// add all items // add all items
for (int i = 0; i < (int)m_ISOFiles.size(); i++) for (int i = 0; i < (int)m_ISOFiles.size(); i++)
{
InsertItemInReportView(i); InsertItemInReportView(i);
if (SConfig::GetInstance().m_ColorCompressed && m_ISOFiles[i]->IsCompressed())
SetItemTextColour(i, wxColour(0xFF0000));
}
// Sort items by Title // Sort items by Title
if (!sorted) if (!sorted)