NetPlay: Add timeout to traversal code path
Amendment to 600c816
as I missed the traversal case.
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@ -210,6 +210,10 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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{
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case ENET_EVENT_TYPE_CONNECT:
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m_server = netEvent.peer;
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// Extend reliable traffic timeout
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enet_peer_timeout(m_server, 0, 30000, 30000);
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if (Connect())
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{
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m_connection_state = ConnectionState::Connected;
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