Merge pull request #8763 from JosJuice/panic-alert-deadlock-gpu
DolphinQt: Fix the panic alert deadlock, dual core edition
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commit
b10808d815
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@ -127,6 +127,7 @@ static std::queue<HostJob> s_host_jobs_queue;
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static Common::Event s_cpu_thread_job_finished;
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static thread_local bool tls_is_cpu_thread = false;
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static thread_local bool tls_is_gpu_thread = false;
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static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi);
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@ -203,14 +204,7 @@ bool IsCPUThread()
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bool IsGPUThread()
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{
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if (Core::System::GetInstance().IsDualCoreMode())
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{
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return (s_emu_thread.joinable() && (s_emu_thread.get_id() == std::this_thread::get_id()));
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}
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else
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{
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return IsCPUThread();
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}
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return tls_is_gpu_thread;
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}
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bool WantsDeterminism()
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@ -313,6 +307,16 @@ void UndeclareAsCPUThread()
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tls_is_cpu_thread = false;
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}
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void DeclareAsGPUThread()
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{
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tls_is_gpu_thread = true;
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}
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void UndeclareAsGPUThread()
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{
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tls_is_gpu_thread = false;
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}
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// For the CPU Thread only.
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static void CPUSetInitialExecutionState(bool force_paused = false)
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{
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@ -459,6 +463,8 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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Common::SetCurrentThreadName("Emuthread - Starting");
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DeclareAsGPUThread();
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// For a time this acts as the CPU thread...
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DeclareAsCPUThread();
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s_frame_step = false;
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@ -98,6 +98,8 @@ void Shutdown();
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void DeclareAsCPUThread();
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void UndeclareAsCPUThread();
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void DeclareAsGPUThread();
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void UndeclareAsGPUThread();
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std::string StopMessage(bool main_thread, std::string_view message);
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@ -3,6 +3,8 @@
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#include "DolphinQt/Host.h"
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#include <functional>
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#include <QAbstractEventDispatcher>
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#include <QApplication>
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#include <QLocale>
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@ -34,6 +36,7 @@
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#include "UICommon/DiscordPresence.h"
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#include "VideoCommon/Fifo.cpp"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -85,6 +88,44 @@ void Host::SetMainWindowHandle(void* handle)
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m_main_window_handle = handle;
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}
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static void RunWithGPUThreadInactive(std::function<void()> f)
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{
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// Potentially any thread which shows panic alerts can be blocked on this returning.
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// This means that, in order to avoid deadlocks, we need to be careful with how we
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// synchronize with other threads. Note that the panic alert handler temporarily declares
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// us as the CPU and/or GPU thread if the panic alert was requested by that thread.
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// TODO: What about the unlikely case where the GPU thread calls the panic alert handler
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// while the panic alert handler is processing a panic alert from the CPU thread?
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if (Core::IsGPUThread())
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{
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// If we are the GPU thread, we can't call Core::PauseAndLock without getting a deadlock,
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// since it would try to pause the GPU thread while that thread is waiting for us.
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// However, since we know that the GPU thread is inactive, we can just run f directly.
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f();
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}
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else if (Core::IsCPUThread())
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{
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// If we are the CPU thread in dual core mode, we can't call Core::PauseAndLock, for the
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// same reason as above. Instead, we use Fifo::PauseAndLock to pause the GPU thread only.
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// (Note that this case cannot be reached in single core mode, because in single core mode,
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// the CPU and GPU threads are the same thread, and we already checked for the GPU thread.)
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const bool was_running = Core::GetState() == Core::State::Running;
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Fifo::PauseAndLock(true, was_running);
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f();
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Fifo::PauseAndLock(false, was_running);
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}
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else
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{
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// If we reach here, we can call Core::PauseAndLock (which we do using RunAsCPUThread).
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Core::RunAsCPUThread(std::move(f));
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}
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}
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bool Host::GetRenderFocus()
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{
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#ifdef _WIN32
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@ -107,10 +148,12 @@ void Host::SetRenderFocus(bool focus)
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{
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m_render_focus = focus;
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if (g_renderer && m_render_fullscreen && g_ActiveConfig.ExclusiveFullscreenEnabled())
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Core::RunAsCPUThread([focus] {
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{
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RunWithGPUThreadInactive([focus] {
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if (!Config::Get(Config::MAIN_RENDER_TO_MAIN))
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g_renderer->SetFullscreen(focus);
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});
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}
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}
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void Host::SetRenderFullFocus(bool focus)
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@ -138,7 +181,9 @@ void Host::SetRenderFullscreen(bool fullscreen)
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if (g_renderer && g_renderer->IsFullscreen() != fullscreen &&
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g_ActiveConfig.ExclusiveFullscreenEnabled())
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Core::RunAsCPUThread([fullscreen] { g_renderer->SetFullscreen(fullscreen); });
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{
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RunWithGPUThreadInactive([fullscreen] { g_renderer->SetFullscreen(fullscreen); });
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}
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}
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void Host::ResizeSurface(int new_width, int new_height)
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@ -41,21 +41,26 @@ static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no
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Common::MsgType style)
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{
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const bool called_from_cpu_thread = Core::IsCPUThread();
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const bool called_from_gpu_thread = Core::IsGPUThread();
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std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
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Common::ScopeGuard scope_guard(&Core::UndeclareAsCPUThread);
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// If we were called from the CPU/GPU thread, set us as the CPU/GPU thread.
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// This information is used in order to avoid deadlocks when calling e.g.
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// Host::SetRenderFocus or Core::RunAsCPUThread. (Host::SetRenderFocus
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// can get called automatically when a dialog steals the focus.)
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Common::ScopeGuard cpu_scope_guard(&Core::UndeclareAsCPUThread);
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Common::ScopeGuard gpu_scope_guard(&Core::UndeclareAsGPUThread);
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if (!called_from_cpu_thread)
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cpu_scope_guard.Dismiss();
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if (!called_from_gpu_thread)
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gpu_scope_guard.Dismiss();
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if (called_from_cpu_thread)
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{
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// Temporarily declare this as the CPU thread to avoid getting a deadlock if any DolphinQt
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// code calls RunAsCPUThread while the CPU thread is blocked on this function returning.
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// Notably, if the panic alert steals focus from RenderWidget, Host::SetRenderFocus gets
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// called, which can attempt to use RunAsCPUThread to get us out of exclusive fullscreen.
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Core::DeclareAsCPUThread();
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}
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else
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{
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scope_guard.Dismiss();
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}
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if (called_from_gpu_thread)
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Core::DeclareAsGPUThread();
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ModalMessageBox message_box(QApplication::activeWindow(), Qt::ApplicationModal);
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message_box.setWindowTitle(QString::fromUtf8(caption));
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@ -421,10 +421,10 @@ bool RenderWidget::event(QEvent* event)
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if (Config::Get(Config::MAIN_PAUSE_ON_FOCUS_LOST) && Core::GetState() == Core::State::Running)
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{
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// If we are declared as the CPU thread, it means that the real CPU thread is waiting
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// for us to finish showing a panic alert (with that panic alert likely being the cause
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// of this event), so trying to pause the real CPU thread would cause a deadlock
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if (!Core::IsCPUThread())
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// If we are declared as the CPU or GPU thread, it means that the real CPU or GPU thread
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// is waiting for us to finish showing a panic alert (with that panic alert likely being
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// the cause of this event), so trying to pause the core would cause a deadlock
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if (!Core::IsCPUThread() && !Core::IsGPUThread())
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Core::SetState(Core::State::Paused);
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}
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