Merge pull request #235 from magumagu/videobackend-unused-config
VideoBackend: Remove unused config variables.
This commit is contained in:
commit
b106dbc96e
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@ -421,7 +421,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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// Scaled copy, PL, Bilinear filter, 3D Vision
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szr_enh->Add(CreateCheckBox(page_enh, _("Scaled EFB Copy"), wxGetTranslation(scaled_efb_copy_desc), vconfig.bCopyEFBScaled));
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szr_enh->Add(pixel_lighting = CreateCheckBox(page_enh, _("Per-Pixel Lighting"), wxGetTranslation(pixel_lighting_desc), vconfig.bEnablePixelLighting));
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szr_enh->Add(CreateCheckBox(page_enh, _("Per-Pixel Lighting"), wxGetTranslation(pixel_lighting_desc), vconfig.bEnablePixelLighting));
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szr_enh->Add(CreateCheckBox(page_enh, _("Force Texture Filtering"), wxGetTranslation(force_filtering_desc), vconfig.bForceFiltering));
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szr_enh->Add(CreateCheckBox(page_enh, _("Widescreen Hack"), wxGetTranslation(ws_hack_desc), vconfig.bWidescreenHack));
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@ -453,9 +453,6 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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// - EFB hacks
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wxStaticBoxSizer* const szr_efb = new wxStaticBoxSizer(wxVERTICAL, page_hacks, _("Embedded Frame Buffer"));
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// format change emulation
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emulate_efb_format_changes = CreateCheckBox(page_hacks, _("Ignore Format Changes"), wxGetTranslation(efb_emulate_format_changes_desc), vconfig.bEFBEmulateFormatChanges, true);
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// EFB copies
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wxStaticBoxSizer* const group_efbcopy = new wxStaticBoxSizer(wxHORIZONTAL, page_hacks, _("EFB Copies"));
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@ -471,7 +468,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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group_efbcopy->Add(cache_efb_copies, 0, wxRIGHT, 5);
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szr_efb->Add(CreateCheckBox(page_hacks, _("Skip EFB Access from CPU"), wxGetTranslation(efb_access_desc), vconfig.bEFBAccessEnable, true), 0, wxBOTTOM | wxLEFT, 5);
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szr_efb->Add(emulate_efb_format_changes, 0, wxBOTTOM | wxLEFT, 5);
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szr_efb->Add(CreateCheckBox(page_hacks, _("Ignore Format Changes"), wxGetTranslation(efb_emulate_format_changes_desc), vconfig.bEFBEmulateFormatChanges, true), 0, wxBOTTOM | wxLEFT, 5);
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szr_efb->Add(group_efbcopy, 0, wxEXPAND | wxALL, 5);
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szr_hacks->Add(szr_efb, 0, wxEXPAND | wxALL, 5);
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@ -154,9 +154,6 @@ protected:
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choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
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text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
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// pixel lighting
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pixel_lighting->Enable(vconfig.backend_info.bSupportsPixelLighting);
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// 3D vision
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_3d_vision->Enable(vconfig.backend_info.bSupports3DVision);
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_3d_vision->Show(vconfig.backend_info.bSupports3DVision);
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@ -166,9 +163,6 @@ protected:
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efbcopy_ram->Enable(vconfig.bEFBCopyEnable);
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cache_efb_copies->Enable(vconfig.bEFBCopyEnable && !vconfig.bCopyEFBToTexture);
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// EFB format change emulation
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emulate_efb_format_changes->Enable(vconfig.backend_info.bSupportsFormatReinterpretation);
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// XFB
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virtual_xfb->Enable(vconfig.bUseXFB);
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real_xfb->Enable(vconfig.bUseXFB);
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@ -193,14 +187,11 @@ protected:
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wxStaticText* text_aamode;
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SettingChoice* choice_aamode;
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SettingCheckBox* pixel_lighting;
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SettingCheckBox* _3d_vision;
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SettingRadioButton* efbcopy_texture;
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SettingRadioButton* efbcopy_ram;
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SettingCheckBox* cache_efb_copies;
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SettingCheckBox* emulate_efb_format_changes;
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SettingRadioButton* virtual_xfb;
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SettingRadioButton* real_xfb;
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@ -86,8 +86,6 @@ void InitBackendInfo()
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g_Config.backend_info.bUseMinimalMipCount = true;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsFormatReinterpretation = true;
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g_Config.backend_info.bSupportsPixelLighting = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsOversizedViewports = false;
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@ -147,8 +147,6 @@ void InitBackendInfo()
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g_Config.backend_info.bUseMinimalMipCount = false;
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g_Config.backend_info.bSupports3DVision = false;
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//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer
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g_Config.backend_info.bSupportsFormatReinterpretation = true;
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g_Config.backend_info.bSupportsPixelLighting = true;
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//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer
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g_Config.backend_info.bSupportsOversizedViewports = true;
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@ -153,8 +153,7 @@ void OnPixelFormatChange()
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* Since we are always using an RGBA8 buffer though, this causes issues in some games.
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* Thus, we reinterpret the old EFB data with the new format here.
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*/
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if (!g_ActiveConfig.bEFBEmulateFormatChanges ||
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!g_ActiveConfig.backend_info.bSupportsFormatReinterpretation)
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if (!g_ActiveConfig.bEFBEmulateFormatChanges)
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return;
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auto old_format = Renderer::GetPrevPixelFormat();
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@ -263,7 +263,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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out.Write("centroid in float3 uv%d_2;\n", i);
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}
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out.Write("centroid in float4 clipPos_2;\n");
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting)
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{
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out.Write("centroid in float4 Normal_2;\n");
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}
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@ -313,7 +313,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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for (unsigned int i = 0; i < numTexgen; ++i)
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out.Write(",\n in %s float3 uv%d : TEXCOORD%d", optCentroid, i, i);
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out.Write(",\n in %s float4 clipPos : TEXCOORD%d", optCentroid, numTexgen);
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting)
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out.Write(",\n in %s float4 Normal : TEXCOORD%d", optCentroid, numTexgen + 1);
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out.Write(" ) {\n");
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}
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@ -343,13 +343,13 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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}
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}
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out.Write("\tfloat4 clipPos = clipPos_2;\n");
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting)
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{
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out.Write("\tfloat4 Normal = Normal_2;\n");
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}
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}
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting)
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{
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out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n");
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out.Write("\tfloat3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
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@ -439,7 +439,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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WriteStage<T>(out, uid_data, i, ApiType, swapModeTable); // build the equation for this stage
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#define MY_STRUCT_OFFSET(str,elem) ((u32)((u64)&(str).elem-(u64)&(str)))
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bool enable_pl = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
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bool enable_pl = g_ActiveConfig.bEnablePixelLighting;
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uid_data.num_values = (enable_pl) ? sizeof(uid_data) : MY_STRUCT_OFFSET(uid_data,stagehash[numStages]);
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@ -100,7 +100,7 @@ void PixelShaderManager::SetConstants()
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s_bFogRangeAdjustChanged = false;
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}
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) // config check added because the code in here was crashing for me inside SetPSConstant4f
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if (g_ActiveConfig.bEnablePixelLighting) // config check added because the code in here was crashing for me inside SetPSConstant4f
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{
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if (nLightsChanged[0] >= 0)
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{
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@ -320,7 +320,7 @@ void PixelShaderManager::InvalidateXFRange(int start, int end)
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void PixelShaderManager::SetMaterialColorChanged(int index, u32 color)
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{
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting)
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{
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constants.pmaterials[index][0] = (color >> 24) & 0xFF;
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constants.pmaterials[index][1] = (color >> 16) & 0xFF;
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@ -49,7 +49,7 @@ static inline void GenerateVSOutputStruct(T& object, API_TYPE api_type)
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DefineVSOutputStructMember(object, api_type, "float4", "clipPos", -1, "TEXCOORD", xfregs.numTexGen.numTexGens);
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting)
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DefineVSOutputStructMember(object, api_type, "float4", "Normal", -1, "TEXCOORD", xfregs.numTexGen.numTexGens + 1);
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object.Write("};\n");
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@ -103,7 +103,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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uid_data.numTexGens = xfregs.numTexGen.numTexGens;
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uid_data.components = components;
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uid_data.pixel_lighting = (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting);
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uid_data.pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
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if (api_type == API_OPENGL)
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{
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@ -138,7 +138,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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}
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}
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out.Write("centroid out float4 clipPos_2;\n");
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting)
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out.Write("centroid out float4 Normal_2;\n");
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out.Write("centroid out float4 colors_02;\n");
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@ -385,7 +385,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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// clipPos/w needs to be done in pixel shader, not here
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out.Write("o.clipPos = float4(pos.x,pos.y,o.pos.z,o.pos.w);\n");
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting)
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{
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out.Write("o.Normal = float4(_norm0.x,_norm0.y,_norm0.z,pos.z);\n");
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@ -429,7 +429,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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out.Write(" uv%d_2.xyz = o.tex%d;\n", i, i);
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out.Write(" clipPos_2 = o.clipPos;\n");
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting)
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out.Write(" Normal_2 = o.Normal;\n");
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out.Write("colors_02 = o.colors_0;\n");
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@ -212,8 +212,6 @@ void VideoConfig::VerifyValidity()
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if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
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if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
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if (!backend_info.bSupports3DVision) b3DVision = false;
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if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
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if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
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}
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void VideoConfig::Save(const std::string& ini_file)
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@ -146,10 +146,7 @@ struct VideoConfig final
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bool bUseMinimalMipCount;
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bool bSupports3DVision;
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bool bSupportsDualSourceBlend;
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bool bSupportsFormatReinterpretation;
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bool bSupportsPixelLighting;
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bool bSupportsPrimitiveRestart;
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bool bSupportsSeparateAlphaFunction;
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bool bSupportsOversizedViewports;
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bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
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bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon
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