Merge pull request #4008 from Pringo/master

Finish Menu Capitalization Fixes
This commit is contained in:
Matthew Parlane 2016-07-14 16:23:12 +12:00 committed by GitHub
commit b101f8fe7e
2 changed files with 18 additions and 18 deletions

View File

@ -120,31 +120,31 @@ void CCodeWindow::Save()
void CCodeWindow::CreateMenuSymbols(wxMenuBar* pMenuBar)
{
wxMenu* pSymbolsMenu = new wxMenu;
pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear symbols"),
pSymbolsMenu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
_("Remove names from all functions and variables."));
pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate symbol map"),
pSymbolsMenu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
"names for other functions."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load symbol map"),
pSymbolsMenu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
_("Try to load this game's function names automatically - but doesn't check "
".map files stored on the disc image yet."));
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"),
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
_("Save the function names for each address to a .map file in your user "
"settings map folder, named after the title id."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(
IDM_LOAD_MAP_FILE_AS, _("Load &other map file..."),
IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
_("Load any .map file containing the function names and addresses for this game."));
pSymbolsMenu->Append(
IDM_LOAD_BAD_MAP_FILE, _("Load &bad map file..."),
IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
_("Try to load a .map file that might be from a slightly different version."));
pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save symbol map &as..."),
pSymbolsMenu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
_("Save the function names and addresses for this game as a .map file. If "
"you want to open it in IDA pro, use the .idc script."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(
IDM_SAVE_MAP_FILE_WITH_CODES, _("Save code"),
IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
_("Save the entire disassembled code. This may take a several seconds"
" and may require between 50 and 100 MB of hard drive space. It will only save code"
" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
@ -153,27 +153,27 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar* pMenuBar)
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(
IDM_CREATE_SIGNATURE_FILE, _("&Create signature file..."),
IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
_("Create a .dsy file that can be used to recognise these same functions in other games."));
pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &existing signature file..."),
pSymbolsMenu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
_("Add any named functions missing from a .dsy file, so it can also "
"recognise these additional functions in other games."));
pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine two signature files..."),
pSymbolsMenu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
_("Make a new .dsy file which can recognise more functions, by combining "
"two existing files. The first input file has priority."));
pSymbolsMenu->Append(
IDM_USE_SIGNATURE_FILE, _("Apply signat&ure file..."),
IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions "
"used in multiple games, by loading them from a .dsy file."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE functions"));
pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename symbols from file..."));
pSymbolsMenu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
pMenuBar->Append(pSymbolsMenu, _("&Symbols"));
wxMenu* pProfilerMenu = new wxMenu;
pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
pProfilerMenu->Append(IDM_PROFILE_BLOCKS, _("&Profile Blocks"), wxEmptyString, wxITEM_CHECK);
pProfilerMenu->AppendSeparator();
pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, show"));
pProfilerMenu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
pMenuBar->Append(pProfilerMenu, _("&Profiler"));
}

View File

@ -495,11 +495,11 @@ wxString CFrame::GetMenuLabel(int Id)
break;
case HK_SAVE_STATE_SLOT_SELECTED:
Label = _("Save state to selected slot");
Label = _("Save State to Selected Slot");
break;
case HK_LOAD_STATE_SLOT_SELECTED:
Label = _("Load state from selected slot");
Label = _("Load State from Selected Slot");
break;
case HK_SELECT_STATE_SLOT_1: