diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index e7600d6248..ebb3b065fd 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -88,21 +88,19 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType) ); } - WRITE(p, " int y_block_position = uv1.y & %d;\n", ~(blkH - 1)); - WRITE(p, " int y_offset_in_block = uv1.y & %d;\n", blkH - 1); - WRITE(p, " int x_virtual_position = (uv1.x << %d) + y_offset_in_block * position.z;\n", IntLog2(samples)); - WRITE(p, " int x_block_position = (x_virtual_position >> %d) & %d;\n", IntLog2(blkH), ~(blkW - 1)); + WRITE(p, " int x_block_position = (uv1.x >> %d) << %d;\n", IntLog2(blkH * blkW / samples), IntLog2(blkW)); + WRITE(p, " int y_block_position = uv1.y << %d;\n", IntLog2(blkH)); + WRITE(p, " int offset_in_block = uv1.x & %d;\n", (blkH * blkW / samples) - 1); + WRITE(p, " int y_offset_in_block = offset_in_block >> %d;\n", IntLog2(blkW / samples)); + WRITE(p, " int x_offset_in_block = (offset_in_block & %d) << %d;\n", (blkW / samples) - 1, IntLog2(samples)); if (samples == 1) { - // 32 bit textures (RGBA8 and Z24) are stored in 2 cache line increments - WRITE(p, " bool first = 0 == (x_virtual_position & %d);\n", 8 * samples); // first cache line, used in the encoders - WRITE(p, " x_virtual_position = x_virtual_position << 1;\n"); + WRITE(p, " bool first = 0 == (x_block_position & %d);\n", blkW); + WRITE(p, " x_block_position >>= 1;\n", blkW); } - WRITE(p, " int x_offset_in_block = x_virtual_position & %d;\n", blkW - 1); - WRITE(p, " int y_offset = (x_virtual_position >> %d) & %d;\n", IntLog2(blkW), blkH - 1); - WRITE(p, " sampleUv.x = x_offset_in_block + x_block_position;\n"); - WRITE(p, " sampleUv.y = y_block_position + y_offset;\n"); + WRITE(p, " sampleUv.x = x_block_position + x_offset_in_block;\n"); + WRITE(p, " sampleUv.y = y_block_position + y_offset_in_block;\n"); WRITE(p, " float2 uv0 = float2(sampleUv);\n"); // sampleUv is the sample position in (int)gx_coords WRITE(p, " uv0 += float2(0.5, 0.5);\n"); // move to center of pixel