Merge pull request #2326 from JosJuice/isoproperties-config-block
ISOProperties: Don't block when opening default INI in text editor
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commit
b0b5f4d10d
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@ -1181,7 +1181,7 @@ bool CISOProperties::SaveGameConfig()
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return success;
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}
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void CISOProperties::LaunchExternalEditor(const std::string& filename)
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void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait_until_closed)
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{
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#ifdef __APPLE__
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// wxTheMimeTypesManager is not yet implemented for wxCocoa
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@ -1204,18 +1204,25 @@ void CISOProperties::LaunchExternalEditor(const std::string& filename)
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if (OpenCommand.IsEmpty())
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{
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WxUtils::ShowErrorDialog(_("Couldn't find open command for extension 'ini'!"));
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return;
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}
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long result;
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if (wait_until_closed)
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result = wxExecute(OpenCommand, wxEXEC_SYNC);
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else
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result = wxExecute(OpenCommand);
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if (result == -1)
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{
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if (wxExecute(OpenCommand, wxEXEC_SYNC) == -1)
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WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
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WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
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return;
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}
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if (wait_until_closed)
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bRefreshList = true; // Just in case
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#endif
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bRefreshList = true; // Just in case
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// Once we're done with the ini edit, give the focus back to Dolphin
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SetFocus();
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}
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void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
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@ -1227,7 +1234,7 @@ void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
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std::fstream blankFile(GameIniFileLocal, std::ios::out);
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blankFile.close();
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}
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LaunchExternalEditor(GameIniFileLocal);
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LaunchExternalEditor(GameIniFileLocal, true);
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GameIniLocal.Load(GameIniFileLocal);
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LoadGameConfig();
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}
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@ -1284,7 +1291,7 @@ void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED (event))
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{
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std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename;
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if (File::Exists(path))
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LaunchExternalEditor(path);
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LaunchExternalEditor(path, false);
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}
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}
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@ -188,7 +188,7 @@ private:
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IDM_BNRSAVEAS
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};
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void LaunchExternalEditor(const std::string& filename);
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void LaunchExternalEditor(const std::string& filename, bool wait_until_closed);
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void CreateGUIControls();
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void OnClose(wxCloseEvent& event);
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