Merge pull request #2326 from JosJuice/isoproperties-config-block

ISOProperties: Don't block when opening default INI in text editor
This commit is contained in:
Ryan Houdek 2015-05-25 23:42:26 -04:00
commit b0b5f4d10d
2 changed files with 18 additions and 11 deletions

View File

@ -1181,7 +1181,7 @@ bool CISOProperties::SaveGameConfig()
return success; return success;
} }
void CISOProperties::LaunchExternalEditor(const std::string& filename) void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait_until_closed)
{ {
#ifdef __APPLE__ #ifdef __APPLE__
// wxTheMimeTypesManager is not yet implemented for wxCocoa // wxTheMimeTypesManager is not yet implemented for wxCocoa
@ -1204,18 +1204,25 @@ void CISOProperties::LaunchExternalEditor(const std::string& filename)
if (OpenCommand.IsEmpty()) if (OpenCommand.IsEmpty())
{ {
WxUtils::ShowErrorDialog(_("Couldn't find open command for extension 'ini'!")); WxUtils::ShowErrorDialog(_("Couldn't find open command for extension 'ini'!"));
return;
} }
long result;
if (wait_until_closed)
result = wxExecute(OpenCommand, wxEXEC_SYNC);
else else
result = wxExecute(OpenCommand);
if (result == -1)
{ {
if (wxExecute(OpenCommand, wxEXEC_SYNC) == -1)
WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!")); WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
return;
} }
#endif
if (wait_until_closed)
bRefreshList = true; // Just in case bRefreshList = true; // Just in case
#endif
// Once we're done with the ini edit, give the focus back to Dolphin
SetFocus();
} }
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event)) void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
@ -1227,7 +1234,7 @@ void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
std::fstream blankFile(GameIniFileLocal, std::ios::out); std::fstream blankFile(GameIniFileLocal, std::ios::out);
blankFile.close(); blankFile.close();
} }
LaunchExternalEditor(GameIniFileLocal); LaunchExternalEditor(GameIniFileLocal, true);
GameIniLocal.Load(GameIniFileLocal); GameIniLocal.Load(GameIniFileLocal);
LoadGameConfig(); LoadGameConfig();
} }
@ -1284,7 +1291,7 @@ void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED (event))
{ {
std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename; std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename;
if (File::Exists(path)) if (File::Exists(path))
LaunchExternalEditor(path); LaunchExternalEditor(path, false);
} }
} }

View File

@ -188,7 +188,7 @@ private:
IDM_BNRSAVEAS IDM_BNRSAVEAS
}; };
void LaunchExternalEditor(const std::string& filename); void LaunchExternalEditor(const std::string& filename, bool wait_until_closed);
void CreateGUIControls(); void CreateGUIControls();
void OnClose(wxCloseEvent& event); void OnClose(wxCloseEvent& event);