dsphle - small mail protocol fix for zelda light type
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5917 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -73,8 +73,7 @@ CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler, u32 _CRC)
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if (IsLightVersion())
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{
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NOTICE_LOG(DSPHLE, "Luigi Stylee!");
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// Is it correct? seen in DSP_UC_Luigi.txt reset vector
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m_rMailHandler.PushMail(0x80001111);
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m_rMailHandler.PushMail(0x88881111);
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}
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else
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{
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@ -143,15 +142,10 @@ void CUCode_Zelda::HandleMail_LightVersion(u32 _uMail)
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if (m_CurBuffer == m_NumBuffers)
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{
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m_rMailHandler.PushMail(0x80000066); // seen in DSP_UC_Luigi.txt
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soundStream->GetMixer()->SetHLEReady(true);
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DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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// soundStream->Update(); //do it in this thread to avoid sync problems
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m_bSyncCmdPending = false;
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DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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}
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return;
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}
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@ -333,7 +327,7 @@ void CUCode_Zelda::HandleMail_NormalVersion(u32 _uMail)
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if (m_CurBuffer == m_NumBuffers)
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{
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if (!IsDMAVersion())
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if (!IsDMAVersion()) // this is a hack... without it Pikmin 1 Wii/ Zelda TP Wii mail-s stopped
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m_rMailHandler.PushMail(DSP_FRAME_END);
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//g_dspInitialize.pGenerateDSPInterrupt();
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@ -538,7 +532,10 @@ void CUCode_Zelda::ExecuteList()
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// sync, we are ready
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if (IsLightVersion())
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{
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m_rMailHandler.PushMail(0x80000000 | Sync);
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if (m_bSyncCmdPending)
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m_rMailHandler.PushMail(0x80000000 | m_NumBuffers); // after CMD_2
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else
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m_rMailHandler.PushMail(0x80000000 | Sync); // after CMD_0, CMD_1
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}
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else
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{
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