diff --git a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda.cpp b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda.cpp index ffa8e861ed..4df0a0f070 100644 --- a/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda.cpp +++ b/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda.cpp @@ -73,8 +73,7 @@ CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler, u32 _CRC) if (IsLightVersion()) { NOTICE_LOG(DSPHLE, "Luigi Stylee!"); - // Is it correct? seen in DSP_UC_Luigi.txt reset vector - m_rMailHandler.PushMail(0x80001111); + m_rMailHandler.PushMail(0x88881111); } else { @@ -143,15 +142,10 @@ void CUCode_Zelda::HandleMail_LightVersion(u32 _uMail) if (m_CurBuffer == m_NumBuffers) { - m_rMailHandler.PushMail(0x80000066); // seen in DSP_UC_Luigi.txt - soundStream->GetMixer()->SetHLEReady(true); - DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync"); -// soundStream->Update(); //do it in this thread to avoid sync problems - m_bSyncCmdPending = false; + DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync"); } - return; } @@ -333,7 +327,7 @@ void CUCode_Zelda::HandleMail_NormalVersion(u32 _uMail) if (m_CurBuffer == m_NumBuffers) { - if (!IsDMAVersion()) + if (!IsDMAVersion()) // this is a hack... without it Pikmin 1 Wii/ Zelda TP Wii mail-s stopped m_rMailHandler.PushMail(DSP_FRAME_END); //g_dspInitialize.pGenerateDSPInterrupt(); @@ -538,7 +532,10 @@ void CUCode_Zelda::ExecuteList() // sync, we are ready if (IsLightVersion()) { - m_rMailHandler.PushMail(0x80000000 | Sync); + if (m_bSyncCmdPending) + m_rMailHandler.PushMail(0x80000000 | m_NumBuffers); // after CMD_2 + else + m_rMailHandler.PushMail(0x80000000 | Sync); // after CMD_0, CMD_1 } else { diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/Vec3.h b/Source/Plugins/Plugin_VideoSoftware/Src/Vec3.h index 4db7bec174..3dc5e9dd3e 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/Vec3.h +++ b/Source/Plugins/Plugin_VideoSoftware/Src/Vec3.h @@ -1,116 +1,116 @@ -// Copyright (C) 2003 Dolphin Project. - -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, version 2.0. - -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License 2.0 for more details. - -// A copy of the GPL 2.0 should have been included with the program. -// If not, see http://www.gnu.org/licenses/ - -// Official SVN repository and contact information can be found at -// http://code.google.com/p/dolphin-emu/ - -#ifndef _VEC3_H -#define _VEC3_H - -#include -#include - -class Vec3 -{ -public: - float x,y,z; - Vec3() { } - explicit Vec3(float f) {x=y=z=f;} - explicit Vec3(const float *f) {x=f[0]; y=f[1]; z=f[2];} - Vec3(const float _x, const float _y, const float _z) { - x=_x; y=_y; z=_z; - } - void set(const float _x, const float _y, const float _z) { - x=_x; y=_y; z=_z; - } - Vec3 operator + (const Vec3 &other) const { - return Vec3(x+other.x, y+other.y, z+other.z); - } - void operator += (const Vec3 &other) { - x+=other.x; y+=other.y; z+=other.z; - } - Vec3 operator -(const Vec3 &v) const { - return Vec3(x-v.x,y-v.y,z-v.z); - } - void operator -= (const Vec3 &other) - { - x-=other.x; y-=other.y; z-=other.z; - } - Vec3 operator -() const { - return Vec3(-x,-y,-z); - } - - Vec3 operator * (const float f) const { - return Vec3(x*f,y*f,z*f); - } - Vec3 operator / (const float f) const { - float invf = (1.0f/f); - return Vec3(x*invf,y*invf,z*invf); - } - void operator /= (const float f) - { - *this = *this / f; - } - float operator * (const Vec3 &other) const { - return x*other.x + y*other.y + z*other.z; - } - void operator *= (const float f) { - *this = *this * f; - } - Vec3 scaled_by(const Vec3 &other) const { - return Vec3(x*other.x, y*other.y, z*other.z); - } - - Vec3 operator %(const Vec3 &v) const { - return Vec3(y*v.z-z*v.y, z*v.x-x*v.z, x*v.y-y*v.x); - } - float length2() const { - return x*x+y*y+z*z; - } - float length() const { - return sqrtf(length2()); - } - float distance2_to(Vec3 &other) - { - return (other-(*this)).length2(); - } - Vec3 normalized() const { - return (*this) / length(); - - } - void normalize() { - (*this) /= length(); - } - float &operator [] (int i) - { - return *((&x) + i); - } - const float operator [] (const int i) const - { - return *((&x) + i); - } - bool operator == (const Vec3 &other) const - { - if (x==other.x && y==other.y && z==other.z) - return true; - else - return false; - } - void setZero() - { - memset((void *)this,0,sizeof(float)*3); - } -}; - -#endif +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#ifndef _VEC3_H +#define _VEC3_H + +#include +#include + +class Vec3 +{ +public: + float x,y,z; + Vec3() { } + explicit Vec3(float f) {x=y=z=f;} + explicit Vec3(const float *f) {x=f[0]; y=f[1]; z=f[2];} + Vec3(const float _x, const float _y, const float _z) { + x=_x; y=_y; z=_z; + } + void set(const float _x, const float _y, const float _z) { + x=_x; y=_y; z=_z; + } + Vec3 operator + (const Vec3 &other) const { + return Vec3(x+other.x, y+other.y, z+other.z); + } + void operator += (const Vec3 &other) { + x+=other.x; y+=other.y; z+=other.z; + } + Vec3 operator -(const Vec3 &v) const { + return Vec3(x-v.x,y-v.y,z-v.z); + } + void operator -= (const Vec3 &other) + { + x-=other.x; y-=other.y; z-=other.z; + } + Vec3 operator -() const { + return Vec3(-x,-y,-z); + } + + Vec3 operator * (const float f) const { + return Vec3(x*f,y*f,z*f); + } + Vec3 operator / (const float f) const { + float invf = (1.0f/f); + return Vec3(x*invf,y*invf,z*invf); + } + void operator /= (const float f) + { + *this = *this / f; + } + float operator * (const Vec3 &other) const { + return x*other.x + y*other.y + z*other.z; + } + void operator *= (const float f) { + *this = *this * f; + } + Vec3 scaled_by(const Vec3 &other) const { + return Vec3(x*other.x, y*other.y, z*other.z); + } + + Vec3 operator %(const Vec3 &v) const { + return Vec3(y*v.z-z*v.y, z*v.x-x*v.z, x*v.y-y*v.x); + } + float length2() const { + return x*x+y*y+z*z; + } + float length() const { + return sqrtf(length2()); + } + float distance2_to(Vec3 &other) + { + return (other-(*this)).length2(); + } + Vec3 normalized() const { + return (*this) / length(); + + } + void normalize() { + (*this) /= length(); + } + float &operator [] (int i) + { + return *((&x) + i); + } + const float operator [] (const int i) const + { + return *((&x) + i); + } + bool operator == (const Vec3 &other) const + { + if (x==other.x && y==other.y && z==other.z) + return true; + else + return false; + } + void setZero() + { + memset((void *)this,0,sizeof(float)*3); + } +}; + +#endif