Vulkan: Remove parameters/members of single-instance classes
There's not a lot of point in passing these around or storing them (texture cache/state tracker mainly) as there will only ever be a single instance of the class. Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
This commit is contained in:
parent
ab9f539233
commit
b066d51dfa
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@ -10,6 +10,7 @@
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#include "VideoBackends/Vulkan/BoundingBox.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/Util.h"
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@ -47,7 +48,7 @@ bool BoundingBox::Initialize()
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return true;
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}
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void BoundingBox::Flush(StateTracker* state_tracker)
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void BoundingBox::Flush()
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{
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if (m_gpu_buffer == VK_NULL_HANDLE)
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return;
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@ -75,7 +76,7 @@ void BoundingBox::Flush(StateTracker* state_tracker)
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// However, the writes must be serialized, so we can't put it in the init buffer.
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if (!updated_buffer)
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{
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state_tracker->EndRenderPass();
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StateTracker::GetInstance()->EndRenderPass();
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// Ensure GPU buffer is in a state where it can be transferred to.
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Util::BufferMemoryBarrier(
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@ -104,7 +105,7 @@ void BoundingBox::Flush(StateTracker* state_tracker)
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m_valid = true;
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}
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void BoundingBox::Invalidate(StateTracker* state_tracker)
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void BoundingBox::Invalidate()
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{
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if (m_gpu_buffer == VK_NULL_HANDLE)
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return;
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@ -112,19 +113,19 @@ void BoundingBox::Invalidate(StateTracker* state_tracker)
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m_valid = false;
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}
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s32 BoundingBox::Get(StateTracker* state_tracker, size_t index)
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s32 BoundingBox::Get(size_t index)
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{
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_assert_(index < NUM_VALUES);
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if (!m_valid)
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Readback(state_tracker);
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Readback();
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s32 value;
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m_readback_buffer->Read(index * sizeof(s32), &value, sizeof(value), false);
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return value;
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}
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void BoundingBox::Set(StateTracker* state_tracker, size_t index, s32 value)
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void BoundingBox::Set(size_t index, s32 value)
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{
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_assert_(index < NUM_VALUES);
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@ -212,10 +213,10 @@ bool BoundingBox::CreateReadbackBuffer()
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return true;
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}
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void BoundingBox::Readback(StateTracker* state_tracker)
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void BoundingBox::Readback()
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{
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// Can't be done within a render pass.
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state_tracker->EndRenderPass();
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StateTracker::GetInstance()->EndRenderPass();
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// Ensure all writes are completed to the GPU buffer prior to the transfer.
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Util::BufferMemoryBarrier(
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@ -240,7 +241,7 @@ void BoundingBox::Readback(StateTracker* state_tracker)
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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// Wait until these commands complete.
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Util::ExecuteCurrentCommandsAndRestoreState(state_tracker, false, true);
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Util::ExecuteCurrentCommandsAndRestoreState(false, true);
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// Cache is now valid.
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m_readback_buffer->InvalidateCPUCache();
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@ -15,7 +15,6 @@
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namespace Vulkan
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{
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class StagingBuffer;
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class StateTracker;
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class BoundingBox
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{
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@ -28,16 +27,16 @@ public:
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VkBuffer GetGPUBuffer() const { return m_gpu_buffer; }
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VkDeviceSize GetGPUBufferOffset() const { return 0; }
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VkDeviceSize GetGPUBufferSize() const { return BUFFER_SIZE; }
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s32 Get(StateTracker* state_tracker, size_t index);
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void Set(StateTracker* state_tracker, size_t index, s32 value);
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s32 Get(size_t index);
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void Set(size_t index, s32 value);
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void Invalidate(StateTracker* state_tracker);
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void Flush(StateTracker* state_tracker);
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void Invalidate();
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void Flush();
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private:
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bool CreateGPUBuffer();
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bool CreateReadbackBuffer();
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void Readback(StateTracker* state_tracker);
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void Readback();
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VkBuffer m_gpu_buffer = VK_NULL_HANDLE;
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VkDeviceMemory m_gpu_memory = VK_NULL_HANDLE;
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@ -49,6 +49,11 @@ FramebufferManager::~FramebufferManager()
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DestroyPokeShaders();
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}
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FramebufferManager* FramebufferManager::GetInstance()
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{
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return static_cast<FramebufferManager*>(g_framebuffer_manager.get());
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}
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bool FramebufferManager::Initialize()
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{
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if (!CreateEFBRenderPass())
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@ -450,15 +455,14 @@ void FramebufferManager::ReinterpretPixelData(int convtype)
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std::swap(m_efb_framebuffer, m_efb_convert_framebuffer);
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}
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Texture2D* FramebufferManager::ResolveEFBColorTexture(StateTracker* state_tracker,
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const VkRect2D& region)
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Texture2D* FramebufferManager::ResolveEFBColorTexture(const VkRect2D& region)
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{
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// Return the normal EFB texture if multisampling is off.
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if (m_efb_samples == VK_SAMPLE_COUNT_1_BIT)
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return m_efb_color_texture.get();
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// Can't resolve within a render pass.
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state_tracker->EndRenderPass();
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StateTracker::GetInstance()->EndRenderPass();
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// Resolving is considered to be a transfer operation.
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m_efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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@ -485,15 +489,14 @@ Texture2D* FramebufferManager::ResolveEFBColorTexture(StateTracker* state_tracke
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return m_efb_resolve_color_texture.get();
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}
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Texture2D* FramebufferManager::ResolveEFBDepthTexture(StateTracker* state_tracker,
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const VkRect2D& region)
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Texture2D* FramebufferManager::ResolveEFBDepthTexture(const VkRect2D& region)
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{
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// Return the normal EFB texture if multisampling is off.
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if (m_efb_samples == VK_SAMPLE_COUNT_1_BIT)
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return m_efb_depth_texture.get();
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// Can't resolve within a render pass.
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state_tracker->EndRenderPass();
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StateTracker::GetInstance()->EndRenderPass();
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m_efb_depth_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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@ -659,9 +662,9 @@ void FramebufferManager::DestroyConversionShaders()
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DestroyShader(m_ps_depth_resolve);
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}
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u32 FramebufferManager::PeekEFBColor(StateTracker* state_tracker, u32 x, u32 y)
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u32 FramebufferManager::PeekEFBColor(u32 x, u32 y)
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{
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if (!m_color_readback_texture_valid && !PopulateColorReadbackTexture(state_tracker))
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if (!m_color_readback_texture_valid && !PopulateColorReadbackTexture())
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return 0;
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u32 value;
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@ -669,18 +672,18 @@ u32 FramebufferManager::PeekEFBColor(StateTracker* state_tracker, u32 x, u32 y)
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return value;
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}
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bool FramebufferManager::PopulateColorReadbackTexture(StateTracker* state_tracker)
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bool FramebufferManager::PopulateColorReadbackTexture()
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{
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// Can't be in our normal render pass.
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state_tracker->EndRenderPass();
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state_tracker->OnReadback();
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StateTracker::GetInstance()->EndRenderPass();
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StateTracker::GetInstance()->OnReadback();
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// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
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VkRect2D src_region = {{0, 0}, {m_efb_width, m_efb_height}};
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Texture2D* src_texture = m_efb_color_texture.get();
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VkImageAspectFlags src_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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if (m_efb_samples > 1)
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src_texture = ResolveEFBColorTexture(state_tracker, src_region);
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src_texture = ResolveEFBColorTexture(src_region);
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if (m_efb_width != EFB_WIDTH || m_efb_height != EFB_HEIGHT)
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{
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@ -728,8 +731,8 @@ bool FramebufferManager::PopulateColorReadbackTexture(StateTracker* state_tracke
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// Wait until the copy is complete.
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g_command_buffer_mgr->ExecuteCommandBuffer(false, true);
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state_tracker->InvalidateDescriptorSets();
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state_tracker->SetPendingRebind();
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StateTracker::GetInstance()->InvalidateDescriptorSets();
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StateTracker::GetInstance()->SetPendingRebind();
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// Map to host memory.
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if (!m_color_readback_texture->IsMapped() && !m_color_readback_texture->Map())
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@ -739,9 +742,9 @@ bool FramebufferManager::PopulateColorReadbackTexture(StateTracker* state_tracke
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return true;
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}
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float FramebufferManager::PeekEFBDepth(StateTracker* state_tracker, u32 x, u32 y)
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float FramebufferManager::PeekEFBDepth(u32 x, u32 y)
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{
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if (!m_depth_readback_texture_valid && !PopulateDepthReadbackTexture(state_tracker))
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if (!m_depth_readback_texture_valid && !PopulateDepthReadbackTexture())
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return 0.0f;
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float value;
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@ -749,11 +752,11 @@ float FramebufferManager::PeekEFBDepth(StateTracker* state_tracker, u32 x, u32 y
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return value;
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}
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bool FramebufferManager::PopulateDepthReadbackTexture(StateTracker* state_tracker)
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bool FramebufferManager::PopulateDepthReadbackTexture()
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{
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// Can't be in our normal render pass.
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state_tracker->EndRenderPass();
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state_tracker->OnReadback();
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StateTracker::GetInstance()->EndRenderPass();
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StateTracker::GetInstance()->OnReadback();
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// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
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VkRect2D src_region = {{0, 0}, {m_efb_width, m_efb_height}};
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@ -762,7 +765,7 @@ bool FramebufferManager::PopulateDepthReadbackTexture(StateTracker* state_tracke
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if (m_efb_samples > 1)
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{
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// EFB depth resolves are written out as color textures
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src_texture = ResolveEFBDepthTexture(state_tracker, src_region);
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src_texture = ResolveEFBDepthTexture(src_region);
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src_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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}
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if (m_efb_width != EFB_WIDTH || m_efb_height != EFB_HEIGHT)
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@ -812,8 +815,8 @@ bool FramebufferManager::PopulateDepthReadbackTexture(StateTracker* state_tracke
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// Wait until the copy is complete.
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g_command_buffer_mgr->ExecuteCommandBuffer(false, true);
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state_tracker->InvalidateDescriptorSets();
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state_tracker->SetPendingRebind();
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StateTracker::GetInstance()->InvalidateDescriptorSets();
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StateTracker::GetInstance()->SetPendingRebind();
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// Map to host memory.
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if (!m_depth_readback_texture->IsMapped() && !m_depth_readback_texture->Map())
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@ -1086,11 +1089,11 @@ void FramebufferManager::DestroyReadbackFramebuffer()
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}
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}
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void FramebufferManager::PokeEFBColor(StateTracker* state_tracker, u32 x, u32 y, u32 color)
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void FramebufferManager::PokeEFBColor(u32 x, u32 y, u32 color)
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{
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// Flush if we exceeded the number of vertices per batch.
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if ((m_color_poke_vertices.size() + 6) > MAX_POKE_VERTICES)
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FlushEFBPokes(state_tracker);
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FlushEFBPokes();
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CreatePokeVertices(&m_color_poke_vertices, x, y, 0.0f, color);
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@ -1099,11 +1102,11 @@ void FramebufferManager::PokeEFBColor(StateTracker* state_tracker, u32 x, u32 y,
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m_color_readback_texture->WriteTexel(x, y, &color, sizeof(color));
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}
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void FramebufferManager::PokeEFBDepth(StateTracker* state_tracker, u32 x, u32 y, float depth)
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void FramebufferManager::PokeEFBDepth(u32 x, u32 y, float depth)
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{
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// Flush if we exceeded the number of vertices per batch.
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if ((m_color_poke_vertices.size() + 6) > MAX_POKE_VERTICES)
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FlushEFBPokes(state_tracker);
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FlushEFBPokes();
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CreatePokeVertices(&m_depth_poke_vertices, x, y, depth, 0);
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@ -1140,27 +1143,22 @@ void FramebufferManager::CreatePokeVertices(std::vector<EFBPokeVertex>* destinat
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}
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}
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void FramebufferManager::FlushEFBPokes(StateTracker* state_tracker)
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void FramebufferManager::FlushEFBPokes()
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{
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if (!m_color_poke_vertices.empty())
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{
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DrawPokeVertices(state_tracker, m_color_poke_vertices.data(), m_color_poke_vertices.size(),
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true, false);
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DrawPokeVertices(m_color_poke_vertices.data(), m_color_poke_vertices.size(), true, false);
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m_color_poke_vertices.clear();
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}
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if (!m_depth_poke_vertices.empty())
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{
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DrawPokeVertices(state_tracker, m_depth_poke_vertices.data(), m_depth_poke_vertices.size(),
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false, true);
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DrawPokeVertices(m_depth_poke_vertices.data(), m_depth_poke_vertices.size(), false, true);
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m_depth_poke_vertices.clear();
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}
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}
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void FramebufferManager::DrawPokeVertices(StateTracker* state_tracker,
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const EFBPokeVertex* vertices, size_t vertex_count,
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void FramebufferManager::DrawPokeVertices(const EFBPokeVertex* vertices, size_t vertex_count,
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bool write_color, bool write_depth)
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{
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// Relatively simple since we don't have any bindings.
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{
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// Kick a command buffer first.
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WARN_LOG(VIDEO, "Kicking command buffer due to no EFB poke space.");
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Util::ExecuteCurrentCommandsAndRestoreState(state_tracker, true);
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Util::ExecuteCurrentCommandsAndRestoreState(true);
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command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
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if (!m_poke_vertex_stream_buffer->ReserveMemory(vertices_size, sizeof(EfbPokeData), true, true,
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@ -1221,9 +1219,9 @@ void FramebufferManager::DrawPokeVertices(StateTracker* state_tracker,
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m_poke_vertex_stream_buffer->CommitMemory(vertices_size);
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// Set up state.
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state_tracker->EndClearRenderPass();
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state_tracker->BeginRenderPass();
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state_tracker->SetPendingRebind();
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StateTracker::GetInstance()->EndClearRenderPass();
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StateTracker::GetInstance()->BeginRenderPass();
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StateTracker::GetInstance()->SetPendingRebind();
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Util::SetViewportAndScissor(command_buffer, 0, 0, m_efb_width, m_efb_height);
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindVertexBuffers(command_buffer, 0, 1, &vb_buffer, &vb_offset);
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@ -30,6 +30,8 @@ public:
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FramebufferManager();
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~FramebufferManager();
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static FramebufferManager* GetInstance();
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bool Initialize();
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VkRenderPass GetEFBLoadRenderPass() const { return m_efb_load_render_pass; }
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// This render pass can be used for other readback operations.
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VkRenderPass GetColorCopyForReadbackRenderPass() const { return m_copy_color_render_pass; }
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// Resolve color/depth textures to a non-msaa texture, and return it.
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Texture2D* ResolveEFBColorTexture(StateTracker* state_tracker, const VkRect2D& region);
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Texture2D* ResolveEFBDepthTexture(StateTracker* state_tracker, const VkRect2D& region);
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Texture2D* ResolveEFBColorTexture(const VkRect2D& region);
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Texture2D* ResolveEFBDepthTexture(const VkRect2D& region);
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// Reads a framebuffer value back from the GPU. This may block if the cache is not current.
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u32 PeekEFBColor(StateTracker* state_tracker, u32 x, u32 y);
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float PeekEFBDepth(StateTracker* state_tracker, u32 x, u32 y);
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u32 PeekEFBColor(u32 x, u32 y);
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float PeekEFBDepth(u32 x, u32 y);
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void InvalidatePeekCache();
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// Writes a value to the framebuffer. This will never block, and writes will be batched.
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void PokeEFBColor(StateTracker* state_tracker, u32 x, u32 y, u32 color);
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void PokeEFBDepth(StateTracker* state_tracker, u32 x, u32 y, float depth);
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void FlushEFBPokes(StateTracker* state_tracker);
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void PokeEFBColor(u32 x, u32 y, u32 color);
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void PokeEFBDepth(u32 x, u32 y, float depth);
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void FlushEFBPokes();
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private:
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struct EFBPokeVertex
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@ -112,14 +114,14 @@ private:
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bool CompilePokeShaders();
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void DestroyPokeShaders();
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bool PopulateColorReadbackTexture(StateTracker* state_tracker);
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bool PopulateDepthReadbackTexture(StateTracker* state_tracker);
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bool PopulateColorReadbackTexture();
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bool PopulateDepthReadbackTexture();
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void CreatePokeVertices(std::vector<EFBPokeVertex>* destination_list, u32 x, u32 y, float z,
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u32 color);
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void DrawPokeVertices(StateTracker* state_tracker, const EFBPokeVertex* vertices,
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size_t vertex_count, bool write_color, bool write_depth);
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void DrawPokeVertices(const EFBPokeVertex* vertices, size_t vertex_count, bool write_color,
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bool write_depth);
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VkRenderPass m_efb_load_render_pass = VK_NULL_HANDLE;
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VkRenderPass m_efb_clear_render_pass = VK_NULL_HANDLE;
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@ -62,8 +62,7 @@ bool PaletteTextureConverter::Initialize()
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return true;
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}
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void PaletteTextureConverter::ConvertTexture(StateTracker* state_tracker,
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VkCommandBuffer command_buffer,
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void PaletteTextureConverter::ConvertTexture(VkCommandBuffer command_buffer,
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VkRenderPass render_pass,
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VkFramebuffer dst_framebuffer, Texture2D* src_texture,
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||||
u32 width, u32 height, void* palette,
|
||||
|
@ -89,7 +88,7 @@ void PaletteTextureConverter::ConvertTexture(StateTracker* state_tracker,
|
|||
g_command_buffer_mgr->AllocateDescriptorSet(m_palette_set_layout)) == VK_NULL_HANDLE)
|
||||
{
|
||||
WARN_LOG(VIDEO, "Executing command list while waiting for space in palette buffer");
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(state_tracker, false);
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(false);
|
||||
|
||||
if (!m_palette_stream_buffer->ReserveMemory(palette_size,
|
||||
g_vulkan_context->GetTexelBufferAlignment()) ||
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
|
||||
namespace Vulkan
|
||||
{
|
||||
class StateTracker;
|
||||
class Texture2D;
|
||||
|
||||
// Since this converter uses a uniform texel buffer, we can't use the general pipeline generators.
|
||||
|
@ -26,10 +25,9 @@ public:
|
|||
|
||||
bool Initialize();
|
||||
|
||||
void ConvertTexture(StateTracker* state_tracker, VkCommandBuffer command_buffer,
|
||||
VkRenderPass render_pass, VkFramebuffer dst_framebuffer,
|
||||
Texture2D* src_texture, u32 width, u32 height, void* palette,
|
||||
TlutFormat format, u32 src_format);
|
||||
void ConvertTexture(VkCommandBuffer command_buffer, VkRenderPass render_pass,
|
||||
VkFramebuffer dst_framebuffer, Texture2D* src_texture, u32 width, u32 height,
|
||||
void* palette, TlutFormat format, u32 src_format);
|
||||
|
||||
private:
|
||||
static const size_t NUM_PALETTE_CONVERSION_SHADERS = 3;
|
||||
|
|
|
@ -32,10 +32,13 @@ PerfQuery::~PerfQuery()
|
|||
vkDestroyQueryPool(g_vulkan_context->GetDevice(), m_query_pool, nullptr);
|
||||
}
|
||||
|
||||
bool PerfQuery::Initialize(StateTracker* state_tracker)
|
||||
Vulkan::PerfQuery* PerfQuery::GetInstance()
|
||||
{
|
||||
m_state_tracker = state_tracker;
|
||||
return static_cast<PerfQuery*>(g_perf_query.get());
|
||||
}
|
||||
|
||||
bool PerfQuery::Initialize()
|
||||
{
|
||||
if (!CreateQueryPool())
|
||||
{
|
||||
PanicAlert("Failed to create query pool");
|
||||
|
@ -86,11 +89,11 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
|
|||
|
||||
// Ensure the query starts within a render pass.
|
||||
// TODO: Is this needed?
|
||||
m_state_tracker->BeginRenderPass();
|
||||
StateTracker::GetInstance()->BeginRenderPass();
|
||||
vkCmdBeginQuery(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, index, flags);
|
||||
|
||||
// Prevent background command buffer submission while the query is active.
|
||||
m_state_tracker->SetBackgroundCommandBufferExecution(false);
|
||||
StateTracker::GetInstance()->SetBackgroundCommandBufferExecution(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -101,7 +104,7 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
|
|||
// DisableQuery should be called for each EnableQuery, so subtract one to get the previous one.
|
||||
u32 index = (m_query_read_pos + m_query_count - 1) % PERF_QUERY_BUFFER_SIZE;
|
||||
vkCmdEndQuery(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, index);
|
||||
m_state_tracker->SetBackgroundCommandBufferExecution(true);
|
||||
StateTracker::GetInstance()->SetBackgroundCommandBufferExecution(true);
|
||||
DEBUG_LOG(VIDEO, "end query %u", index);
|
||||
}
|
||||
}
|
||||
|
@ -113,7 +116,7 @@ void PerfQuery::ResetQuery()
|
|||
std::fill_n(m_results, ArraySize(m_results), 0);
|
||||
|
||||
// Reset entire query pool, ensuring all queries are ready to write to.
|
||||
m_state_tracker->EndRenderPass();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
vkCmdResetQueryPool(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, 0,
|
||||
PERF_QUERY_BUFFER_SIZE);
|
||||
|
||||
|
@ -346,7 +349,7 @@ void PerfQuery::NonBlockingPartialFlush()
|
|||
// Submit a command buffer in the background if the front query is not bound to one.
|
||||
// Ideally this will complete before the buffer fills.
|
||||
if (m_query_buffer[m_query_read_pos].pending_fence == VK_NULL_HANDLE)
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(m_state_tracker, true, false);
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(true, false);
|
||||
}
|
||||
|
||||
void PerfQuery::BlockingPartialFlush()
|
||||
|
@ -360,7 +363,7 @@ void PerfQuery::BlockingPartialFlush()
|
|||
{
|
||||
// This will callback OnCommandBufferQueued which will set the fence on the entry.
|
||||
// We wait for completion, which will also call OnCommandBufferExecuted, and clear the fence.
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(m_state_tracker, false, true);
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
namespace Vulkan
|
||||
{
|
||||
class StagingBuffer;
|
||||
class StateTracker;
|
||||
|
||||
class PerfQuery : public PerfQueryBase
|
||||
{
|
||||
|
@ -22,7 +21,9 @@ public:
|
|||
PerfQuery();
|
||||
~PerfQuery();
|
||||
|
||||
bool Initialize(StateTracker* state_tracker);
|
||||
static PerfQuery* GetInstance();
|
||||
|
||||
bool Initialize();
|
||||
|
||||
void EnableQuery(PerfQueryGroup type) override;
|
||||
void DisableQuery(PerfQueryGroup type) override;
|
||||
|
@ -52,8 +53,6 @@ private:
|
|||
void NonBlockingPartialFlush();
|
||||
void BlockingPartialFlush();
|
||||
|
||||
StateTracker* m_state_tracker = nullptr;
|
||||
|
||||
// when testing in SMS: 64 was too small, 128 was ok
|
||||
// TODO: This should be size_t, but the base class uses u32s
|
||||
using PerfQueryDataType = u32;
|
||||
|
|
|
@ -68,10 +68,13 @@ Renderer::~Renderer()
|
|||
DestroySemaphores();
|
||||
}
|
||||
|
||||
bool Renderer::Initialize(FramebufferManager* framebuffer_mgr)
|
||||
Renderer* Renderer::GetInstance()
|
||||
{
|
||||
return static_cast<Renderer*>(g_renderer.get());
|
||||
}
|
||||
|
||||
bool Renderer::Initialize()
|
||||
{
|
||||
m_framebuffer_mgr = framebuffer_mgr;
|
||||
m_state_tracker = std::make_unique<StateTracker>();
|
||||
BindEFBToStateTracker();
|
||||
|
||||
if (!CreateSemaphores())
|
||||
|
@ -103,9 +106,9 @@ bool Renderer::Initialize(FramebufferManager* framebuffer_mgr)
|
|||
if (g_vulkan_context->SupportsBoundingBox())
|
||||
{
|
||||
// Bind bounding box to state tracker
|
||||
m_state_tracker->SetBBoxBuffer(m_bounding_box->GetGPUBuffer(),
|
||||
m_bounding_box->GetGPUBufferOffset(),
|
||||
m_bounding_box->GetGPUBufferSize());
|
||||
StateTracker::GetInstance()->SetBBoxBuffer(m_bounding_box->GetGPUBuffer(),
|
||||
m_bounding_box->GetGPUBufferOffset(),
|
||||
m_bounding_box->GetGPUBufferSize());
|
||||
}
|
||||
|
||||
// Various initialization routines will have executed commands on the command buffer.
|
||||
|
@ -170,7 +173,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
|||
{
|
||||
if (type == PEEK_COLOR)
|
||||
{
|
||||
u32 color = m_framebuffer_mgr->PeekEFBColor(m_state_tracker.get(), x, y);
|
||||
u32 color = FramebufferManager::GetInstance()->PeekEFBColor(x, y);
|
||||
|
||||
// a little-endian value is expected to be returned
|
||||
color = ((color & 0xFF00FF00) | ((color >> 16) & 0xFF) | ((color << 16) & 0xFF0000));
|
||||
|
@ -207,7 +210,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
|||
else // if (type == PEEK_Z)
|
||||
{
|
||||
// Depth buffer is inverted for improved precision near far plane
|
||||
float depth = 1.0f - m_framebuffer_mgr->PeekEFBDepth(m_state_tracker.get(), x, y);
|
||||
float depth = 1.0f - FramebufferManager::GetInstance()->PeekEFBDepth(x, y);
|
||||
u32 ret = 0;
|
||||
|
||||
if (bpmem.zcontrol.pixel_format == PEControl::RGB565_Z16)
|
||||
|
@ -235,7 +238,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
|
|||
const EfbPokeData& point = points[i];
|
||||
u32 color = ((point.data & 0xFF00FF00) | ((point.data >> 16) & 0xFF) |
|
||||
((point.data << 16) & 0xFF0000));
|
||||
m_framebuffer_mgr->PokeEFBColor(m_state_tracker.get(), point.x, point.y, color);
|
||||
FramebufferManager::GetInstance()->PokeEFBColor(point.x, point.y, color);
|
||||
}
|
||||
}
|
||||
else // if (type == POKE_Z)
|
||||
|
@ -245,14 +248,14 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
|
|||
// Convert to floating-point depth.
|
||||
const EfbPokeData& point = points[i];
|
||||
float depth = (1.0f - float(point.data & 0xFFFFFF) / 16777216.0f);
|
||||
m_framebuffer_mgr->PokeEFBDepth(m_state_tracker.get(), point.x, point.y, depth);
|
||||
FramebufferManager::GetInstance()->PokeEFBDepth(point.x, point.y, depth);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u16 Renderer::BBoxRead(int index)
|
||||
{
|
||||
s32 value = m_bounding_box->Get(m_state_tracker.get(), static_cast<size_t>(index));
|
||||
s32 value = m_bounding_box->Get(static_cast<size_t>(index));
|
||||
|
||||
// Here we get the min/max value of the truncated position of the upscaled framebuffer.
|
||||
// So we have to correct them to the unscaled EFB sizes.
|
||||
|
@ -294,7 +297,7 @@ void Renderer::BBoxWrite(int index, u16 value)
|
|||
scaled_value = scaled_value * s_target_height / EFB_HEIGHT;
|
||||
}
|
||||
|
||||
m_bounding_box->Set(m_state_tracker.get(), static_cast<size_t>(index), scaled_value);
|
||||
m_bounding_box->Set(static_cast<size_t>(index), scaled_value);
|
||||
}
|
||||
|
||||
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
||||
|
@ -314,8 +317,8 @@ void Renderer::BeginFrame()
|
|||
|
||||
// Ensure that the state tracker rebinds everything, and allocates a new set
|
||||
// of descriptors out of the next pool.
|
||||
m_state_tracker->InvalidateDescriptorSets();
|
||||
m_state_tracker->SetPendingRebind();
|
||||
StateTracker::GetInstance()->InvalidateDescriptorSets();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
}
|
||||
|
||||
void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable,
|
||||
|
@ -350,7 +353,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
|
|||
// If we're not in a render pass (start of the frame), we can use a clear render pass
|
||||
// to discard the data, rather than loading and then clearing.
|
||||
bool use_clear_render_pass = (color_enable && alpha_enable && z_enable);
|
||||
if (m_state_tracker->InRenderPass())
|
||||
if (StateTracker::GetInstance()->InRenderPass())
|
||||
{
|
||||
// Prefer not to end a render pass just to do a clear.
|
||||
use_clear_render_pass = false;
|
||||
|
@ -360,7 +363,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
|
|||
if (use_clear_render_pass)
|
||||
{
|
||||
VkClearValue clear_values[2] = {clear_color_value, clear_depth_value};
|
||||
m_state_tracker->BeginClearRenderPass(target_vk_rc, clear_values);
|
||||
StateTracker::GetInstance()->BeginClearRenderPass(target_vk_rc, clear_values);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -388,17 +391,17 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
|
|||
}
|
||||
if (num_clear_attachments > 0)
|
||||
{
|
||||
VkClearRect clear_rect = {target_vk_rc, 0, m_framebuffer_mgr->GetEFBLayers()};
|
||||
if (!m_state_tracker->IsWithinRenderArea(target_vk_rc.offset.x, target_vk_rc.offset.y,
|
||||
target_vk_rc.extent.width,
|
||||
target_vk_rc.extent.height))
|
||||
VkClearRect vk_rect = {target_vk_rc, 0, FramebufferManager::GetInstance()->GetEFBLayers()};
|
||||
if (!StateTracker::GetInstance()->IsWithinRenderArea(
|
||||
target_vk_rc.offset.x, target_vk_rc.offset.y, target_vk_rc.extent.width,
|
||||
target_vk_rc.extent.height))
|
||||
{
|
||||
m_state_tracker->EndClearRenderPass();
|
||||
StateTracker::GetInstance()->EndClearRenderPass();
|
||||
}
|
||||
m_state_tracker->BeginRenderPass();
|
||||
StateTracker::GetInstance()->BeginRenderPass();
|
||||
|
||||
vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_clear_attachments,
|
||||
clear_attachments, 1, &clear_rect);
|
||||
clear_attachments, 1, &vk_rect);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -407,13 +410,14 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
|
|||
return;
|
||||
|
||||
// Clearing must occur within a render pass.
|
||||
if (!m_state_tracker->IsWithinRenderArea(target_vk_rc.offset.x, target_vk_rc.offset.y,
|
||||
target_vk_rc.extent.width, target_vk_rc.extent.height))
|
||||
if (!StateTracker::GetInstance()->IsWithinRenderArea(target_vk_rc.offset.x, target_vk_rc.offset.y,
|
||||
target_vk_rc.extent.width,
|
||||
target_vk_rc.extent.height))
|
||||
{
|
||||
m_state_tracker->EndClearRenderPass();
|
||||
StateTracker::GetInstance()->EndClearRenderPass();
|
||||
}
|
||||
m_state_tracker->BeginRenderPass();
|
||||
m_state_tracker->SetPendingRebind();
|
||||
StateTracker::GetInstance()->BeginRenderPass();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
|
||||
// Mask away the appropriate colors and use a shader
|
||||
BlendState blend_state = Util::GetNoBlendingBlendState();
|
||||
|
@ -431,13 +435,14 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
|
|||
|
||||
RasterizationState rs_state = Util::GetNoCullRasterizationState();
|
||||
rs_state.per_sample_shading = g_ActiveConfig.bSSAA ? VK_TRUE : VK_FALSE;
|
||||
rs_state.samples = m_framebuffer_mgr->GetEFBSamples();
|
||||
rs_state.samples = FramebufferManager::GetInstance()->GetEFBSamples();
|
||||
|
||||
// No need to start a new render pass, but we do need to restore viewport state
|
||||
UtilityShaderDraw draw(
|
||||
g_command_buffer_mgr->GetCurrentCommandBuffer(), g_object_cache->GetStandardPipelineLayout(),
|
||||
m_framebuffer_mgr->GetEFBLoadRenderPass(), g_object_cache->GetPassthroughVertexShader(),
|
||||
g_object_cache->GetPassthroughGeometryShader(), m_clear_fragment_shader);
|
||||
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
g_object_cache->GetStandardPipelineLayout(),
|
||||
FramebufferManager::GetInstance()->GetEFBLoadRenderPass(),
|
||||
g_object_cache->GetPassthroughVertexShader(),
|
||||
g_object_cache->GetPassthroughGeometryShader(), m_clear_fragment_shader);
|
||||
|
||||
draw.SetRasterizationState(rs_state);
|
||||
draw.SetDepthStencilState(depth_state);
|
||||
|
@ -451,9 +456,9 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
|
|||
|
||||
void Renderer::ReinterpretPixelData(unsigned int convtype)
|
||||
{
|
||||
m_state_tracker->EndRenderPass();
|
||||
m_state_tracker->SetPendingRebind();
|
||||
m_framebuffer_mgr->ReinterpretPixelData(convtype);
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
FramebufferManager::GetInstance()->ReinterpretPixelData(convtype);
|
||||
|
||||
// EFB framebuffer has now changed, so update accordingly.
|
||||
BindEFBToStateTracker();
|
||||
|
@ -463,20 +468,21 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
|
|||
const EFBRectangle& rc, u64 ticks, float gamma)
|
||||
{
|
||||
// Flush any pending EFB pokes.
|
||||
m_framebuffer_mgr->FlushEFBPokes(m_state_tracker.get());
|
||||
FramebufferManager::GetInstance()->FlushEFBPokes();
|
||||
|
||||
// End the current render pass.
|
||||
m_state_tracker->EndRenderPass();
|
||||
m_state_tracker->OnEndFrame();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
StateTracker::GetInstance()->OnEndFrame();
|
||||
|
||||
// Scale the source rectangle to the selected internal resolution.
|
||||
TargetRectangle source_rc = Renderer::ConvertEFBRectangle(rc);
|
||||
|
||||
// Transition the EFB render target to a shader resource.
|
||||
VkRect2D src_region = {{0, 0},
|
||||
{m_framebuffer_mgr->GetEFBWidth(), m_framebuffer_mgr->GetEFBHeight()}};
|
||||
{FramebufferManager::GetInstance()->GetEFBWidth(),
|
||||
FramebufferManager::GetInstance()->GetEFBHeight()}};
|
||||
Texture2D* efb_color_texture =
|
||||
m_framebuffer_mgr->ResolveEFBColorTexture(m_state_tracker.get(), src_region);
|
||||
FramebufferManager::GetInstance()->ResolveEFBColorTexture(src_region);
|
||||
efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
|
@ -491,7 +497,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
|
|||
}
|
||||
|
||||
// Restore the EFB color texture to color attachment ready for rendering the next frame.
|
||||
m_framebuffer_mgr->GetEFBColorTexture()->TransitionToLayout(
|
||||
FramebufferManager::GetInstance()->GetEFBColorTexture()->TransitionToLayout(
|
||||
g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
|
||||
// Ensure the worker thread is not still submitting a previous command buffer.
|
||||
|
@ -613,19 +619,20 @@ bool Renderer::DrawScreenshot(const TargetRectangle& src_rect, const Texture2D*
|
|||
VkClearValue clear_value = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
|
||||
VkClearRect clear_rect = {{{0, 0}, {width, height}}, 0, 1};
|
||||
VkClearAttachment clear_attachment = {VK_IMAGE_ASPECT_COLOR_BIT, 0, clear_value};
|
||||
VkRenderPassBeginInfo info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
nullptr,
|
||||
m_framebuffer_mgr->GetColorCopyForReadbackRenderPass(),
|
||||
m_screenshot_framebuffer,
|
||||
{{0, 0}, {width, height}},
|
||||
1,
|
||||
&clear_value};
|
||||
VkRenderPassBeginInfo info = {
|
||||
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
nullptr,
|
||||
FramebufferManager::GetInstance()->GetColorCopyForReadbackRenderPass(),
|
||||
m_screenshot_framebuffer,
|
||||
{{0, 0}, {width, height}},
|
||||
1,
|
||||
&clear_value};
|
||||
vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &info,
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), 1, &clear_attachment, 1,
|
||||
&clear_rect);
|
||||
BlitScreen(m_framebuffer_mgr->GetColorCopyForReadbackRenderPass(), target_rect, src_rect, src_tex,
|
||||
true);
|
||||
BlitScreen(FramebufferManager::GetInstance()->GetColorCopyForReadbackRenderPass(), target_rect,
|
||||
src_rect, src_tex, true);
|
||||
vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
|
||||
|
||||
// Copy to the readback texture.
|
||||
|
@ -712,7 +719,7 @@ bool Renderer::ResizeScreenshotBuffer(u32 new_width, u32 new_height)
|
|||
VkImageView attachment = m_screenshot_render_texture->GetView();
|
||||
VkFramebufferCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
info.renderPass = m_framebuffer_mgr->GetColorCopyForReadbackRenderPass();
|
||||
info.renderPass = FramebufferManager::GetInstance()->GetColorCopyForReadbackRenderPass();
|
||||
info.attachmentCount = 1;
|
||||
info.pAttachments = &attachment;
|
||||
info.width = new_width;
|
||||
|
@ -889,8 +896,8 @@ void Renderer::CheckForConfigChanges()
|
|||
if (msaa_changed || stereo_changed)
|
||||
{
|
||||
g_command_buffer_mgr->WaitForGPUIdle();
|
||||
m_framebuffer_mgr->RecreateRenderPass();
|
||||
m_framebuffer_mgr->ResizeEFBTextures();
|
||||
FramebufferManager::GetInstance()->RecreateRenderPass();
|
||||
FramebufferManager::GetInstance()->ResizeEFBTextures();
|
||||
BindEFBToStateTracker();
|
||||
}
|
||||
|
||||
|
@ -900,7 +907,7 @@ void Renderer::CheckForConfigChanges()
|
|||
{
|
||||
g_command_buffer_mgr->WaitForGPUIdle();
|
||||
RecompileShaders();
|
||||
m_framebuffer_mgr->RecompileShaders();
|
||||
FramebufferManager::GetInstance()->RecompileShaders();
|
||||
g_object_cache->ClearPipelineCache();
|
||||
}
|
||||
|
||||
|
@ -931,25 +938,28 @@ void Renderer::OnSwapChainResized()
|
|||
void Renderer::BindEFBToStateTracker()
|
||||
{
|
||||
// Update framebuffer in state tracker
|
||||
VkRect2D framebuffer_size = {
|
||||
{0, 0}, {m_framebuffer_mgr->GetEFBWidth(), m_framebuffer_mgr->GetEFBHeight()}};
|
||||
m_state_tracker->SetRenderPass(m_framebuffer_mgr->GetEFBLoadRenderPass(),
|
||||
m_framebuffer_mgr->GetEFBClearRenderPass());
|
||||
m_state_tracker->SetFramebuffer(m_framebuffer_mgr->GetEFBFramebuffer(), framebuffer_size);
|
||||
VkRect2D framebuffer_size = {{0, 0},
|
||||
{FramebufferManager::GetInstance()->GetEFBWidth(),
|
||||
FramebufferManager::GetInstance()->GetEFBHeight()}};
|
||||
StateTracker::GetInstance()->SetRenderPass(
|
||||
FramebufferManager::GetInstance()->GetEFBLoadRenderPass(),
|
||||
FramebufferManager::GetInstance()->GetEFBClearRenderPass());
|
||||
StateTracker::GetInstance()->SetFramebuffer(
|
||||
FramebufferManager::GetInstance()->GetEFBFramebuffer(), framebuffer_size);
|
||||
|
||||
// Update rasterization state with MSAA info
|
||||
RasterizationState rs_state = {};
|
||||
rs_state.bits = m_state_tracker->GetRasterizationState().bits;
|
||||
rs_state.samples = m_framebuffer_mgr->GetEFBSamples();
|
||||
rs_state.bits = StateTracker::GetInstance()->GetRasterizationState().bits;
|
||||
rs_state.samples = FramebufferManager::GetInstance()->GetEFBSamples();
|
||||
rs_state.per_sample_shading = g_ActiveConfig.bSSAA ? VK_TRUE : VK_FALSE;
|
||||
m_state_tracker->SetRasterizationState(rs_state);
|
||||
StateTracker::GetInstance()->SetRasterizationState(rs_state);
|
||||
}
|
||||
|
||||
void Renderer::ResizeEFBTextures()
|
||||
{
|
||||
// Ensure the GPU is finished with the current EFB textures.
|
||||
g_command_buffer_mgr->WaitForGPUIdle();
|
||||
m_framebuffer_mgr->ResizeEFBTextures();
|
||||
FramebufferManager::GetInstance()->ResizeEFBTextures();
|
||||
BindEFBToStateTracker();
|
||||
|
||||
// Viewport and scissor rect have to be reset since they will be scaled differently.
|
||||
|
@ -976,19 +986,19 @@ void Renderer::ApplyState(bool bUseDstAlpha)
|
|||
void Renderer::ResetAPIState()
|
||||
{
|
||||
// End the EFB render pass if active
|
||||
m_state_tracker->EndRenderPass();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
}
|
||||
|
||||
void Renderer::RestoreAPIState()
|
||||
{
|
||||
// Instruct the state tracker to re-bind everything before the next draw
|
||||
m_state_tracker->SetPendingRebind();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
}
|
||||
|
||||
void Renderer::SetGenerationMode()
|
||||
{
|
||||
RasterizationState new_rs_state = {};
|
||||
new_rs_state.bits = m_state_tracker->GetRasterizationState().bits;
|
||||
new_rs_state.bits = StateTracker::GetInstance()->GetRasterizationState().bits;
|
||||
|
||||
switch (bpmem.genMode.cullmode)
|
||||
{
|
||||
|
@ -1009,7 +1019,7 @@ void Renderer::SetGenerationMode()
|
|||
break;
|
||||
}
|
||||
|
||||
m_state_tracker->SetRasterizationState(new_rs_state);
|
||||
StateTracker::GetInstance()->SetRasterizationState(new_rs_state);
|
||||
}
|
||||
|
||||
void Renderer::SetDepthMode()
|
||||
|
@ -1050,7 +1060,7 @@ void Renderer::SetDepthMode()
|
|||
break;
|
||||
}
|
||||
|
||||
m_state_tracker->SetDepthStencilState(new_ds_state);
|
||||
StateTracker::GetInstance()->SetDepthStencilState(new_ds_state);
|
||||
}
|
||||
|
||||
void Renderer::SetColorMask()
|
||||
|
@ -1066,16 +1076,16 @@ void Renderer::SetColorMask()
|
|||
}
|
||||
|
||||
BlendState new_blend_state = {};
|
||||
new_blend_state.bits = m_state_tracker->GetBlendState().bits;
|
||||
new_blend_state.bits = StateTracker::GetInstance()->GetBlendState().bits;
|
||||
new_blend_state.write_mask = color_mask;
|
||||
|
||||
m_state_tracker->SetBlendState(new_blend_state);
|
||||
StateTracker::GetInstance()->SetBlendState(new_blend_state);
|
||||
}
|
||||
|
||||
void Renderer::SetBlendMode(bool force_update)
|
||||
{
|
||||
BlendState new_blend_state = {};
|
||||
new_blend_state.bits = m_state_tracker->GetBlendState().bits;
|
||||
new_blend_state.bits = StateTracker::GetInstance()->GetBlendState().bits;
|
||||
|
||||
// Fast path for blending disabled
|
||||
if (!bpmem.blendmode.blendenable)
|
||||
|
@ -1087,7 +1097,7 @@ void Renderer::SetBlendMode(bool force_update)
|
|||
new_blend_state.alpha_blend_op = VK_BLEND_OP_ADD;
|
||||
new_blend_state.src_alpha_blend = VK_BLEND_FACTOR_ONE;
|
||||
new_blend_state.dst_alpha_blend = VK_BLEND_FACTOR_ZERO;
|
||||
m_state_tracker->SetBlendState(new_blend_state);
|
||||
StateTracker::GetInstance()->SetBlendState(new_blend_state);
|
||||
return;
|
||||
}
|
||||
// Fast path for subtract blending
|
||||
|
@ -1100,7 +1110,7 @@ void Renderer::SetBlendMode(bool force_update)
|
|||
new_blend_state.alpha_blend_op = VK_BLEND_OP_REVERSE_SUBTRACT;
|
||||
new_blend_state.src_alpha_blend = VK_BLEND_FACTOR_ONE;
|
||||
new_blend_state.dst_alpha_blend = VK_BLEND_FACTOR_ONE;
|
||||
m_state_tracker->SetBlendState(new_blend_state);
|
||||
StateTracker::GetInstance()->SetBlendState(new_blend_state);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1195,13 +1205,13 @@ void Renderer::SetBlendMode(bool force_update)
|
|||
new_blend_state.dst_alpha_blend = Util::GetAlphaBlendFactor(new_blend_state.dst_blend);
|
||||
}
|
||||
|
||||
m_state_tracker->SetBlendState(new_blend_state);
|
||||
StateTracker::GetInstance()->SetBlendState(new_blend_state);
|
||||
}
|
||||
|
||||
void Renderer::SetLogicOpMode()
|
||||
{
|
||||
BlendState new_blend_state = {};
|
||||
new_blend_state.bits = m_state_tracker->GetBlendState().bits;
|
||||
new_blend_state.bits = StateTracker::GetInstance()->GetBlendState().bits;
|
||||
|
||||
// Does our device support logic ops?
|
||||
bool logic_op_enable = bpmem.blendmode.logicopenable && !bpmem.blendmode.blendenable;
|
||||
|
@ -1224,7 +1234,7 @@ void Renderer::SetLogicOpMode()
|
|||
new_blend_state.logic_op = VK_LOGIC_OP_CLEAR;
|
||||
}
|
||||
|
||||
m_state_tracker->SetBlendState(new_blend_state);
|
||||
StateTracker::GetInstance()->SetBlendState(new_blend_state);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1269,7 +1279,7 @@ void Renderer::SetLogicOpMode()
|
|||
new_blend_state.src_alpha_blend = Util::GetAlphaBlendFactor(new_blend_state.src_blend);
|
||||
new_blend_state.dst_alpha_blend = Util::GetAlphaBlendFactor(new_blend_state.dst_blend);
|
||||
|
||||
m_state_tracker->SetBlendState(new_blend_state);
|
||||
StateTracker::GetInstance()->SetBlendState(new_blend_state);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1338,7 +1348,7 @@ void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
|
|||
sampler = g_object_cache->GetPointSampler();
|
||||
}
|
||||
|
||||
m_state_tracker->SetSampler(bind_index, sampler);
|
||||
StateTracker::GetInstance()->SetSampler(bind_index, sampler);
|
||||
m_sampler_states[bind_index].bits = new_state.bits;
|
||||
}
|
||||
|
||||
|
@ -1352,7 +1362,7 @@ void Renderer::ResetSamplerStates()
|
|||
for (size_t i = 0; i < m_sampler_states.size(); i++)
|
||||
{
|
||||
m_sampler_states[i].bits = std::numeric_limits<decltype(m_sampler_states[i].bits)>::max();
|
||||
m_state_tracker->SetSampler(i, g_object_cache->GetPointSampler());
|
||||
StateTracker::GetInstance()->SetSampler(i, g_object_cache->GetPointSampler());
|
||||
}
|
||||
|
||||
// Invalidate all sampler objects (some will be unused now).
|
||||
|
@ -1375,7 +1385,7 @@ void Renderer::SetScissorRect(const EFBRectangle& rc)
|
|||
{target_rc.left, target_rc.top},
|
||||
{static_cast<uint32_t>(target_rc.GetWidth()), static_cast<uint32_t>(target_rc.GetHeight())}};
|
||||
|
||||
m_state_tracker->SetScissor(scissor);
|
||||
StateTracker::GetInstance()->SetScissor(scissor);
|
||||
}
|
||||
|
||||
void Renderer::SetViewport()
|
||||
|
@ -1420,7 +1430,7 @@ void Renderer::SetViewport()
|
|||
}
|
||||
|
||||
VkViewport viewport = {x, y, width, height, min_depth, max_depth};
|
||||
m_state_tracker->SetViewport(viewport);
|
||||
StateTracker::GetInstance()->SetViewport(viewport);
|
||||
}
|
||||
|
||||
void Renderer::ChangeSurface(void* new_surface_handle)
|
||||
|
|
|
@ -18,7 +18,6 @@ class BoundingBox;
|
|||
class FramebufferManager;
|
||||
class SwapChain;
|
||||
class StagingTexture2D;
|
||||
class StateTracker;
|
||||
class Texture2D;
|
||||
class RasterFont;
|
||||
|
||||
|
@ -28,10 +27,11 @@ public:
|
|||
Renderer(std::unique_ptr<SwapChain> swap_chain);
|
||||
~Renderer();
|
||||
|
||||
static Renderer* GetInstance();
|
||||
|
||||
SwapChain* GetSwapChain() const { return m_swap_chain.get(); }
|
||||
StateTracker* GetStateTracker() const { return m_state_tracker.get(); }
|
||||
BoundingBox* GetBoundingBox() const { return m_bounding_box.get(); }
|
||||
bool Initialize(FramebufferManager* framebuffer_mgr);
|
||||
bool Initialize();
|
||||
|
||||
void RenderText(const std::string& pstr, int left, int top, u32 color) override;
|
||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
||||
|
@ -94,13 +94,11 @@ private:
|
|||
const TargetRectangle& src_rect, const Texture2D* src_tex, bool linear_filter);
|
||||
bool ResizeScreenshotBuffer(u32 new_width, u32 new_height);
|
||||
void DestroyScreenshotResources();
|
||||
FramebufferManager* m_framebuffer_mgr = nullptr;
|
||||
|
||||
VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
|
||||
VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE;
|
||||
|
||||
std::unique_ptr<SwapChain> m_swap_chain;
|
||||
std::unique_ptr<StateTracker> m_state_tracker;
|
||||
std::unique_ptr<BoundingBox> m_bounding_box;
|
||||
std::unique_ptr<RasterFont> m_raster_font;
|
||||
|
||||
|
|
|
@ -24,10 +24,33 @@
|
|||
|
||||
namespace Vulkan
|
||||
{
|
||||
StateTracker::StateTracker()
|
||||
static std::unique_ptr<StateTracker> s_state_tracker;
|
||||
|
||||
StateTracker* StateTracker::GetInstance()
|
||||
{
|
||||
return s_state_tracker.get();
|
||||
}
|
||||
|
||||
bool StateTracker::CreateInstance()
|
||||
{
|
||||
_assert_(!s_state_tracker);
|
||||
s_state_tracker = std::make_unique<StateTracker>();
|
||||
if (!s_state_tracker->Initialize())
|
||||
{
|
||||
s_state_tracker.reset();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void StateTracker::DestroyInstance()
|
||||
{
|
||||
s_state_tracker.reset();
|
||||
}
|
||||
|
||||
bool StateTracker::Initialize()
|
||||
{
|
||||
// Set some sensible defaults
|
||||
m_pipeline_state.pipeline_layout = g_object_cache->GetStandardPipelineLayout();
|
||||
m_pipeline_state.rasterization_state.cull_mode = VK_CULL_MODE_NONE;
|
||||
m_pipeline_state.rasterization_state.per_sample_shading = VK_FALSE;
|
||||
m_pipeline_state.rasterization_state.depth_clamp = VK_FALSE;
|
||||
|
@ -68,7 +91,10 @@ StateTracker::StateTracker()
|
|||
StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, INITIAL_UNIFORM_STREAM_BUFFER_SIZE,
|
||||
MAXIMUM_UNIFORM_STREAM_BUFFER_SIZE);
|
||||
if (!m_uniform_stream_buffer)
|
||||
{
|
||||
PanicAlert("Failed to create uniform stream buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
// The validation layer complains if max(offsets) + max(ubo_ranges) >= ubo_size.
|
||||
// To work around this we reserve the maximum buffer size at all times, but only commit
|
||||
|
@ -87,10 +113,7 @@ StateTracker::StateTracker()
|
|||
|
||||
// Set default constants
|
||||
UploadAllConstants();
|
||||
}
|
||||
|
||||
StateTracker::~StateTracker()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void StateTracker::SetVertexBuffer(VkBuffer buffer, VkDeviceSize offset)
|
||||
|
@ -372,7 +395,7 @@ void StateTracker::UploadAllConstants()
|
|||
// If this fails, wait until the GPU has caught up.
|
||||
// The only places that call constant updates are safe to have state restored.
|
||||
WARN_LOG(VIDEO, "Executing command list while waiting for space in uniform buffer");
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(this, false);
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(false);
|
||||
if (!m_uniform_stream_buffer->ReserveMemory(total_allocation_size,
|
||||
g_vulkan_context->GetUniformBufferAlignment(), true,
|
||||
true, false))
|
||||
|
|
|
@ -24,8 +24,12 @@ class VertexFormat;
|
|||
class StateTracker
|
||||
{
|
||||
public:
|
||||
StateTracker();
|
||||
~StateTracker();
|
||||
StateTracker() = default;
|
||||
~StateTracker() = default;
|
||||
|
||||
static StateTracker* GetInstance();
|
||||
static bool CreateInstance();
|
||||
static void DestroyInstance();
|
||||
|
||||
const RasterizationState& GetRasterizationState() const
|
||||
{
|
||||
|
@ -108,6 +112,8 @@ public:
|
|||
bool IsWithinRenderArea(s32 x, s32 y, u32 width, u32 height) const;
|
||||
|
||||
private:
|
||||
bool Initialize();
|
||||
|
||||
// Check that the specified viewport is within the render area.
|
||||
// If not, ends the render pass if it is a clear render pass.
|
||||
bool IsViewportWithinRenderArea() const;
|
||||
|
|
|
@ -44,9 +44,13 @@ TextureCache::~TextureCache()
|
|||
TextureCache::DeleteShaders();
|
||||
}
|
||||
|
||||
bool TextureCache::Initialize(StateTracker* state_tracker)
|
||||
TextureCache* TextureCache::GetInstance()
|
||||
{
|
||||
return static_cast<TextureCache*>(g_texture_cache.get());
|
||||
}
|
||||
|
||||
bool TextureCache::Initialize()
|
||||
{
|
||||
m_state_tracker = state_tracker;
|
||||
m_texture_upload_buffer =
|
||||
StreamBuffer::Create(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, INITIAL_TEXTURE_UPLOAD_BUFFER_SIZE,
|
||||
MAXIMUM_TEXTURE_UPLOAD_BUFFER_SIZE);
|
||||
|
@ -99,8 +103,8 @@ void TextureCache::ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase*
|
|||
if (unconverted->IsEfbCopy())
|
||||
{
|
||||
command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
|
||||
m_state_tracker->EndRenderPass();
|
||||
m_state_tracker->SetPendingRebind();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -109,9 +113,9 @@ void TextureCache::ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase*
|
|||
}
|
||||
|
||||
m_palette_texture_converter->ConvertTexture(
|
||||
m_state_tracker, command_buffer, GetRenderPassForTextureUpdate(entry->GetTexture()),
|
||||
entry->GetFramebuffer(), unconverted->GetTexture(), entry->config.width, entry->config.height,
|
||||
palette, format, unconverted->format);
|
||||
command_buffer, GetRenderPassForTextureUpdate(entry->GetTexture()), entry->GetFramebuffer(),
|
||||
unconverted->GetTexture(), entry->config.width, entry->config.height, palette, format,
|
||||
unconverted->format);
|
||||
|
||||
// Render pass transitions to SHADER_READ_ONLY.
|
||||
entry->GetTexture()->OverrideImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
@ -121,12 +125,8 @@ void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_
|
|||
u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat src_format,
|
||||
const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half)
|
||||
{
|
||||
// A better way of doing this would be nice.
|
||||
FramebufferManager* framebuffer_mgr =
|
||||
static_cast<FramebufferManager*>(g_framebuffer_manager.get());
|
||||
|
||||
// Flush EFB pokes first, as they're expected to be included.
|
||||
framebuffer_mgr->FlushEFBPokes(m_state_tracker);
|
||||
FramebufferManager::GetInstance()->FlushEFBPokes();
|
||||
|
||||
// MSAA case where we need to resolve first.
|
||||
// TODO: Do in one pass.
|
||||
|
@ -134,24 +134,26 @@ void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_
|
|||
VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top},
|
||||
{static_cast<u32>(scaled_src_rect.GetWidth()),
|
||||
static_cast<u32>(scaled_src_rect.GetHeight())}};
|
||||
Texture2D* src_texture = (src_format == PEControl::Z24) ?
|
||||
framebuffer_mgr->ResolveEFBDepthTexture(m_state_tracker, region) :
|
||||
framebuffer_mgr->ResolveEFBColorTexture(m_state_tracker, region);
|
||||
Texture2D* src_texture;
|
||||
if (src_format == PEControl::Z24)
|
||||
src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region);
|
||||
else
|
||||
src_texture = FramebufferManager::GetInstance()->ResolveEFBColorTexture(region);
|
||||
|
||||
// End render pass before barrier (since we have no self-dependencies)
|
||||
m_state_tracker->EndRenderPass();
|
||||
m_state_tracker->SetPendingRebind();
|
||||
m_state_tracker->InvalidateDescriptorSets();
|
||||
m_state_tracker->OnReadback();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
StateTracker::GetInstance()->InvalidateDescriptorSets();
|
||||
StateTracker::GetInstance()->OnReadback();
|
||||
|
||||
// Transition to shader resource before reading.
|
||||
VkImageLayout original_layout = src_texture->GetLayout();
|
||||
src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
m_texture_encoder->EncodeTextureToRam(m_state_tracker, src_texture->GetView(), dst, format,
|
||||
native_width, bytes_per_row, num_blocks_y, memory_stride,
|
||||
src_format, is_intensity, scale_by_half, src_rect);
|
||||
m_texture_encoder->EncodeTextureToRam(src_texture->GetView(), dst, format, native_width,
|
||||
bytes_per_row, num_blocks_y, memory_stride, src_format,
|
||||
is_intensity, scale_by_half, src_rect);
|
||||
|
||||
// Transition back to original state
|
||||
src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), original_layout);
|
||||
|
@ -207,7 +209,7 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry
|
|||
texture->GetLayout(), &clear_value, 1, &clear_range);
|
||||
}
|
||||
|
||||
return new TCacheEntry(config, this, std::move(texture), framebuffer);
|
||||
return new TCacheEntry(config, std::move(texture), framebuffer);
|
||||
}
|
||||
|
||||
bool TextureCache::CreateRenderPasses()
|
||||
|
@ -319,20 +321,17 @@ VkRenderPass TextureCache::GetRenderPassForTextureUpdate(const Texture2D* textur
|
|||
return m_update_render_pass;
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntry::TCacheEntry(const TCacheEntryConfig& config_, TextureCache* parent,
|
||||
TextureCache::TCacheEntry::TCacheEntry(const TCacheEntryConfig& config_,
|
||||
std::unique_ptr<Texture2D> texture,
|
||||
VkFramebuffer framebuffer)
|
||||
: TCacheEntryBase(config_), m_parent(parent), m_texture(std::move(texture)),
|
||||
m_framebuffer(framebuffer)
|
||||
: TCacheEntryBase(config_), m_texture(std::move(texture)), m_framebuffer(framebuffer)
|
||||
{
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntry::~TCacheEntry()
|
||||
{
|
||||
// Texture is automatically cleaned up, however, we don't want to leave it bound to the state
|
||||
// tracker.
|
||||
m_parent->m_state_tracker->UnbindTexture(m_texture->GetView());
|
||||
|
||||
// Texture is automatically cleaned up, however, we don't want to leave it bound.
|
||||
StateTracker::GetInstance()->UnbindTexture(m_texture->GetView());
|
||||
if (m_framebuffer != VK_NULL_HANDLE)
|
||||
g_command_buffer_mgr->DeferFramebufferDestruction(m_framebuffer);
|
||||
}
|
||||
|
@ -376,14 +375,14 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
|
|||
(upload_size + upload_alignment) <= MAXIMUM_TEXTURE_UPLOAD_BUFFER_SIZE)
|
||||
{
|
||||
// Assume tightly packed rows, with no padding as the buffer source.
|
||||
StreamBuffer* upload_buffer = m_parent->m_texture_upload_buffer.get();
|
||||
StreamBuffer* upload_buffer = TextureCache::GetInstance()->m_texture_upload_buffer.get();
|
||||
|
||||
// Allocate memory from the streaming buffer for the texture data.
|
||||
if (!upload_buffer->ReserveMemory(upload_size, g_vulkan_context->GetBufferImageGranularity()))
|
||||
{
|
||||
// Execute the command buffer first.
|
||||
WARN_LOG(VIDEO, "Executing command list while waiting for space in texture upload buffer");
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(m_parent->m_state_tracker, false);
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(false);
|
||||
|
||||
// Try allocating again. This may cause a fence wait.
|
||||
if (!upload_buffer->ReserveMemory(upload_size, g_vulkan_context->GetBufferImageGranularity()))
|
||||
|
@ -470,23 +469,25 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat
|
|||
bool is_depth_copy = (src_format == PEControl::Z24);
|
||||
|
||||
// Flush EFB pokes first, as they're expected to be included.
|
||||
framebuffer_mgr->FlushEFBPokes(m_parent->m_state_tracker);
|
||||
framebuffer_mgr->FlushEFBPokes();
|
||||
|
||||
// Has to be flagged as a render target.
|
||||
_assert_(m_framebuffer != VK_NULL_HANDLE);
|
||||
|
||||
// Can't be done in a render pass, since we're doing our own render pass!
|
||||
StateTracker* state_tracker = m_parent->m_state_tracker;
|
||||
VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
|
||||
state_tracker->EndRenderPass();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
|
||||
// Transition EFB to shader resource before binding
|
||||
VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top},
|
||||
{static_cast<u32>(scaled_src_rect.GetWidth()),
|
||||
static_cast<u32>(scaled_src_rect.GetHeight())}};
|
||||
Texture2D* src_texture = is_depth_copy ?
|
||||
framebuffer_mgr->ResolveEFBDepthTexture(state_tracker, region) :
|
||||
framebuffer_mgr->ResolveEFBColorTexture(state_tracker, region);
|
||||
Texture2D* src_texture;
|
||||
if (is_depth_copy)
|
||||
src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region);
|
||||
else
|
||||
src_texture = FramebufferManager::GetInstance()->ResolveEFBColorTexture(region);
|
||||
|
||||
VkSampler src_sampler =
|
||||
scale_by_half ? g_object_cache->GetLinearSampler() : g_object_cache->GetPointSampler();
|
||||
VkImageLayout original_layout = src_texture->GetLayout();
|
||||
|
@ -494,9 +495,10 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat
|
|||
|
||||
UtilityShaderDraw draw(
|
||||
command_buffer, g_object_cache->GetPushConstantPipelineLayout(),
|
||||
m_parent->GetRenderPassForTextureUpdate(m_texture.get()),
|
||||
TextureCache::GetInstance()->GetRenderPassForTextureUpdate(m_texture.get()),
|
||||
g_object_cache->GetPassthroughVertexShader(), g_object_cache->GetPassthroughGeometryShader(),
|
||||
is_depth_copy ? m_parent->m_efb_depth_to_tex_shader : m_parent->m_efb_color_to_tex_shader);
|
||||
is_depth_copy ? TextureCache::GetInstance()->m_efb_depth_to_tex_shader :
|
||||
TextureCache::GetInstance()->m_efb_color_to_tex_shader);
|
||||
|
||||
draw.SetPushConstants(colmat, (is_depth_copy ? sizeof(float) * 20 : sizeof(float) * 28));
|
||||
draw.SetPSSampler(0, src_texture->GetView(), src_sampler);
|
||||
|
@ -512,7 +514,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat
|
|||
draw.EndRenderPass();
|
||||
|
||||
// We touched everything, so put it back.
|
||||
state_tracker->SetPendingRebind();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
|
||||
// Transition the EFB back to its original layout.
|
||||
src_texture->TransitionToLayout(command_buffer, original_layout);
|
||||
|
@ -553,7 +555,7 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(const TCacheEntryBase*
|
|||
};
|
||||
|
||||
// Must be called outside of a render pass.
|
||||
m_parent->m_state_tracker->EndRenderPass();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
|
||||
source_vk->m_texture->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
m_texture->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
@ -569,8 +571,8 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(const TCacheEntryBase*
|
|||
}
|
||||
|
||||
// Can't do this within a game render pass.
|
||||
m_parent->m_state_tracker->EndRenderPass();
|
||||
m_parent->m_state_tracker->SetPendingRebind();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
|
||||
// Can't render to a non-rendertarget (no framebuffer).
|
||||
_assert_msg_(VIDEO, config.rendertarget,
|
||||
|
@ -578,8 +580,9 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(const TCacheEntryBase*
|
|||
|
||||
UtilityShaderDraw draw(
|
||||
g_command_buffer_mgr->GetCurrentCommandBuffer(), g_object_cache->GetStandardPipelineLayout(),
|
||||
m_parent->GetRenderPassForTextureUpdate(m_texture.get()),
|
||||
g_object_cache->GetPassthroughVertexShader(), VK_NULL_HANDLE, m_parent->m_copy_shader);
|
||||
TextureCache::GetInstance()->GetRenderPassForTextureUpdate(m_texture.get()),
|
||||
g_object_cache->GetPassthroughVertexShader(), VK_NULL_HANDLE,
|
||||
TextureCache::GetInstance()->m_copy_shader);
|
||||
|
||||
VkRect2D region = {
|
||||
{dst_rect.left, dst_rect.top},
|
||||
|
@ -597,7 +600,7 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(const TCacheEntryBase*
|
|||
|
||||
void TextureCache::TCacheEntry::Bind(unsigned int stage)
|
||||
{
|
||||
m_parent->m_state_tracker->SetTexture(stage, m_texture->GetView());
|
||||
StateTracker::GetInstance()->SetTexture(stage, m_texture->GetView());
|
||||
}
|
||||
|
||||
bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level)
|
||||
|
@ -617,7 +620,7 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l
|
|||
// since we'll be executing the command buffer.
|
||||
m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
m_parent->m_state_tracker->EndRenderPass();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
|
||||
// Copy to download buffer.
|
||||
staging_texture->CopyFromImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
|
@ -630,8 +633,8 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l
|
|||
|
||||
// Block until the GPU has finished copying to the staging texture.
|
||||
g_command_buffer_mgr->ExecuteCommandBuffer(false, true);
|
||||
m_parent->m_state_tracker->InvalidateDescriptorSets();
|
||||
m_parent->m_state_tracker->SetPendingRebind();
|
||||
StateTracker::GetInstance()->InvalidateDescriptorSets();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
|
||||
// Map the staging texture so we can copy the contents out.
|
||||
if (staging_texture->Map())
|
||||
|
|
|
@ -23,7 +23,9 @@ public:
|
|||
TextureCache();
|
||||
~TextureCache();
|
||||
|
||||
bool Initialize(StateTracker* state_tracker);
|
||||
static TextureCache* GetInstance();
|
||||
|
||||
bool Initialize();
|
||||
|
||||
bool CompileShaders() override;
|
||||
void DeleteShaders() override;
|
||||
|
@ -37,8 +39,8 @@ public:
|
|||
private:
|
||||
struct TCacheEntry : TCacheEntryBase
|
||||
{
|
||||
TCacheEntry(const TCacheEntryConfig& config_, TextureCache* parent,
|
||||
std::unique_ptr<Texture2D> texture, VkFramebuffer framebuffer);
|
||||
TCacheEntry(const TCacheEntryConfig& config_, std::unique_ptr<Texture2D> texture,
|
||||
VkFramebuffer framebuffer);
|
||||
~TCacheEntry();
|
||||
|
||||
Texture2D* GetTexture() const { return m_texture.get(); }
|
||||
|
@ -55,7 +57,6 @@ private:
|
|||
bool Save(const std::string& filename, unsigned int level) override;
|
||||
|
||||
private:
|
||||
TextureCache* m_parent;
|
||||
std::unique_ptr<Texture2D> m_texture;
|
||||
|
||||
// If we're an EFB copy, framebuffer for drawing into.
|
||||
|
@ -68,8 +69,6 @@ private:
|
|||
|
||||
VkRenderPass GetRenderPassForTextureUpdate(const Texture2D* texture) const;
|
||||
|
||||
StateTracker* m_state_tracker = nullptr;
|
||||
|
||||
VkRenderPass m_initialize_render_pass = VK_NULL_HANDLE;
|
||||
VkRenderPass m_update_render_pass = VK_NULL_HANDLE;
|
||||
|
||||
|
|
|
@ -73,11 +73,11 @@ bool TextureEncoder::Initialize()
|
|||
return true;
|
||||
}
|
||||
|
||||
void TextureEncoder::EncodeTextureToRam(StateTracker* state_tracker, VkImageView src_texture,
|
||||
u8* dest_ptr, u32 format, u32 native_width,
|
||||
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
|
||||
PEControl::PixelFormat src_format, bool is_intensity,
|
||||
int scale_by_half, const EFBRectangle& src_rect)
|
||||
void TextureEncoder::EncodeTextureToRam(VkImageView src_texture, u8* dest_ptr, u32 format,
|
||||
u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat src_format,
|
||||
bool is_intensity, int scale_by_half,
|
||||
const EFBRectangle& src_rect)
|
||||
{
|
||||
if (m_texture_encoding_shaders[format] == VK_NULL_HANDLE)
|
||||
{
|
||||
|
@ -86,7 +86,7 @@ void TextureEncoder::EncodeTextureToRam(StateTracker* state_tracker, VkImageView
|
|||
}
|
||||
|
||||
// Can't do our own draw within a render pass.
|
||||
state_tracker->EndRenderPass();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
|
||||
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
g_object_cache->GetPushConstantPipelineLayout(), m_encoding_render_pass,
|
||||
|
@ -122,8 +122,8 @@ void TextureEncoder::EncodeTextureToRam(StateTracker* state_tracker, VkImageView
|
|||
|
||||
// Block until the GPU has finished copying to the staging texture.
|
||||
g_command_buffer_mgr->ExecuteCommandBuffer(false, true);
|
||||
state_tracker->InvalidateDescriptorSets();
|
||||
state_tracker->SetPendingRebind();
|
||||
StateTracker::GetInstance()->InvalidateDescriptorSets();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
|
||||
// Copy from staging texture to the final destination, adjusting pitch if necessary.
|
||||
m_download_texture->ReadTexels(0, 0, render_width, render_height, dest_ptr, memory_stride);
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
namespace Vulkan
|
||||
{
|
||||
class StagingTexture2D;
|
||||
class StateTracker;
|
||||
class Texture2D;
|
||||
|
||||
class TextureEncoder
|
||||
|
@ -29,10 +28,10 @@ public:
|
|||
// Uses an encoding shader to copy src_texture to dest_ptr.
|
||||
// Assumes that no render pass is currently in progress.
|
||||
// WARNING: Executes the current command buffer.
|
||||
void EncodeTextureToRam(StateTracker* state_tracker, VkImageView src_texture, u8* dest_ptr,
|
||||
u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat src_format, bool is_intensity,
|
||||
int scale_by_half, const EFBRectangle& source);
|
||||
void EncodeTextureToRam(VkImageView src_texture, u8* dest_ptr, u32 format, u32 native_width,
|
||||
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
|
||||
PEControl::PixelFormat src_format, bool is_intensity, int scale_by_half,
|
||||
const EFBRectangle& source);
|
||||
|
||||
private:
|
||||
// From OGL.
|
||||
|
|
|
@ -195,13 +195,12 @@ void BufferMemoryBarrier(VkCommandBuffer command_buffer, VkBuffer buffer,
|
|||
&buffer_info, 0, nullptr);
|
||||
}
|
||||
|
||||
void ExecuteCurrentCommandsAndRestoreState(StateTracker* state_tracker, bool execute_off_thread,
|
||||
bool wait_for_completion)
|
||||
void ExecuteCurrentCommandsAndRestoreState(bool execute_off_thread, bool wait_for_completion)
|
||||
{
|
||||
state_tracker->EndRenderPass();
|
||||
StateTracker::GetInstance()->EndRenderPass();
|
||||
g_command_buffer_mgr->ExecuteCommandBuffer(execute_off_thread, wait_for_completion);
|
||||
state_tracker->InvalidateDescriptorSets();
|
||||
state_tracker->SetPendingRebind();
|
||||
StateTracker::GetInstance()->InvalidateDescriptorSets();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
}
|
||||
|
||||
VkShaderModule CreateShaderModule(const u32* spv, size_t spv_word_count)
|
||||
|
|
|
@ -47,7 +47,7 @@ void BufferMemoryBarrier(VkCommandBuffer command_buffer, VkBuffer buffer,
|
|||
|
||||
// Completes the current render pass, executes the command buffer, and restores state ready for next
|
||||
// render. Use when you want to kick the current buffer to make room for new data.
|
||||
void ExecuteCurrentCommandsAndRestoreState(StateTracker* state_tracker, bool execute_off_thread,
|
||||
void ExecuteCurrentCommandsAndRestoreState(bool execute_off_thread,
|
||||
bool wait_for_completion = false);
|
||||
|
||||
// Create a shader module from the specified SPIR-V.
|
||||
|
|
|
@ -36,10 +36,13 @@ VertexManager::~VertexManager()
|
|||
{
|
||||
}
|
||||
|
||||
bool VertexManager::Initialize(StateTracker* state_tracker)
|
||||
VertexManager* VertexManager::GetInstance()
|
||||
{
|
||||
m_state_tracker = state_tracker;
|
||||
return static_cast<VertexManager*>(g_vertex_manager.get());
|
||||
}
|
||||
|
||||
bool VertexManager::Initialize()
|
||||
{
|
||||
m_vertex_stream_buffer = StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
INITIAL_VERTEX_BUFFER_SIZE, MAX_VERTEX_BUFFER_SIZE);
|
||||
|
||||
|
@ -72,8 +75,9 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
|
|||
ADDSTAT(stats.thisFrame.bytesVertexStreamed, static_cast<int>(vertex_data_size));
|
||||
ADDSTAT(stats.thisFrame.bytesIndexStreamed, static_cast<int>(index_data_size));
|
||||
|
||||
m_state_tracker->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
|
||||
m_state_tracker->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0, VK_INDEX_TYPE_UINT16);
|
||||
StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
|
||||
StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
|
||||
VK_INDEX_TYPE_UINT16);
|
||||
}
|
||||
|
||||
void VertexManager::ResetBuffer(u32 stride)
|
||||
|
@ -94,7 +98,7 @@ void VertexManager::ResetBuffer(u32 stride)
|
|||
{
|
||||
// Flush any pending commands first, so that we can wait on the fences
|
||||
WARN_LOG(VIDEO, "Executing command list while waiting for space in vertex/index buffer");
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(m_state_tracker, false);
|
||||
Util::ExecuteCurrentCommandsAndRestoreState(false);
|
||||
|
||||
// Attempt to allocate again, this may cause a fence wait
|
||||
if (!has_vbuffer_allocation)
|
||||
|
@ -133,21 +137,21 @@ void VertexManager::vFlush(bool use_dst_alpha)
|
|||
u32 index_count = IndexGenerator::GetIndexLen();
|
||||
|
||||
// Update assembly state
|
||||
m_state_tracker->SetVertexFormat(vertex_format);
|
||||
StateTracker::GetInstance()->SetVertexFormat(vertex_format);
|
||||
switch (m_current_primitive_type)
|
||||
{
|
||||
case PRIMITIVE_POINTS:
|
||||
m_state_tracker->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST);
|
||||
m_state_tracker->DisableBackFaceCulling();
|
||||
StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST);
|
||||
StateTracker::GetInstance()->DisableBackFaceCulling();
|
||||
break;
|
||||
|
||||
case PRIMITIVE_LINES:
|
||||
m_state_tracker->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_LINE_LIST);
|
||||
m_state_tracker->DisableBackFaceCulling();
|
||||
StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_LINE_LIST);
|
||||
StateTracker::GetInstance()->DisableBackFaceCulling();
|
||||
break;
|
||||
|
||||
case PRIMITIVE_TRIANGLES:
|
||||
m_state_tracker->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
|
||||
StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
|
||||
g_renderer->SetGenerationMode();
|
||||
break;
|
||||
}
|
||||
|
@ -158,37 +162,34 @@ void VertexManager::vFlush(bool use_dst_alpha)
|
|||
dstalpha_mode = DSTALPHA_DUAL_SOURCE_BLEND;
|
||||
|
||||
// Check for any shader stage changes
|
||||
m_state_tracker->CheckForShaderChanges(m_current_primitive_type, dstalpha_mode);
|
||||
StateTracker::GetInstance()->CheckForShaderChanges(m_current_primitive_type, dstalpha_mode);
|
||||
|
||||
// Update any changed constants
|
||||
m_state_tracker->UpdateVertexShaderConstants();
|
||||
m_state_tracker->UpdateGeometryShaderConstants();
|
||||
m_state_tracker->UpdatePixelShaderConstants();
|
||||
StateTracker::GetInstance()->UpdateVertexShaderConstants();
|
||||
StateTracker::GetInstance()->UpdateGeometryShaderConstants();
|
||||
StateTracker::GetInstance()->UpdatePixelShaderConstants();
|
||||
|
||||
// Flush all EFB pokes and invalidate the peek cache.
|
||||
// TODO: Cleaner way without the cast.
|
||||
FramebufferManager* framebuffer_mgr =
|
||||
static_cast<FramebufferManager*>(g_framebuffer_manager.get());
|
||||
framebuffer_mgr->InvalidatePeekCache();
|
||||
framebuffer_mgr->FlushEFBPokes(m_state_tracker);
|
||||
FramebufferManager::GetInstance()->InvalidatePeekCache();
|
||||
FramebufferManager::GetInstance()->FlushEFBPokes();
|
||||
|
||||
// If bounding box is enabled, we need to flush any changes first, then invalidate what we have.
|
||||
if (g_vulkan_context->SupportsBoundingBox())
|
||||
{
|
||||
BoundingBox* bounding_box = static_cast<Renderer*>(g_renderer.get())->GetBoundingBox();
|
||||
BoundingBox* bounding_box = Renderer::GetInstance()->GetBoundingBox();
|
||||
bool bounding_box_enabled = (::BoundingBox::active && g_ActiveConfig.bBBoxEnable);
|
||||
if (bounding_box_enabled)
|
||||
{
|
||||
bounding_box->Flush(m_state_tracker);
|
||||
bounding_box->Invalidate(m_state_tracker);
|
||||
bounding_box->Flush();
|
||||
bounding_box->Invalidate();
|
||||
}
|
||||
|
||||
// Update which descriptor set/pipeline layout to use.
|
||||
m_state_tracker->SetBBoxEnable(bounding_box_enabled);
|
||||
StateTracker::GetInstance()->SetBBoxEnable(bounding_box_enabled);
|
||||
}
|
||||
|
||||
// Bind all pending state to the command buffer
|
||||
if (!m_state_tracker->Bind())
|
||||
if (!StateTracker::GetInstance()->Bind())
|
||||
{
|
||||
WARN_LOG(VIDEO, "Skipped draw of %u indices", index_count);
|
||||
return;
|
||||
|
@ -207,8 +208,9 @@ void VertexManager::vFlush(bool use_dst_alpha)
|
|||
bool logic_op_enabled = bpmem.blendmode.logicopenable && !bpmem.blendmode.blendenable;
|
||||
if (use_dst_alpha && (!g_vulkan_context->SupportsDualSourceBlend() || logic_op_enabled))
|
||||
{
|
||||
m_state_tracker->CheckForShaderChanges(m_current_primitive_type, DSTALPHA_ALPHA_PASS);
|
||||
if (!m_state_tracker->Bind())
|
||||
StateTracker::GetInstance()->CheckForShaderChanges(m_current_primitive_type,
|
||||
DSTALPHA_ALPHA_PASS);
|
||||
if (!StateTracker::GetInstance()->Bind())
|
||||
{
|
||||
WARN_LOG(VIDEO, "Skipped draw of %u indices (alpha pass)", index_count);
|
||||
return;
|
||||
|
@ -218,7 +220,7 @@ void VertexManager::vFlush(bool use_dst_alpha)
|
|||
m_current_draw_base_index, m_current_draw_base_vertex, 0);
|
||||
}
|
||||
|
||||
m_state_tracker->OnDraw();
|
||||
StateTracker::GetInstance()->OnDraw();
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -12,7 +12,6 @@
|
|||
|
||||
namespace Vulkan
|
||||
{
|
||||
class StateTracker;
|
||||
class StreamBuffer;
|
||||
|
||||
class VertexManager : public VertexManagerBase
|
||||
|
@ -21,7 +20,9 @@ public:
|
|||
VertexManager();
|
||||
~VertexManager();
|
||||
|
||||
bool Initialize(StateTracker* state_tracker);
|
||||
static VertexManager* GetInstance();
|
||||
|
||||
bool Initialize();
|
||||
|
||||
NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
|
||||
|
||||
|
@ -32,8 +33,6 @@ protected:
|
|||
private:
|
||||
void vFlush(bool use_dst_alpha) override;
|
||||
|
||||
StateTracker* m_state_tracker = nullptr;
|
||||
|
||||
std::vector<u8> m_cpu_vertex_buffer;
|
||||
std::vector<u16> m_cpu_index_buffer;
|
||||
|
||||
|
|
|
@ -194,19 +194,16 @@ bool VideoBackend::Initialize(void* window_handle)
|
|||
g_framebuffer_manager = std::make_unique<FramebufferManager>();
|
||||
g_renderer = std::make_unique<Renderer>(std::move(swap_chain));
|
||||
|
||||
// Cast to our wrapper classes, so we can call the init methods.
|
||||
Renderer* renderer = static_cast<Renderer*>(g_renderer.get());
|
||||
FramebufferManager* framebuffer_mgr =
|
||||
static_cast<FramebufferManager*>(g_framebuffer_manager.get());
|
||||
|
||||
// Invoke init methods on main wrapper classes.
|
||||
// These have to be done before the others because the destructors
|
||||
// for the remaining classes may call methods on these.
|
||||
if (!g_object_cache->Initialize() || !framebuffer_mgr->Initialize() ||
|
||||
!renderer->Initialize(framebuffer_mgr))
|
||||
if (!g_object_cache->Initialize() || !FramebufferManager::GetInstance()->Initialize() ||
|
||||
!StateTracker::CreateInstance() || !Renderer::GetInstance()->Initialize())
|
||||
{
|
||||
PanicAlert("Failed to initialize Vulkan classes.");
|
||||
g_renderer.reset();
|
||||
StateTracker::DestroyInstance();
|
||||
g_framebuffer_manager.reset();
|
||||
g_object_cache.reset();
|
||||
g_command_buffer_mgr.reset();
|
||||
g_vulkan_context.reset();
|
||||
|
@ -219,18 +216,16 @@ bool VideoBackend::Initialize(void* window_handle)
|
|||
g_vertex_manager = std::make_unique<VertexManager>();
|
||||
g_texture_cache = std::make_unique<TextureCache>();
|
||||
g_perf_query = std::make_unique<PerfQuery>();
|
||||
VertexManager* vertex_manager = static_cast<VertexManager*>(g_vertex_manager.get());
|
||||
TextureCache* texture_cache = static_cast<TextureCache*>(g_texture_cache.get());
|
||||
PerfQuery* perf_query = static_cast<PerfQuery*>(g_perf_query.get());
|
||||
if (!vertex_manager->Initialize(renderer->GetStateTracker()) ||
|
||||
!texture_cache->Initialize(renderer->GetStateTracker()) ||
|
||||
!perf_query->Initialize(renderer->GetStateTracker()))
|
||||
if (!VertexManager::GetInstance()->Initialize() || !TextureCache::GetInstance()->Initialize() ||
|
||||
!PerfQuery::GetInstance()->Initialize())
|
||||
{
|
||||
PanicAlert("Failed to initialize Vulkan classes.");
|
||||
g_perf_query.reset();
|
||||
g_texture_cache.reset();
|
||||
g_vertex_manager.reset();
|
||||
g_renderer.reset();
|
||||
StateTracker::DestroyInstance();
|
||||
g_framebuffer_manager.reset();
|
||||
g_object_cache.reset();
|
||||
g_command_buffer_mgr.reset();
|
||||
g_vulkan_context.reset();
|
||||
|
@ -273,11 +268,12 @@ void VideoBackend::Video_Cleanup()
|
|||
// Save all cached pipelines out to disk for next time.
|
||||
g_object_cache->SavePipelineCache();
|
||||
|
||||
g_texture_cache.reset();
|
||||
g_perf_query.reset();
|
||||
g_texture_cache.reset();
|
||||
g_vertex_manager.reset();
|
||||
g_renderer.reset();
|
||||
g_framebuffer_manager.reset();
|
||||
StateTracker::DestroyInstance();
|
||||
g_renderer.reset();
|
||||
|
||||
CleanupShared();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue