Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
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9bdaa00e2d
commit
b020ae1c5d
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@ -480,11 +480,8 @@ void Idle()
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//When the FIFO is processing data we must not advance because in this way
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//When the FIFO is processing data we must not advance because in this way
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//the VI will be desynchronized. So, We are waiting until the FIFO finish and
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//the VI will be desynchronized. So, We are waiting until the FIFO finish and
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//while we process only the events required by the FIFO.
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//while we process only the events required by the FIFO.
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while (g_video_backend->Video_IsPossibleWaitingSetDrawDone())
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{
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ProcessFifoWaitEvents();
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ProcessFifoWaitEvents();
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Common::YieldCPU();
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g_video_backend->Video_Sync();
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}
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}
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}
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idledCycles += DowncountToCycles(PowerPC::ppcState.downcount);
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idledCycles += DowncountToCycles(PowerPC::ppcState.downcount);
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@ -360,11 +360,6 @@ void VideoSoftware::Video_GatherPipeBursted()
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SWCommandProcessor::GatherPipeBursted();
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SWCommandProcessor::GatherPipeBursted();
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}
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}
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bool VideoSoftware::Video_IsPossibleWaitingSetDrawDone()
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{
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return false;
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}
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void VideoSoftware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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void VideoSoftware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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{
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{
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SWCommandProcessor::RegisterMMIO(mmio, base);
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SWCommandProcessor::RegisterMMIO(mmio, base);
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@ -45,7 +45,7 @@ class VideoSoftware : public VideoBackend
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void Video_SetRendering(bool bEnabled) override;
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void Video_SetRendering(bool bEnabled) override;
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void Video_GatherPipeBursted() override;
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void Video_GatherPipeBursted() override;
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bool Video_IsPossibleWaitingSetDrawDone() override;
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void Video_Sync() override {}
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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@ -40,7 +40,6 @@ static u16 m_bboxright;
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static u16 m_bboxbottom;
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static u16 m_bboxbottom;
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static u16 m_tokenReg;
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static u16 m_tokenReg;
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volatile bool isPossibleWaitingSetDrawDone = false;
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volatile bool interruptSet= false;
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volatile bool interruptSet= false;
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volatile bool interruptWaiting= false;
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volatile bool interruptWaiting= false;
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volatile bool interruptTokenWaiting = false;
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volatile bool interruptTokenWaiting = false;
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@ -70,7 +69,6 @@ void DoState(PointerWrap &p)
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p.Do(m_tokenReg);
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p.Do(m_tokenReg);
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p.Do(fifo);
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p.Do(fifo);
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p.Do(isPossibleWaitingSetDrawDone);
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p.Do(interruptSet);
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p.Do(interruptSet);
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p.Do(interruptWaiting);
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p.Do(interruptWaiting);
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p.Do(interruptTokenWaiting);
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p.Do(interruptTokenWaiting);
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@ -123,8 +121,6 @@ void Init()
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interruptFinishWaiting = false;
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interruptFinishWaiting = false;
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interruptTokenWaiting = false;
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interruptTokenWaiting = false;
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isPossibleWaitingSetDrawDone = false;
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et_UpdateInterrupts = CoreTiming::RegisterEvent("CPInterrupt", UpdateInterrupts_Wrapper);
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et_UpdateInterrupts = CoreTiming::RegisterEvent("CPInterrupt", UpdateInterrupts_Wrapper);
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}
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}
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@ -319,7 +315,7 @@ void GatherPipeBursted()
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(ProcessorInterface::Fifo_CPUBase == fifo.CPBase) &&
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(ProcessorInterface::Fifo_CPUBase == fifo.CPBase) &&
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fifo.CPReadWriteDistance > 0)
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fifo.CPReadWriteDistance > 0)
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{
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{
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ProcessFifoAllDistance();
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FlushGpu();
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}
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}
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}
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}
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RunGpu();
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RunGpu();
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@ -468,15 +464,6 @@ void SetCPStatusFromCPU()
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}
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}
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}
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}
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void ProcessFifoAllDistance()
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{
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if (IsOnThread())
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{
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while (!interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
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Common::YieldCPU();
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}
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}
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void ProcessFifoEvents()
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void ProcessFifoEvents()
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{
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{
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if (IsOnThread() && (interruptWaiting || interruptFinishWaiting || interruptTokenWaiting))
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if (IsOnThread() && (interruptWaiting || interruptFinishWaiting || interruptTokenWaiting))
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@ -518,7 +505,7 @@ void SetCpControlRegister()
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if (fifo.bFF_GPReadEnable && !m_CPCtrlReg.GPReadEnable)
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if (fifo.bFF_GPReadEnable && !m_CPCtrlReg.GPReadEnable)
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{
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{
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fifo.bFF_GPReadEnable = m_CPCtrlReg.GPReadEnable;
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fifo.bFF_GPReadEnable = m_CPCtrlReg.GPReadEnable;
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while (fifo.isGpuReadingData) Common::YieldCPU();
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FlushGpu();
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}
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}
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else
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else
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{
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{
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@ -17,7 +17,6 @@ namespace CommandProcessor
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extern SCPFifoStruct fifo; //This one is shared between gfx thread and emulator thread.
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extern SCPFifoStruct fifo; //This one is shared between gfx thread and emulator thread.
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extern volatile bool isPossibleWaitingSetDrawDone; //This one is used for sync gfx thread and emulator thread.
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extern volatile bool interruptSet;
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extern volatile bool interruptSet;
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extern volatile bool interruptWaiting;
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extern volatile bool interruptWaiting;
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extern volatile bool interruptTokenWaiting;
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extern volatile bool interruptTokenWaiting;
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@ -145,7 +144,6 @@ void UpdateInterruptsFromVideoBackend(u64 userdata);
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void SetCpClearRegister();
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void SetCpClearRegister();
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void SetCpControlRegister();
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void SetCpControlRegister();
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void SetCpStatusRegister();
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void SetCpStatusRegister();
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void ProcessFifoAllDistance();
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void ProcessFifoEvents();
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void ProcessFifoEvents();
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void Update();
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void Update();
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@ -62,6 +62,9 @@ static u8* s_video_buffer_pp_read_ptr;
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static Common::Flag s_gpu_is_running; // If this one is set, the gpu loop will be called at least once again
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static Common::Flag s_gpu_is_running; // If this one is set, the gpu loop will be called at least once again
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static Common::Event s_gpu_new_work_event;
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static Common::Event s_gpu_new_work_event;
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static Common::Flag s_gpu_is_pending; // If this one is set, there might still be work to do
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static Common::Event s_gpu_done_event;
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void Fifo_DoState(PointerWrap &p)
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void Fifo_DoState(PointerWrap &p)
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{
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{
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p.DoArray(s_video_buffer, FIFO_SIZE);
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p.DoArray(s_video_buffer, FIFO_SIZE);
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@ -85,7 +88,6 @@ void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock)
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EmulatorState(false);
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EmulatorState(false);
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if (!Core::IsGPUThread())
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if (!Core::IsGPUThread())
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m_csHWVidOccupied.lock();
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m_csHWVidOccupied.lock();
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_dbg_assert_(COMMON, !CommandProcessor::fifo.isGpuReadingData);
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}
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}
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else
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else
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{
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{
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@ -131,9 +133,8 @@ void ExitGpuLoop()
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{
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{
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// This should break the wait loop in CPU thread
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// This should break the wait loop in CPU thread
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CommandProcessor::fifo.bFF_GPReadEnable = false;
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CommandProcessor::fifo.bFF_GPReadEnable = false;
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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FlushGpu();
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while (fifo.isGpuReadingData)
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Common::YieldCPU();
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// Terminate GPU thread loop
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// Terminate GPU thread loop
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GpuRunningState = false;
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GpuRunningState = false;
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EmuRunningState = true;
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EmuRunningState = true;
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@ -317,7 +318,6 @@ void RunGpuLoop()
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while (GpuRunningState && EmuRunningState && run_loop && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
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while (GpuRunningState && EmuRunningState && run_loop && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
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{
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{
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fifo.isGpuReadingData = true;
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fifo.isGpuReadingData = true;
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CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU || Common::AtomicLoad(CommandProcessor::VITicks) > CommandProcessor::m_cpClockOrigin)
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU || Common::AtomicLoad(CommandProcessor::VITicks) > CommandProcessor::m_cpClockOrigin)
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{
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{
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@ -356,18 +356,21 @@ void RunGpuLoop()
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// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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AsyncRequests::GetInstance()->PullEvents();
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AsyncRequests::GetInstance()->PullEvents();
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CommandProcessor::isPossibleWaitingSetDrawDone = false;
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}
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}
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// don't release the GPU running state on sync GPU waits
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// don't release the GPU running state on sync GPU waits
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fifo.isGpuReadingData = !run_loop;
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fifo.isGpuReadingData = !run_loop;
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}
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}
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s_gpu_is_pending.Clear();
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s_gpu_done_event.Set();
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if (EmuRunningState)
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if (EmuRunningState)
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{
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{
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if (s_gpu_is_running.IsSet())
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if (s_gpu_is_running.IsSet())
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{
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{
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// reset the atomic flag. But as the CPU thread might have pushed some new data, we have to rerun the GPU loop
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// reset the atomic flag. But as the CPU thread might have pushed some new data, we have to rerun the GPU loop
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s_gpu_is_pending.Set();
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s_gpu_is_running.Clear();
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s_gpu_is_running.Clear();
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}
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}
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else
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else
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@ -393,6 +396,16 @@ void RunGpuLoop()
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AsyncRequests::GetInstance()->SetPassthrough(true);
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AsyncRequests::GetInstance()->SetPassthrough(true);
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}
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}
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void FlushGpu()
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{
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread || g_use_deterministic_gpu_thread)
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return;
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while (s_gpu_is_running.IsSet() || s_gpu_is_pending.IsSet())
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{
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s_gpu_done_event.Wait();
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}
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}
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bool AtBreakpoint()
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bool AtBreakpoint()
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{
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{
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@ -437,6 +450,7 @@ void RunGpu()
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// wake up GPU thread
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// wake up GPU thread
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread && !s_gpu_is_running.IsSet())
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread && !s_gpu_is_running.IsSet())
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{
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{
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s_gpu_is_pending.Set();
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s_gpu_is_running.Set();
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s_gpu_is_running.Set();
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s_gpu_new_work_event.Set();
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s_gpu_new_work_event.Set();
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}
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}
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@ -41,6 +41,7 @@ void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr = true);
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void PushFifoAuxBuffer(void* ptr, size_t size);
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void PushFifoAuxBuffer(void* ptr, size_t size);
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void* PopFifoAuxBuffer(size_t size);
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void* PopFifoAuxBuffer(size_t size);
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void FlushGpu();
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void RunGpu();
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void RunGpu();
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void RunGpuLoop();
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void RunGpuLoop();
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void ExitGpuLoop();
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void ExitGpuLoop();
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@ -233,9 +233,9 @@ void VideoBackendHardware::Video_GatherPipeBursted()
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CommandProcessor::GatherPipeBursted();
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CommandProcessor::GatherPipeBursted();
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}
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}
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bool VideoBackendHardware::Video_IsPossibleWaitingSetDrawDone()
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void VideoBackendHardware::Video_Sync()
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{
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{
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return CommandProcessor::isPossibleWaitingSetDrawDone;
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FlushGpu();
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}
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}
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void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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@ -287,7 +287,6 @@ void SetFinish_OnMainThread(u64 userdata, int cyclesLate)
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Common::AtomicStore(*(volatile u32*)&g_bSignalFinishInterrupt, 1);
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Common::AtomicStore(*(volatile u32*)&g_bSignalFinishInterrupt, 1);
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UpdateInterrupts();
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UpdateInterrupts();
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CommandProcessor::interruptFinishWaiting = false;
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CommandProcessor::interruptFinishWaiting = false;
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CommandProcessor::isPossibleWaitingSetDrawDone = false;
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}
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}
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// SetToken
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// SetToken
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@ -99,7 +99,7 @@ public:
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virtual void Video_GatherPipeBursted() = 0;
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virtual void Video_GatherPipeBursted() = 0;
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virtual bool Video_IsPossibleWaitingSetDrawDone() = 0;
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virtual void Video_Sync() = 0;
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// Registers MMIO handlers for the CommandProcessor registers.
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// Registers MMIO handlers for the CommandProcessor registers.
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virtual void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) = 0;
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virtual void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) = 0;
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@ -148,7 +148,7 @@ class VideoBackendHardware : public VideoBackend
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void Video_GatherPipeBursted() override;
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void Video_GatherPipeBursted() override;
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bool Video_IsPossibleWaitingSetDrawDone() override;
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void Video_Sync() override;
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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