DX11: Fix some corruption caused by passing the wrong pitch to UpdateSubresource.
Fix calculation of miplevels in TextureCache::Load. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5708 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -40,18 +40,25 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
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outptr = map.pData;
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destPitch = map.RowPitch;
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}
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else if (usage == D3D11_USAGE_DEFAULT)
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else if (usage == D3D11_USAGE_DEFAULT && pcfmt != PC_TEX_FMT_BGRA32)
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{
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if (texbufsize < 4*4*pitch*height)
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if (texbufsize < 4*width*height)
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{
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// TODO: This memory needs to be freed as well..
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if (texbuf) delete[] texbuf;
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texbuf = new char[4*4*pitch*height];
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texbufsize = 4*4*pitch*height;
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texbuf = new char[4*width*height];
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texbufsize = 4*width*height;
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}
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outptr = (void*)texbuf;
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destPitch = width * 4;
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}
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else if (usage == D3D11_USAGE_DEFAULT && pcfmt == PC_TEX_FMT_BGRA32)
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{
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// BGRA32 textures can be uploaded directly to VRAM in this case
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D3D11_BOX dest_region = CD3D11_BOX(0, 0, 0, width, height, 1);
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D3D::context->UpdateSubresource(pTexture, level, &dest_region, buffer, 4*pitch, 4*pitch*height);
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return;
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}
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else
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{
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PanicAlert("ReplaceTexture2D called on an immutable texture!\n");
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@ -97,8 +104,6 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
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break;
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case PC_TEX_FMT_BGRA32:
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// BGRA32 textures can be uploaded directly to VRAM when using DEFAULT textures
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if (usage == D3D11_USAGE_DEFAULT) break;
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for (unsigned int y = 0; y < height; y++)
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{
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u32* in = (u32*)buffer + y * pitch;
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@ -142,9 +147,6 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
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else if (usage == D3D11_USAGE_DEFAULT)
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{
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D3D11_BOX dest_region = CD3D11_BOX(0, 0, 0, width, height, 1);
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if (pcfmt == PC_TEX_FMT_BGRA32)
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D3D::context->UpdateSubresource(pTexture, level, &dest_region, buffer, 4*pitch, 4*(4*pitch)*height);
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else
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D3D::context->UpdateSubresource(pTexture, level, &dest_region, outptr, destPitch, 4*width*height);
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}
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}
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@ -172,7 +172,7 @@ void TextureCache::Cleanup()
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}
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}
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// TODO: Verify that this actually returns the value needed below
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// returns the exponent of the smallest power of two which is greater than val
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unsigned int GetPow2(unsigned int val)
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{
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unsigned int ret = 0;
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@ -250,7 +250,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
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entry.isRenderTarget = false;
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bool isPow2 = !((width & (width - 1)) || (height & (height - 1)));
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entry.isNonPow2 = false;
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unsigned int TexLevels = (isPow2 && UseNativeMips && maxlevel) ? (GetPow2(max(width, height)) + 1) : ((isPow2)? 0 : 1);
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unsigned int TexLevels = (isPow2 && UseNativeMips && maxlevel) ? GetPow2(max(width, height)) : ((isPow2)? 0 : 1);
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if (TexLevels > (maxlevel + 1) && maxlevel)
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TexLevels = maxlevel + 1;
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entry.MipLevels = maxlevel;
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