and today we'll learn about why not to cast pointer to int....

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1947 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2009-01-20 10:41:05 +00:00
parent 969f34bbd0
commit af89d9e511
1 changed files with 3 additions and 3 deletions

View File

@ -210,7 +210,7 @@ std::string ShowStatus(int VirtualController)
}
return StringFromFormat(
"joysticks.ID: %i %i %i %i\n"
"joysticks.ID: %p %p %p %p\n"
"joysticks.controllertype, triggertype: %i %i\n"
"Handles: %i %i %i %i\n"
"Axes: %s\n"
@ -219,7 +219,7 @@ std::string ShowStatus(int VirtualController)
"Device: Ax: %i Balls:%i But:%i Hats:%i",
joysticks[0].ID, joysticks[1].ID, joysticks[2].ID, joysticks[3].ID,
controllertype, triggertype,
(int)joy0, (int)joy1, (int)joy2, (int)joy3,
joy0, joy1, joy2, joy3,
StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
Axes, Balls, Hats, Buttons
);
@ -303,4 +303,4 @@ wxBitmap ConfigBox::CreateBitmapDot() // Create dot
dc.DrawRectangle(0, 0, w, h);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
}