FreeLookManager: acquire global input lock before accessing individual FreeLook control states
This commit is contained in:
parent
ebf3b5faf4
commit
af7384002f
|
@ -149,6 +149,8 @@ void FreeLookController::Update()
|
|||
if (!g_freelook_camera.IsActive())
|
||||
return;
|
||||
|
||||
const auto lock = GetStateLock();
|
||||
|
||||
if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
|
||||
g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed());
|
||||
|
||||
|
|
Loading…
Reference in New Issue