FreeLookManager: acquire global input lock before accessing individual FreeLook control states

This commit is contained in:
iwubcode 2021-01-20 12:25:21 -06:00
parent ebf3b5faf4
commit af7384002f
1 changed files with 2 additions and 0 deletions

View File

@ -149,6 +149,8 @@ void FreeLookController::Update()
if (!g_freelook_camera.IsActive())
return;
const auto lock = GetStateLock();
if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed());