Used usleep(1) instead of _mm_pause on Linux and Mac OSX. This reduces the CPU usage in the video thread's idle loop. Added YieldCPU to the DSP LLE loop.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7125 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
skidau 2011-02-10 12:56:21 +00:00
parent daf023f4a0
commit af139f4661
2 changed files with 2 additions and 2 deletions

View File

@ -142,7 +142,7 @@ void SetCurrentThreadAffinity(u32 mask);
#ifdef _WIN32 #ifdef _WIN32
YieldProcessor(); YieldProcessor();
#elif defined(_M_IX86) || defined(_M_X64) #elif defined(_M_IX86) || defined(_M_X64)
_mm_pause(); usleep(1);
#endif #endif
} }

View File

@ -96,7 +96,7 @@ void DSPLLE::dsp_thread(DSPLLE *lpParameter)
} }
Common::AtomicStore(dsp_lle->m_cycle_count, 0); Common::AtomicStore(dsp_lle->m_cycle_count, 0);
} }
// yield? Common::YieldCPU();
} }
} }