Win32-only:
- Merge the EmuWindow class to VideoCommon. - Implement free look in the D3D plugins. Seems like it had broken before though; only rotating the view works.. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6616 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
98e89c9329
commit
aef7f6c3f5
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@ -39,6 +39,10 @@ set(SRCS Src/BPMemory.cpp
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Src/XFStructs.cpp
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Src/OpenCL/OCLTextureDecoder.cpp)
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if(wxWidgets_FOUND AND WIN32)
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set(SRCS ${SRCS} Src/EmuWindow.cpp)
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endif()
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if(LIBAV_FOUND OR WIN32)
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set(SRCS ${SRCS} Src/AVIDump.cpp)
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endif()
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@ -17,125 +17,29 @@
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#include <windows.h>
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#include <wx/wx.h>
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#include <wx/filepicker.h>
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#include <wx/notebook.h>
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#include <wx/dialog.h>
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#include <wx/aboutdlg.h>
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#include "../Globals.h"
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#include "VideoConfig.h"
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#include "main.h"
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#include "Win32.h"
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#include "OnScreenDisplay.h"
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#include "EmuWindow.h"
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#include "Fifo.h"
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#include "VertexShaderManager.h"
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#include "Render.h"
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#include "StringUtil.h"
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#include "RenderBase.h"
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HINSTANCE g_hInstance;
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int OSDChoice = 0 , OSDTime = 0, OSDInternalW = 0, OSDInternalH = 0;
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#if defined(HAVE_WX) && HAVE_WX
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#endif
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// ------------------
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{
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#if defined(HAVE_WX) && HAVE_WX
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wxSetInstance((HINSTANCE)hinstDLL);
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wxInitialize();
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#endif
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}
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break;
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case DLL_PROCESS_DETACH:
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#if defined(HAVE_WX) && HAVE_WX
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wxUninitialize();
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#endif
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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extern bool gShowDebugger;
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// ---------------------------------------------------------------------
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// OSD Menu
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// -------------
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// Let's begin with 3 since 1 and 2 are default Wii keys
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// -------------
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void OSDMenu(WPARAM wParam)
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{
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switch( LOWORD( wParam ))
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{
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case '3':
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OSDChoice = 1;
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// Toggle native resolution
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g_Config.iEFBScale = g_Config.iEFBScale + 1;
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if (g_Config.iEFBScale > 4) g_Config.iEFBScale = 0;
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break;
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case '4':
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OSDChoice = 2;
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// Toggle aspect ratio
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g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
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break;
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case '5':
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OSDChoice = 3;
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// Toggle EFB copy
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if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture)
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{
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g_Config.bEFBCopyEnable ^= true;
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g_Config.bCopyEFBToTexture = false;
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}
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else
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{
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g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
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}
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break;
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case '6':
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OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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break;
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case '7':
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OSDChoice = 5;
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g_Config.bDisableLighting = !g_Config.bDisableLighting;
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break;
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}
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}
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// ---------------------------------------------------------------------
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// ---------------------------------------------------------------------
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// The rendering window
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// ----------------------
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namespace EmuWindow
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{
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HWND m_hWnd = NULL; // The new window that is created here
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HWND m_hWnd = NULL;
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HWND m_hParent = NULL;
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HINSTANCE m_hInstance = NULL;
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WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = _T("DolphinEmuWnd");
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int g_winstyle;
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static volatile bool s_sizing;
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bool IsSizing()
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{
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return s_sizing;
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}
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HWND GetWnd()
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{
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@ -147,6 +51,25 @@ HWND GetParentWnd()
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return m_hParent;
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}
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// ---------------------------------------------------------------------
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// KeyDown events
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// -------------
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void OnKeyDown(WPARAM wParam)
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{
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switch (LOWORD( wParam ))
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{
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case '3': // OSD keys
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case '4':
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case '5':
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case '6':
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case '7':
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if (g_Config.bOSDHotKey)
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OSDMenu(wParam);
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break;
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}
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}
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// ---------------------------------------------------------------------
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void FreeLookInput( UINT iMsg, WPARAM wParam )
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{
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static float debugSpeed = 1.0f;
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@ -221,29 +144,10 @@ void FreeLookInput( UINT iMsg, WPARAM wParam )
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}
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}
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// ---------------------------------------------------------------------
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// KeyDown events
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// -------------
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void OnKeyDown(WPARAM wParam)
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{
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switch (LOWORD( wParam ))
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{
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case '3': // OSD keys
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case '4':
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case '5':
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case '6':
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case '7':
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if (g_Config.bOSDHotKey)
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OSDMenu(wParam);
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break;
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}
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}
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// ---------------------------------------------------------------------
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// Should really take a look at the mouse stuff in here - some of it is weird.
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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if (g_Config.bFreeLook)
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if (g_ActiveConfig.bFreeLook)
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FreeLookInput( iMsg, wParam );
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switch( iMsg )
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}
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break;
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case WM_KEYDOWN:
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case WM_ENTERSIZEMOVE:
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s_sizing = true;
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break;
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/* Post these mouse events to the main window, it's nessesary becase in difference to the
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case WM_EXITSIZEMOVE:
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s_sizing = false;
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break;
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/* Post the mouse events to the main window, it's nessesary because in difference to the
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keyboard inputs these events only appear here, not in the parent window or any other WndProc()*/
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case WM_LBUTTONDOWN:
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if(g_ActiveConfig.backend_info.bSupports3DVision && g_ActiveConfig.b3DVision)
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{
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// This basically throws away the left button down input when b3DVision is activated so WX
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// can't get access to it, stopping focus pulling on mouse click.
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// (Input plugins use a different system so it doesn't cause any weirdness)
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break;
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}
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case WM_LBUTTONUP:
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case WM_LBUTTONDBLCLK:
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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break;
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// This is called when we close the window when we render to a separate window
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case WM_CLOSE:
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// When the user closes the window, we post an event to the main window to call Stop()
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// Which then handles all the necessary steps to Shutdown the core + the plugins
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if (m_hParent == NULL)
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{
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// Stop the game
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PostMessage(m_hParent, WM_USER, WM_USER_STOP, 0);
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}
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break;
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case WM_USER:
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if (wParam == WM_USER_KEYDOWN)
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{
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}
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break;
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// This is called when we close the window when we render to a separate window
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case WM_CLOSE:
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if (m_hParent == NULL)
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{
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// Stop the game
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PostMessage(m_hParent, WM_USER, WM_USER_STOP, 0);
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}
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break;
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case WM_DESTROY:
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Shutdown();
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break;
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// Called when a screensaver wants to show up while this window is active
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case WM_SYSCOMMAND:
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switch (wParam)
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case WM_SETCURSOR:
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PostMessage(m_hParent, WM_USER, WM_USER_SETCURSOR, 0);
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return true;
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case WM_DESTROY:
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Shutdown();
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break;
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default:
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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}
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return 0;
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}
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// This is called from Create()
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// ---------------------------------------------------------------------
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// OSD Menu
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// -------------
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// Let's begin with 3 since 1 and 2 are default Wii keys
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// -------------
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void OSDMenu(WPARAM wParam)
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{
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switch( LOWORD( wParam ))
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{
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case '3':
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OSDChoice = 1;
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// Toggle native resolution
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g_Config.iEFBScale = g_Config.iEFBScale + 1;
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if (g_Config.iEFBScale > 4) g_Config.iEFBScale = 0;
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break;
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case '4':
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OSDChoice = 2;
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// Toggle aspect ratio
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g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
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break;
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case '5':
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OSDChoice = 3;
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// Toggle EFB copy
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if (!g_Config.bEFBCopyEnable)
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{
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g_Config.bEFBCopyEnable = true;
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g_Config.bCopyEFBToTexture = false;
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}
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else if (!g_Config.bCopyEFBToTexture)
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{
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g_Config.bCopyEFBToTexture = true;
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}
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else
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{
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g_Config.bEFBCopyEnable = false;
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g_Config.bCopyEFBToTexture = false;
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}
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break;
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case '6':
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OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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break;
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case '7':
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// TODO: Not implemented in the D3D backends, yet
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OSDChoice = 5;
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g_Config.bDisableLighting = !g_Config.bDisableLighting;
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break;
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}
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}
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HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
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{
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wndClass.cbSize = sizeof( wndClass );
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wndClass.style = CS_HREDRAW | CS_VREDRAW;
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wndClass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wndClass.lpfnWndProc = WndProc;
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wndClass.cbClsExtra = 0;
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wndClass.cbWndExtra = 0;
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@ -334,11 +299,10 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
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m_hInstance = hInstance;
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RegisterClassEx( &wndClass );
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// Create child window
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m_hParent = parent;
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m_hWnd = CreateWindow(m_szClassName, title, WS_CHILD,
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0, 0, width, height, parent, NULL, hInstance, NULL);
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m_hWnd = CreateWindow(m_szClassName, title, (g_ActiveConfig.backend_info.bSupports3DVision && g_ActiveConfig.b3DVision) ? WS_EX_TOPMOST | WS_POPUP : WS_CHILD,
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0, 0, width, height, m_hParent, NULL, hInstance, NULL);
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return m_hWnd;
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}
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@ -349,23 +313,26 @@ void Show()
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BringWindowToTop(m_hWnd);
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UpdateWindow(m_hWnd);
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SetFocus(m_hParent);
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// gShowDebugger from main.cpp is forgotten between the Dolphin-Debugger is opened and a game is
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// started so we have to use an ini file setting here
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/*
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bool bVideoWindow = false;
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IniFile ini;
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ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
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if(bVideoWindow) DoDllDebugger();
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*/
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}
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HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
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{
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// TODO:
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// 1. Remove redundant window manipulation,
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// 2. Make DX9 in fullscreen can be overlapped by other dialogs
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// 3. Request window sizes which actually make the client area map to a common resolution
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HWND Ret;
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int x=0, y=0, width=640, height=480;
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g_VideoInitialize.pRequestWindowSize(x, y, width, height);
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return OpenWindow(hParent, hInstance, width, height, title);
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// TODO: Don't show if fullscreen
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Ret = OpenWindow(hParent, hInstance, width, height, title);
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if (Ret)
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{
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Show();
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}
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return Ret;
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}
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void Close()
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@ -375,19 +342,15 @@ void Close()
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UnregisterClass(m_szClassName, m_hInstance);
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}
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// ------------------------------------------
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// Set the size of the child or main window
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// ------------------------------------------
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void SetSize(int width, int height)
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{
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RECT rc = {0, 0, width, height};
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DWORD dwStyle = GetWindowLong(m_hWnd, GWL_STYLE);
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AdjustWindowRect(&rc, dwStyle, false);
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DWORD style = GetWindowLong(m_hWnd, GWL_STYLE);
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AdjustWindowRect(&rc, style, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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// Move and resize the window
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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@ -395,4 +358,4 @@ void SetSize(int width, int height)
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MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
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}
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} // EmuWindow
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}
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@ -742,6 +742,14 @@
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RelativePath=".\Src\Debugger.h"
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>
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</File>
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<File
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RelativePath=".\Src\EmuWindow.cpp"
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>
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||||
</File>
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||||
<File
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RelativePath=".\Src\EmuWindow.h"
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>
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||||
</File>
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<File
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RelativePath=".\Src\FramebufferManagerBase.cpp"
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>
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|
|
|
@ -647,18 +647,6 @@
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<References>
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||||
</References>
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||||
<Files>
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||||
<Filter
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Name="win32"
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||||
>
|
||||
<File
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||||
RelativePath=".\Src\EmuWindow.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\EmuWindow.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
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<Filter
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Name="Render"
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>
|
||||
|
|
|
@ -1,247 +0,0 @@
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|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "VideoConfig.h"
|
||||
#include "main.h"
|
||||
#include "EmuWindow.h"
|
||||
#include "D3DBase.h"
|
||||
#include "Fifo.h"
|
||||
|
||||
|
||||
int OSDChoice = 0 , OSDTime = 0, OSDInternalW = 0, OSDInternalH = 0;
|
||||
|
||||
namespace EmuWindow
|
||||
{
|
||||
HWND m_hWnd = NULL;
|
||||
HWND m_hParent = NULL;
|
||||
HINSTANCE m_hInstance = NULL;
|
||||
WNDCLASSEX wndClass;
|
||||
const TCHAR m_szClassName[] = _T("DolphinEmuWnd");
|
||||
int g_winstyle;
|
||||
static volatile bool s_sizing;
|
||||
|
||||
bool IsSizing()
|
||||
{
|
||||
return s_sizing;
|
||||
}
|
||||
|
||||
HWND GetWnd()
|
||||
{
|
||||
return m_hWnd;
|
||||
}
|
||||
|
||||
HWND GetParentWnd()
|
||||
{
|
||||
return m_hParent;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// KeyDown events
|
||||
// -------------
|
||||
void OnKeyDown(WPARAM wParam)
|
||||
{
|
||||
switch (LOWORD( wParam ))
|
||||
{
|
||||
case '3': // OSD keys
|
||||
case '4':
|
||||
case '5':
|
||||
case '6':
|
||||
case '7':
|
||||
if (g_Config.bOSDHotKey)
|
||||
OSDMenu(wParam);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch( iMsg )
|
||||
{
|
||||
case WM_PAINT:
|
||||
{
|
||||
HDC hdc;
|
||||
PAINTSTRUCT ps;
|
||||
hdc = BeginPaint(hWnd, &ps);
|
||||
EndPaint(hWnd, &ps);
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_ENTERSIZEMOVE:
|
||||
s_sizing = true;
|
||||
break;
|
||||
|
||||
case WM_EXITSIZEMOVE:
|
||||
s_sizing = false;
|
||||
break;
|
||||
|
||||
/* Post thes mouse events to the main window, it's nessesary because in difference to the
|
||||
keyboard inputs these events only appear here, not in the parent window or any other WndProc()*/
|
||||
case WM_LBUTTONDOWN:
|
||||
case WM_LBUTTONUP:
|
||||
case WM_LBUTTONDBLCLK:
|
||||
PostMessage(GetParentWnd(), iMsg, wParam, lParam);
|
||||
break;
|
||||
|
||||
case WM_CLOSE:
|
||||
// When the user closes the window, we post an event to the main window to call Stop()
|
||||
// Which then handles all the necessary steps to Shutdown the core + the plugins
|
||||
if (m_hParent == NULL)
|
||||
PostMessage(m_hParent, WM_USER, WM_USER_STOP, 0);
|
||||
break;
|
||||
|
||||
case WM_USER:
|
||||
if (wParam == WM_USER_KEYDOWN)
|
||||
OnKeyDown(lParam);
|
||||
else if (wParam == WIIMOTE_DISCONNECT)
|
||||
PostMessage(m_hParent, WM_USER, wParam, lParam);
|
||||
break;
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
switch (wParam)
|
||||
{
|
||||
case SC_SCREENSAVE:
|
||||
case SC_MONITORPOWER:
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, iMsg, wParam, lParam);
|
||||
}
|
||||
break;
|
||||
case WM_SETCURSOR:
|
||||
PostMessage(m_hParent, WM_USER, WM_USER_SETCURSOR, 0);
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, iMsg, wParam, lParam);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// OSD Menu
|
||||
// -------------
|
||||
// Let's begin with 3 since 1 and 2 are default Wii keys
|
||||
// -------------
|
||||
void OSDMenu(WPARAM wParam)
|
||||
{
|
||||
switch( LOWORD( wParam ))
|
||||
{
|
||||
case '3':
|
||||
OSDChoice = 1;
|
||||
// Toggle native resolution
|
||||
OSDInternalW = D3D::GetBackBufferWidth();
|
||||
OSDInternalH = D3D::GetBackBufferHeight();
|
||||
break;
|
||||
case '4':
|
||||
OSDChoice = 2;
|
||||
// Toggle aspect ratio
|
||||
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
|
||||
break;
|
||||
case '5':
|
||||
OSDChoice = 3;
|
||||
PanicAlert("Toggling EFB copy not implemented!\n");
|
||||
break;
|
||||
case '6':
|
||||
OSDChoice = 4;
|
||||
g_Config.bDisableFog = !g_Config.bDisableFog;
|
||||
break;
|
||||
case '7':
|
||||
OSDChoice = 5;
|
||||
g_Config.bDisableLighting = !g_Config.bDisableLighting;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
|
||||
{
|
||||
wndClass.cbSize = sizeof( wndClass );
|
||||
wndClass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
|
||||
wndClass.lpfnWndProc = WndProc;
|
||||
wndClass.cbClsExtra = 0;
|
||||
wndClass.cbWndExtra = 0;
|
||||
wndClass.hInstance = hInstance;
|
||||
wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
|
||||
wndClass.hCursor = NULL;
|
||||
wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
|
||||
wndClass.lpszMenuName = NULL;
|
||||
wndClass.lpszClassName = m_szClassName;
|
||||
wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
|
||||
|
||||
m_hInstance = hInstance;
|
||||
RegisterClassEx( &wndClass );
|
||||
|
||||
m_hParent = parent;
|
||||
|
||||
m_hWnd = CreateWindow(m_szClassName, title, WS_CHILD,
|
||||
0, 0, width, height, m_hParent, NULL, hInstance, NULL);
|
||||
|
||||
return m_hWnd;
|
||||
}
|
||||
|
||||
void Show()
|
||||
{
|
||||
ShowWindow(m_hWnd, SW_SHOW);
|
||||
BringWindowToTop(m_hWnd);
|
||||
UpdateWindow(m_hWnd);
|
||||
SetFocus(m_hParent);
|
||||
}
|
||||
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
|
||||
{
|
||||
// TODO:
|
||||
// 1. Remove redundant window manipulation,
|
||||
// 2. Make DX11 in fullscreen can be overlapped by other dialogs
|
||||
// 3. Request window sizes which actually make the client area map to a common resolution
|
||||
HWND Ret;
|
||||
int x=0, y=0, width=640, height=480;
|
||||
g_VideoInitialize.pRequestWindowSize(x, y, width, height);
|
||||
|
||||
Ret = OpenWindow(hParent, hInstance, width, height, title);
|
||||
|
||||
if (Ret)
|
||||
{
|
||||
Show();
|
||||
}
|
||||
return Ret;
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
if (m_hParent == NULL)
|
||||
DestroyWindow(m_hWnd);
|
||||
UnregisterClass(m_szClassName, m_hInstance);
|
||||
}
|
||||
|
||||
void SetSize(int width, int height)
|
||||
{
|
||||
RECT rc = {0, 0, width, height};
|
||||
DWORD style = GetWindowLong(m_hWnd, GWL_STYLE);
|
||||
AdjustWindowRect(&rc, style, false);
|
||||
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
#ifndef _EMUWINDOW_H
|
||||
#define _EMUWINDOW_H
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
namespace EmuWindow
|
||||
{
|
||||
|
||||
HWND GetWnd();
|
||||
HWND GetParentWnd();
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR* title);
|
||||
void Show();
|
||||
void Close();
|
||||
void SetSize(int displayWidth, int displayHeight);
|
||||
bool IsSizing();
|
||||
void OSDMenu(WPARAM wParam);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -659,22 +659,6 @@
|
|||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="win32"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\EmuWindow.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\EmuWindow.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\W32Util\XPTheme.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Render"
|
||||
>
|
||||
|
|
|
@ -1,263 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "VideoConfig.h"
|
||||
#include "main.h"
|
||||
#include "EmuWindow.h"
|
||||
#include "D3DBase.h"
|
||||
#include "Fifo.h"
|
||||
|
||||
|
||||
int OSDChoice = 0 , OSDTime = 0, OSDInternalW = 0, OSDInternalH = 0;
|
||||
|
||||
namespace EmuWindow
|
||||
{
|
||||
HWND m_hWnd = NULL;
|
||||
HWND m_hParent = NULL;
|
||||
HINSTANCE m_hInstance = NULL;
|
||||
WNDCLASSEX wndClass;
|
||||
const TCHAR m_szClassName[] = _T("DolphinEmuWnd");
|
||||
int g_winstyle;
|
||||
static volatile bool s_sizing;
|
||||
|
||||
bool IsSizing()
|
||||
{
|
||||
return s_sizing;
|
||||
}
|
||||
|
||||
HWND GetWnd()
|
||||
{
|
||||
return m_hWnd;
|
||||
}
|
||||
|
||||
HWND GetParentWnd()
|
||||
{
|
||||
return m_hParent;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// KeyDown events
|
||||
// -------------
|
||||
void OnKeyDown(WPARAM wParam)
|
||||
{
|
||||
switch (LOWORD( wParam ))
|
||||
{
|
||||
case '3': // OSD keys
|
||||
case '4':
|
||||
case '5':
|
||||
case '6':
|
||||
case '7':
|
||||
if (g_Config.bOSDHotKey)
|
||||
OSDMenu(wParam);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch( iMsg )
|
||||
{
|
||||
case WM_PAINT:
|
||||
{
|
||||
HDC hdc;
|
||||
PAINTSTRUCT ps;
|
||||
hdc = BeginPaint(hWnd, &ps);
|
||||
EndPaint(hWnd, &ps);
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_ENTERSIZEMOVE:
|
||||
s_sizing = true;
|
||||
break;
|
||||
|
||||
case WM_EXITSIZEMOVE:
|
||||
s_sizing = false;
|
||||
break;
|
||||
|
||||
/* Post the mouse events to the main window, it's nessesary because in difference to the
|
||||
keyboard inputs these events only appear here, not in the parent window or any other WndProc()*/
|
||||
case WM_LBUTTONDOWN:
|
||||
if(g_Config.b3DVision)
|
||||
{
|
||||
// This basically throws away the left button down input when b3DVision is activated so WX
|
||||
// can't get access to it, stopping focus pulling on mouse click.
|
||||
// (Input plugins use a different system so it doesn't cause any weirdness)
|
||||
break;
|
||||
}
|
||||
case WM_LBUTTONUP:
|
||||
case WM_LBUTTONDBLCLK:
|
||||
PostMessage(GetParentWnd(), iMsg, wParam, lParam);
|
||||
break;
|
||||
|
||||
case WM_CLOSE:
|
||||
// When the user closes the window, we post an event to the main window to call Stop()
|
||||
// Which then handles all the necessary steps to Shutdown the core + the plugins
|
||||
if (m_hParent == NULL)
|
||||
PostMessage(m_hParent, WM_USER, WM_USER_STOP, 0);
|
||||
break;
|
||||
|
||||
case WM_USER:
|
||||
if (wParam == WM_USER_KEYDOWN)
|
||||
OnKeyDown(lParam);
|
||||
else if (wParam == WIIMOTE_DISCONNECT)
|
||||
PostMessage(m_hParent, WM_USER, wParam, lParam);
|
||||
break;
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
switch (wParam)
|
||||
{
|
||||
case SC_SCREENSAVE:
|
||||
case SC_MONITORPOWER:
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, iMsg, wParam, lParam);
|
||||
}
|
||||
break;
|
||||
case WM_SETCURSOR:
|
||||
PostMessage(m_hParent, WM_USER, WM_USER_SETCURSOR, 0);
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, iMsg, wParam, lParam);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// OSD Menu
|
||||
// -------------
|
||||
// Let's begin with 3 since 1 and 2 are default Wii keys
|
||||
// -------------
|
||||
void OSDMenu(WPARAM wParam)
|
||||
{
|
||||
switch( LOWORD( wParam ))
|
||||
{
|
||||
case '3':
|
||||
OSDChoice = 1;
|
||||
// Toggle native resolution
|
||||
g_Config.iEFBScale = g_Config.iEFBScale + 1;
|
||||
if (g_Config.iEFBScale > 4) g_Config.iEFBScale = 0;
|
||||
break;
|
||||
case '4':
|
||||
OSDChoice = 2;
|
||||
// Toggle aspect ratio
|
||||
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
|
||||
break;
|
||||
case '5':
|
||||
OSDChoice = 3;
|
||||
// Toggle EFB copy
|
||||
if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture)
|
||||
{
|
||||
g_Config.bEFBCopyEnable ^= true;
|
||||
g_Config.bCopyEFBToTexture = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
|
||||
}
|
||||
break;
|
||||
case '6':
|
||||
OSDChoice = 4;
|
||||
g_Config.bDisableFog = !g_Config.bDisableFog;
|
||||
break;
|
||||
case '7':
|
||||
OSDChoice = 5;
|
||||
g_Config.bDisableLighting = !g_Config.bDisableLighting;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
|
||||
{
|
||||
wndClass.cbSize = sizeof( wndClass );
|
||||
wndClass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
|
||||
wndClass.lpfnWndProc = WndProc;
|
||||
wndClass.cbClsExtra = 0;
|
||||
wndClass.cbWndExtra = 0;
|
||||
wndClass.hInstance = hInstance;
|
||||
wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
|
||||
wndClass.hCursor = NULL;
|
||||
wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
|
||||
wndClass.lpszMenuName = NULL;
|
||||
wndClass.lpszClassName = m_szClassName;
|
||||
wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
|
||||
|
||||
m_hInstance = hInstance;
|
||||
RegisterClassEx( &wndClass );
|
||||
|
||||
m_hParent = parent;
|
||||
|
||||
m_hWnd = CreateWindow(m_szClassName, title, g_ActiveConfig.b3DVision ? WS_EX_TOPMOST | WS_POPUP : WS_CHILD,
|
||||
0, 0, width, height, m_hParent, NULL, hInstance, NULL);
|
||||
|
||||
return m_hWnd;
|
||||
}
|
||||
|
||||
void Show()
|
||||
{
|
||||
ShowWindow(m_hWnd, SW_SHOW);
|
||||
BringWindowToTop(m_hWnd);
|
||||
UpdateWindow(m_hWnd);
|
||||
SetFocus(m_hParent);
|
||||
}
|
||||
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
|
||||
{
|
||||
// TODO:
|
||||
// 1. Remove redundant window manipulation,
|
||||
// 2. Make DX9 in fullscreen can be overlapped by other dialogs
|
||||
// 3. Request window sizes which actually make the client area map to a common resolution
|
||||
HWND Ret;
|
||||
int x=0, y=0, width=640, height=480;
|
||||
g_VideoInitialize.pRequestWindowSize(x, y, width, height);
|
||||
|
||||
Ret = OpenWindow(hParent, hInstance, width, height, title);
|
||||
|
||||
if (Ret)
|
||||
{
|
||||
Show();
|
||||
}
|
||||
return Ret;
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
if (m_hParent == NULL)
|
||||
DestroyWindow(m_hWnd);
|
||||
UnregisterClass(m_szClassName, m_hInstance);
|
||||
}
|
||||
|
||||
void SetSize(int width, int height)
|
||||
{
|
||||
RECT rc = {0, 0, width, height};
|
||||
DWORD style = GetWindowLong(m_hWnd, GWL_STYLE);
|
||||
AdjustWindowRect(&rc, style, false);
|
||||
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
|
||||
}
|
||||
|
||||
}
|
|
@ -24,8 +24,6 @@ endif(wxWidgets_FOUND)
|
|||
|
||||
if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin") AND NOT wxWidgets_FOUND)
|
||||
set(SRCS ${SRCS} Src/cocoaGL.m)
|
||||
elseif(WIN32)
|
||||
set(SRCS ${SRCS} Src/OS/Win32.cpp)
|
||||
endif()
|
||||
|
||||
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
|
|
|
@ -654,66 +654,6 @@
|
|||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Win32"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\OS\Win32.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="DebugFast|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="DebugFast|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OS\Win32.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Decoder"
|
||||
>
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#include "GLUtil.h"
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include "OS/Win32.h"
|
||||
#include "EmuWindow.h"
|
||||
static HDC hDC = NULL; // Private GDI Device Context
|
||||
static HGLRC hRC = NULL; // Permanent Rendering Context
|
||||
extern HINSTANCE g_hInstance;
|
||||
|
|
|
@ -1,38 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _WIN32_H_
|
||||
#define _WIN32_H_
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
namespace EmuWindow
|
||||
{
|
||||
extern int g_winstyle;
|
||||
|
||||
HWND GetWnd();
|
||||
HWND GetParentWnd();
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title);
|
||||
void Show();
|
||||
void Close();
|
||||
void SetSize(int displayWidth, int displayHeight);
|
||||
void ToggleDisplayMode(int bFullscreen);
|
||||
}
|
||||
|
||||
#endif // _WIN32_H_
|
|
@ -61,7 +61,7 @@
|
|||
|
||||
#include "main.h" // Local
|
||||
#ifdef _WIN32
|
||||
#include "OS/Win32.h"
|
||||
#include "EmuWindow.h"
|
||||
#endif
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
#include "AVIDump.h"
|
||||
|
@ -101,7 +101,7 @@ static u32 s_blendMode;
|
|||
static Common::Thread *scrshotThread = 0;
|
||||
#endif
|
||||
|
||||
int OSDChoice = 0 , OSDTime = 0, OSDInternalW = 0, OSDInternalH = 0;
|
||||
extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
|
||||
|
||||
namespace
|
||||
{
|
||||
|
|
|
@ -25,8 +25,6 @@ libs = [ 'videocommon', 'videouicommon', 'GLEW', 'SOIL', 'common' ]
|
|||
|
||||
if sys.platform == 'darwin' and not env['HAVE_WX']:
|
||||
files += [ 'cocoaGL.m' ]
|
||||
elif sys.platform == 'win32':
|
||||
files += [ 'OS/Win32.cpp' ]
|
||||
elif not sys.platform == 'darwin' and env['HAVE_OPENCL']:
|
||||
libs += [ 'OpenCL' ]
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ Make AA apply instantly during gameplay if possible
|
|||
#include <cstdarg>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "OS/Win32.h"
|
||||
#include "EmuWindow.h"
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
|
@ -97,18 +97,53 @@ Make AA apply instantly during gameplay if possible
|
|||
// Logging
|
||||
int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
|
||||
|
||||
#ifdef _WIN32
|
||||
HINSTANCE g_hInstance;
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
class wxDLLApp : public wxApp
|
||||
{
|
||||
bool OnInit()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
||||
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
||||
#endif
|
||||
// ------------------
|
||||
|
||||
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
|
||||
DWORD dwReason, // reason called
|
||||
LPVOID lpvReserved) // reserved
|
||||
{
|
||||
switch (dwReason)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
wxSetInstance((HINSTANCE)hinstDLL);
|
||||
wxInitialize();
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
wxUninitialize();
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
g_hInstance = hinstDLL;
|
||||
return TRUE;
|
||||
}
|
||||
#endif // _WIN32
|
||||
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
static volatile u32 s_doStateRequested = FALSE;
|
||||
#endif
|
||||
|
||||
// This is used for the functions right below here which use wxwidgets
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#ifdef _WIN32
|
||||
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
||||
extern HINSTANCE g_hInstance;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
||||
{
|
||||
_PluginInfo->Version = 0x0100;
|
||||
|
|
Loading…
Reference in New Issue