Fixed the throttle (Tab) key so that it takes effect when the frame-limiter is used. Hold down Tab to run the emulator unthrottled (Windows only).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6598 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -127,9 +127,9 @@ void CMixer::PushSamples(short *samples, unsigned int num_samples)
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break;
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break;
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}
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}
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// Shortcut key for Throttle Skipping
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// Shortcut key for Throttle Skipping
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#ifdef _WIN32
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#ifdef _WIN32
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if (GetAsyncKeyState(VK_TAB)) break;;
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if (GetAsyncKeyState(VK_TAB)) break;;
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#endif
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#endif
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SLEEP(1);
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SLEEP(1);
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soundStream->Update();
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soundStream->Update();
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}
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}
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@ -599,10 +599,12 @@ void VideoThrottle()
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u32 TargetVPS = (SConfig::GetInstance().m_Framelimit > 1) ?
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u32 TargetVPS = (SConfig::GetInstance().m_Framelimit > 1) ?
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SConfig::GetInstance().m_Framelimit * 5 : VideoInterface::TargetRefreshRate;
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SConfig::GetInstance().m_Framelimit * 5 : VideoInterface::TargetRefreshRate;
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// When frame limit is NOT off
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#ifdef _WIN32
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// Disable the frame-limiter when the throttle (Tab) key is held down
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if (!GetAsyncKeyState(VK_TAB))
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#endif
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if (SConfig::GetInstance().m_Framelimit)
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if (SConfig::GetInstance().m_Framelimit)
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{
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{
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// Make the limiter a bit loose
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u32 frametime = ((SConfig::GetInstance().b_UseFPS)? Common::AtomicLoad(DrawnFrame) : DrawnVideo) * 1000 / TargetVPS;
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u32 frametime = ((SConfig::GetInstance().b_UseFPS)? Common::AtomicLoad(DrawnFrame) : DrawnVideo) * 1000 / TargetVPS;
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u32 timeDifference = (u32)Timer.GetTimeDifference();
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u32 timeDifference = (u32)Timer.GetTimeDifference();
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