Wiimote: simplify DoState() parameters

This commit is contained in:
Tillmann Karras 2015-10-01 08:48:32 +02:00
parent ba20f114eb
commit ae999cb43c
4 changed files with 3 additions and 5 deletions

View File

@ -70,7 +70,6 @@ public:
void SetMode(Mode mode_) { mode = mode_; }
Mode GetMode() const { return mode; }
u8** GetPPtr() { return ptr; }
template <typename K, class V>
void Do(std::map<K, V>& x)

View File

@ -153,11 +153,10 @@ unsigned int GetAttached()
// input/output: ptr: [Description Needed]
// input: mode [Description needed]
//
void DoState(u8 **ptr, PointerWrap::Mode mode)
void DoState(PointerWrap& p)
{
// TODO:
PointerWrap p(ptr, mode);
for (unsigned int i=0; i<MAX_BBMOTES; ++i)
((WiimoteEmu::Wiimote*)s_config.controllers[i])->DoState(p);
}

View File

@ -42,7 +42,7 @@ void Resume();
void Pause();
unsigned int GetAttached();
void DoState(u8 **ptr, PointerWrap::Mode mode);
void DoState(PointerWrap& p);
void EmuStateChange(EMUSTATE_CHANGE newState);
InputConfig* GetConfig();

View File

@ -164,7 +164,7 @@ static std::string DoState(PointerWrap& p)
p.DoMarker("video_backend");
if (SConfig::GetInstance().bWii)
Wiimote::DoState(p.GetPPtr(), p.GetMode());
Wiimote::DoState(p);
p.DoMarker("Wiimote");
PowerPC::DoState(p);