Added Modified Achievements Confirmation
Added a line to the close game confirmation dialog to tell the dev if there are unsaved modifications to the achievement assets.
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@ -24,6 +24,7 @@
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#include "Common/Version.h"
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#include "Common/WorkQueueThread.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Core.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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@ -1372,6 +1373,7 @@ void AchievementManager::LoadIntegrationCallback(int result, const char* error_m
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rc_client_raintegration_set_event_handler(instance.m_client, RAIntegrationEventHandler);
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rc_client_raintegration_set_write_memory_function(instance.m_client, MemoryPoker);
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rc_client_raintegration_set_get_game_name_function(instance.m_client, GameTitleEstimateHandler);
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Config::SetBaseOrCurrent(Config::MAIN_CONFIRM_ON_STOP, true);
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instance.m_dev_menu_callback();
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// TODO: hook up menu and dll event handlers
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break;
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@ -152,6 +152,7 @@ public:
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m_dev_menu_callback = callback;
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};
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void SetHardcoreCallback(std::function<void(void)> callback) { m_hardcore_callback = callback; };
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bool CheckForModifications() { return rc_client_raintegration_has_modifications(m_client); };
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#endif // RC_CLIENT_SUPPORTS_RAINTEGRATION
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void DoState(PointerWrap& p);
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@ -968,13 +968,27 @@ bool MainWindow::RequestStop()
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// This is to avoid any "race conditions" between the "Window Activate" message and the
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// message box returning, which could break cursor locking depending on the order
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m_render_widget->SetWaitingForMessageBox(true);
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auto confirm = ModalMessageBox::question(
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confirm_parent, tr("Confirm"),
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m_stop_requested ? tr("A shutdown is already in progress. Unsaved data "
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"may be lost if you stop the current emulation "
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"before it completes. Force stop?") :
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tr("Do you want to stop the current emulation?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::NoButton, Qt::ApplicationModal);
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QString message;
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if (m_stop_requested)
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{
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message = tr("A shutdown is already in progress. Unsaved data "
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"may be lost if you stop the current emulation "
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"before it completes. Force stop?");
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}
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#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
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else if (AchievementManager::GetInstance().CheckForModifications())
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{
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message = tr(
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"Do you want to stop the current emulation? Unsaved achievement modifications detected.");
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}
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#endif // RC_CLIENT_SUPPORTS_RAINTEGRATION
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else
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{
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message = tr("Do you want to stop the current emulation?");
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}
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auto confirm = ModalMessageBox::question(confirm_parent, tr("Confirm"), message,
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QMessageBox::Yes | QMessageBox::No,
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QMessageBox::NoButton, Qt::ApplicationModal);
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// If a user confirmed stopping the emulation, we do not capture the cursor again,
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// even if the render widget will stay alive for a while.
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