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@ -407,9 +407,90 @@ void CConfigMain::InitializeGUIValues()
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GCSystemLang->SetSelection(startup_params.SelectedLanguage);
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// Gamecube - Devices
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// Not here. They use some locals over in CreateGUIControls for initialization,
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// which is why they are still there.
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wxArrayString SlotDevices;
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SlotDevices.Add(_(DEV_NONE_STR));
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SlotDevices.Add(_(DEV_DUMMY_STR));
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SlotDevices.Add(_(EXIDEV_MEMCARD_STR));
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SlotDevices.Add(_(EXIDEV_GECKO_STR));
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#if HAVE_PORTAUDIO
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SlotDevices.Add(_(EXIDEV_MIC_STR));
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#endif
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wxArrayString SP1Devices;
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SP1Devices.Add(_(DEV_NONE_STR));
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SP1Devices.Add(_(DEV_DUMMY_STR));
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SP1Devices.Add(_(EXIDEV_BBA_STR));
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SP1Devices.Add(_(EXIDEV_AM_BB_STR));
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wxArrayString SIDevices;
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SIDevices.Add(_(DEV_NONE_STR));
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SIDevices.Add(_(SIDEV_STDCONT_STR));
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SIDevices.Add(_(SIDEV_GBA_STR));
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SIDevices.Add(_(SIDEV_AM_BB_STR));
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for (int i = 0; i < 3; ++i)
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{
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bool isMemcard = false;
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// Add strings to the wxChoice list, the third wxChoice is the SP1 slot
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if (i == 2)
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GCEXIDevice[i]->Append(SP1Devices);
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else
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GCEXIDevice[i]->Append(SlotDevices);
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switch (SConfig::GetInstance().m_EXIDevice[i])
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{
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case EXIDEVICE_NONE:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[0]);
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break;
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case EXIDEVICE_MEMORYCARD_A:
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case EXIDEVICE_MEMORYCARD_B:
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isMemcard = GCEXIDevice[i]->SetStringSelection(SlotDevices[2]);
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break;
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case EXIDEVICE_MIC:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[4]);
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break;
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case EXIDEVICE_ETH:
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GCEXIDevice[i]->SetStringSelection(SP1Devices[2]);
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break;
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case EXIDEVICE_AM_BASEBOARD:
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GCEXIDevice[i]->SetStringSelection(SP1Devices[3]);
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break;
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case EXIDEVICE_GECKO:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[3]);
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break;
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case EXIDEVICE_DUMMY:
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default:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[1]);
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break;
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}
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if (!isMemcard && i < 2)
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GCMemcardPath[i]->Disable();
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}
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for (int i = 0; i < 4; ++i)
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{
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// Add string to the wxChoice list
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GCSIDevice[i]->Append(SIDevices);
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switch (SConfig::GetInstance().m_SIDevice[i])
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{
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case SI_GC_CONTROLLER:
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GCSIDevice[i]->SetStringSelection(SIDevices[1]);
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break;
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case SI_GBA:
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GCSIDevice[i]->SetStringSelection(SIDevices[2]);
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break;
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case SI_AM_BASEBOARD:
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GCSIDevice[i]->SetStringSelection(SIDevices[3]);
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break;
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default:
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GCSIDevice[i]->SetStringSelection(SIDevices[0]);
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break;
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}
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// Remove the AM baseboard from the list, only the first list can select it
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if (i == 0)
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SIDevices.RemoveAt(SIDevices.GetCount() - 1);
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}
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// Wii - Wiimote
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WiiSensBarPos->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR"));
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@ -475,7 +556,6 @@ void CConfigMain::InitializeGUITooltips()
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// Audio tooltips
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EnableDTKMusic->SetToolTip(_("This is used to play music tracks, like BGM."));
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EnableThrottle->SetToolTip(_("This is used to control game speed by sound throttle.\nDisabling this could cause abnormal game speed, such as too fast.\nBut sometimes enabling this could cause constant noise.\n\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
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DSPEngine->SetToolTip(_("please someone fill this tooltip i have no idea what to say :D"));
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FrequencySelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
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BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
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@ -661,8 +741,7 @@ void CConfigMain::CreateGUIControls()
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wxDefaultPosition, wxDefaultSize, 0);
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BackendSelection = new wxChoice(AudioPage, ID_BACKEND, wxDefaultPosition,
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wxDefaultSize, wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
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FrequencySelection = new wxChoice(AudioPage, ID_FREQUENCY, wxDefaultPosition,
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wxDefaultSize, wxArrayRates, 0, wxDefaultValidator, wxEmptyString);
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FrequencySelection = new wxChoice(AudioPage, ID_FREQUENCY);
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FrequencySelection->Append(_("48,000 Hz"));
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FrequencySelection->Append(_("32,000 Hz"));
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@ -696,7 +775,6 @@ void CConfigMain::CreateGUIControls()
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AudioPage->SetSizerAndFit(sAudioPage);
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// TODO : Warning the following code hurts
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// Gamecube page
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// IPL settings
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sbGamecubeIPLSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, _("IPL Settings"));
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@ -710,97 +788,25 @@ void CConfigMain::CreateGUIControls()
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GCEXIDeviceText[0] = TEXT_BOX(GamecubePage, _("Slot A"));
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GCEXIDeviceText[1] = TEXT_BOX(GamecubePage, _("Slot B"));
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GCEXIDeviceText[2] = TEXT_BOX(GamecubePage, wxT("SP1 "));
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const wxString SlotDevices[] = {_(DEV_NONE_STR), _(DEV_DUMMY_STR), _(EXIDEV_MEMCARD_STR), _(EXIDEV_GECKO_STR)
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#if HAVE_PORTAUDIO
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, _(EXIDEV_MIC_STR)
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#endif
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};
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static const int numSlotDevices = sizeof(SlotDevices)/sizeof(wxString);
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const wxString SP1Devices[] = { _(DEV_NONE_STR), _(DEV_DUMMY_STR), _(EXIDEV_BBA_STR), _(EXIDEV_AM_BB_STR) };
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static const int numSP1Devices = sizeof(SP1Devices)/sizeof(wxString);
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GCEXIDevice[0] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTA, wxDefaultPosition,
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wxDefaultSize, numSlotDevices, SlotDevices, 0, wxDefaultValidator);
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GCEXIDevice[1] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTB, wxDefaultPosition,
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wxDefaultSize, numSlotDevices, SlotDevices, 0, wxDefaultValidator);
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GCEXIDevice[2] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SP1, wxDefaultPosition,
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wxDefaultSize, numSP1Devices, SP1Devices, 0, wxDefaultValidator);
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GCEXIDevice[0] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTA);
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GCEXIDevice[1] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTB);
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GCEXIDevice[2] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SP1);
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GCMemcardPath[0] = new wxButton(GamecubePage, ID_GC_EXIDEVICE_SLOTA_PATH, wxT("..."),
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wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
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GCMemcardPath[1] = new wxButton(GamecubePage, ID_GC_EXIDEVICE_SLOTB_PATH, wxT("..."),
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wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
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// Can't move this one without making the 4 const's etc. above class members/fields,
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// TODO : lies, wxArrayString + wxChoice->Create.
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for (int i = 0; i < 3; ++i)
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{
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bool isMemcard = false;
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switch (SConfig::GetInstance().m_EXIDevice[i])
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{
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case EXIDEVICE_NONE:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[0]);
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break;
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case EXIDEVICE_MEMORYCARD_A:
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case EXIDEVICE_MEMORYCARD_B:
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isMemcard = GCEXIDevice[i]->SetStringSelection(SlotDevices[2]);
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break;
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case EXIDEVICE_MIC:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[4]);
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break;
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case EXIDEVICE_ETH:
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GCEXIDevice[i]->SetStringSelection(SP1Devices[2]);
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break;
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case EXIDEVICE_AM_BASEBOARD:
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GCEXIDevice[i]->SetStringSelection(SP1Devices[3]);
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break;
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case EXIDEVICE_GECKO:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[3]);
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break;
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case EXIDEVICE_DUMMY:
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default:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[1]);
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break;
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}
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if (!isMemcard && i < 2)
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GCMemcardPath[i]->Disable();
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}
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//SI Devices
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wxStaticText* GCSIDeviceText[4];
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GCSIDeviceText[0] = TEXT_BOX(GamecubePage, _("Port 1"));
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GCSIDeviceText[1] = TEXT_BOX(GamecubePage, _("Port 2"));
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GCSIDeviceText[2] = TEXT_BOX(GamecubePage, _("Port 3"));
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GCSIDeviceText[3] = TEXT_BOX(GamecubePage, _("Port 4"));
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GCSIDevice[0] = new wxChoice(GamecubePage, ID_GC_SIDEVICE0);
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GCSIDevice[1] = new wxChoice(GamecubePage, ID_GC_SIDEVICE1);
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GCSIDevice[2] = new wxChoice(GamecubePage, ID_GC_SIDEVICE2);
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GCSIDevice[3] = new wxChoice(GamecubePage, ID_GC_SIDEVICE3);
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// SIDEV_AM_BB_STR must be last!
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const wxString SIDevices[] = {_(DEV_NONE_STR),_(SIDEV_STDCONT_STR),_(SIDEV_GBA_STR),_(SIDEV_AM_BB_STR)};
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static const int numSIDevices = sizeof(SIDevices)/sizeof(wxString);
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GCSIDevice[0] = new wxChoice(GamecubePage, ID_GC_SIDEVICE0, wxDefaultPosition,
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wxDefaultSize, numSIDevices, SIDevices, 0, wxDefaultValidator);
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GCSIDevice[1] = new wxChoice(GamecubePage, ID_GC_SIDEVICE1, wxDefaultPosition,
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wxDefaultSize, numSIDevices - 1, SIDevices, 0, wxDefaultValidator);
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GCSIDevice[2] = new wxChoice(GamecubePage, ID_GC_SIDEVICE2, wxDefaultPosition,
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wxDefaultSize, numSIDevices - 1, SIDevices, 0, wxDefaultValidator);
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GCSIDevice[3] = new wxChoice(GamecubePage, ID_GC_SIDEVICE3, wxDefaultPosition,
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wxDefaultSize, numSIDevices - 1, SIDevices, 0, wxDefaultValidator);
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// Can't move this one without making the 2 const's etc. above class members/fields.
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for (int i = 0; i < 4; ++i)
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{
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switch (SConfig::GetInstance().m_SIDevice[i])
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{
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case SI_GC_CONTROLLER:
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GCSIDevice[i]->SetStringSelection(SIDevices[1]);
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break;
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case SI_GBA:
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GCSIDevice[i]->SetStringSelection(SIDevices[2]);
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break;
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case SI_AM_BASEBOARD:
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GCSIDevice[i]->SetStringSelection(SIDevices[3]);
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break;
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default:
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GCSIDevice[i]->SetStringSelection(SIDevices[0]);
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break;
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}
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}
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// Populate the Gamecube page
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sGamecubeIPLSettings = new wxGridBagSizer();
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@ -1096,14 +1102,13 @@ void CConfigMain::AudioSettingsChanged(wxCommandEvent& event)
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ac_Config.m_EnableJIT = DSPEngine->GetSelection() == 1;
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ac_Config.Update();
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break;
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case ID_BACKEND:
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VolumeSlider->Enable(SupportsVolumeChanges(std::string(BackendSelection->GetStringSelection().mb_str())));
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break;
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case ID_VOLUME:
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ac_Config.m_Volume = VolumeSlider->GetValue();
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ac_Config.Update();
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VolumeText->SetLabel(wxString::Format(wxT("%d %%"), VolumeSlider->GetValue()));
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break;
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case ID_BACKEND:
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VolumeSlider->Enable(SupportsVolumeChanges(std::string(BackendSelection->GetStringSelection().mb_str())));
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default:
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ac_Config.m_EnableDTKMusic = EnableDTKMusic->GetValue();
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ac_Config.m_EnableThrottle = EnableThrottle->GetValue();
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@ -1532,4 +1537,4 @@ void CConfigMain::AddResolutions()
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}
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}
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#endif
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}
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}
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