Change Sensor Bar Position Default to Bottom

The default from running the Wii system menu is bottom so change Dolphin's default sensor position too
This commit is contained in:
Patrick Ferry 2023-11-25 15:27:30 +00:00
parent d89a0423d1
commit ae4134ebc5
2 changed files with 2 additions and 2 deletions

View File

@ -20,7 +20,7 @@ const Info<u32> SYSCONF_SOUND_MODE{{System::SYSCONF, "IPL", "SND"}, 0x01};
// SYSCONF.BT
const Info<u32> SYSCONF_SENSOR_BAR_POSITION{{System::SYSCONF, "BT", "BAR"}, 0x01};
const Info<u32> SYSCONF_SENSOR_BAR_POSITION{{System::SYSCONF, "BT", "BAR"}, 0x00};
const Info<u32> SYSCONF_SENSOR_BAR_SENSITIVITY{{System::SYSCONF, "BT", "SENS"}, 0x03};
const Info<u32> SYSCONF_SPEAKER_VOLUME{{System::SYSCONF, "BT", "SPKV"}, 0x58};
const Info<bool> SYSCONF_WIIMOTE_MOTOR{{System::SYSCONF, "BT", "MOT"}, true};

View File

@ -260,7 +260,7 @@ void SysConf::InsertDefaultEntries()
AddEntry({Entry::Type::BigArray, "BT.DINF", std::vector<u8>(0x460 + 1)});
AddEntry({Entry::Type::BigArray, "BT.CDIF", std::vector<u8>(0x204 + 1)});
AddEntry({Entry::Type::Long, "BT.SENS", {0, 0, 0, 3}});
AddEntry({Entry::Type::Byte, "BT.BAR", {1}});
AddEntry({Entry::Type::Byte, "BT.BAR", {0}});
AddEntry({Entry::Type::Byte, "BT.SPKV", {0x58}});
AddEntry({Entry::Type::Byte, "BT.MOT", {1}});