Change Sensor Bar Position Default to Bottom
The default from running the Wii system menu is bottom so change Dolphin's default sensor position too
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@ -20,7 +20,7 @@ const Info<u32> SYSCONF_SOUND_MODE{{System::SYSCONF, "IPL", "SND"}, 0x01};
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// SYSCONF.BT
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const Info<u32> SYSCONF_SENSOR_BAR_POSITION{{System::SYSCONF, "BT", "BAR"}, 0x01};
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const Info<u32> SYSCONF_SENSOR_BAR_POSITION{{System::SYSCONF, "BT", "BAR"}, 0x00};
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const Info<u32> SYSCONF_SENSOR_BAR_SENSITIVITY{{System::SYSCONF, "BT", "SENS"}, 0x03};
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const Info<u32> SYSCONF_SPEAKER_VOLUME{{System::SYSCONF, "BT", "SPKV"}, 0x58};
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const Info<bool> SYSCONF_WIIMOTE_MOTOR{{System::SYSCONF, "BT", "MOT"}, true};
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@ -260,7 +260,7 @@ void SysConf::InsertDefaultEntries()
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AddEntry({Entry::Type::BigArray, "BT.DINF", std::vector<u8>(0x460 + 1)});
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AddEntry({Entry::Type::BigArray, "BT.CDIF", std::vector<u8>(0x204 + 1)});
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AddEntry({Entry::Type::Long, "BT.SENS", {0, 0, 0, 3}});
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AddEntry({Entry::Type::Byte, "BT.BAR", {1}});
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AddEntry({Entry::Type::Byte, "BT.BAR", {0}});
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AddEntry({Entry::Type::Byte, "BT.SPKV", {0x58}});
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AddEntry({Entry::Type::Byte, "BT.MOT", {1}});
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