SW/Tev: Replace Tev::SetRegColor with Tev::SetKonstColors
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@ -140,9 +140,9 @@ static inline int iround(float x)
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return t;
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}
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void SetTevReg(int reg, int comp, s16 color)
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void SetTevKonstColors()
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{
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tev.SetRegColor(reg, comp, color);
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tev.SetKonstColors();
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}
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static void Draw(s32 x, s32 y, s32 xi, s32 yi)
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@ -17,7 +17,7 @@ void UpdateZSlope(const OutputVertexData* v0, const OutputVertexData* v1,
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void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
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const OutputVertexData* v2);
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void SetTevReg(int reg, int comp, s16 color);
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void SetTevKonstColors();
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struct RasterBlockPixel
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{
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@ -67,15 +67,7 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
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g_renderer->BBoxFlush();
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m_setup_unit.Init(primitive_type);
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// set all states with are stored within video sw
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for (int i = 0; i < 4; i++)
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{
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Rasterizer::SetTevReg(i, Tev::RED_C, PixelShaderManager::constants.kcolors[i][0]);
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Rasterizer::SetTevReg(i, Tev::GRN_C, PixelShaderManager::constants.kcolors[i][1]);
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Rasterizer::SetTevReg(i, Tev::BLU_C, PixelShaderManager::constants.kcolors[i][2]);
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Rasterizer::SetTevReg(i, Tev::ALP_C, PixelShaderManager::constants.kcolors[i][3]);
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}
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Rasterizer::SetTevKonstColors();
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for (u32 i = 0; i < m_index_generator.GetIndexLen(); i++)
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{
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@ -740,7 +740,13 @@ void Tev::Draw()
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EfbInterface::BlendTev(Position[0], Position[1], output);
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}
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void Tev::SetRegColor(int reg, int comp, s16 color)
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void Tev::SetKonstColors()
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{
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KonstantColors[reg][comp] = color;
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for (int i = 0; i < 4; i++)
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{
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KonstantColors[i].r = PixelShaderManager::constants.kcolors[i][0];
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KonstantColors[i].g = PixelShaderManager::constants.kcolors[i][1];
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KonstantColors[i].b = PixelShaderManager::constants.kcolors[i][2];
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KonstantColors[i].a = PixelShaderManager::constants.kcolors[i][3];
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}
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}
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@ -226,7 +226,6 @@ public:
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RED_C
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};
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void SetKonstColors();
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void Draw();
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void SetRegColor(int reg, int comp, s16 color);
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};
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