Fix a small but severe and stupid bug introduced by r6301...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6302 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -34,7 +34,7 @@ namespace D3D
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class UtilVertexBuffer
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class UtilVertexBuffer
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{
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{
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public:
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public:
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UtilVertexBuffer(int max_size) : buf(NULL), offset(0)
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UtilVertexBuffer(int size) : buf(NULL), offset(0), max_size(size)
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{
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{
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D3D11_BUFFER_DESC desc = CD3D11_BUFFER_DESC(max_size, D3D11_BIND_VERTEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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D3D11_BUFFER_DESC desc = CD3D11_BUFFER_DESC(max_size, D3D11_BIND_VERTEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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device->CreateBuffer(&desc, NULL, &buf);
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device->CreateBuffer(&desc, NULL, &buf);
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@ -479,7 +479,7 @@ int clearq_offset;
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void InitUtils()
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void InitUtils()
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{
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util_vbuf = new UtilVertexBuffer(0x400);
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util_vbuf = new UtilVertexBuffer(0x600);
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float border[4] = { 0.f, 0.f, 0.f, 0.f };
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float border[4] = { 0.f, 0.f, 0.f, 0.f };
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D3D11_SAMPLER_DESC samDesc = CD3D11_SAMPLER_DESC(D3D11_FILTER_MIN_MAG_MIP_POINT, D3D11_TEXTURE_ADDRESS_BORDER, D3D11_TEXTURE_ADDRESS_BORDER, D3D11_TEXTURE_ADDRESS_BORDER, 0.f, 1, D3D11_COMPARISON_ALWAYS, border, -D3D11_FLOAT32_MAX, D3D11_FLOAT32_MAX);
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D3D11_SAMPLER_DESC samDesc = CD3D11_SAMPLER_DESC(D3D11_FILTER_MIN_MAG_MIP_POINT, D3D11_TEXTURE_ADDRESS_BORDER, D3D11_TEXTURE_ADDRESS_BORDER, D3D11_TEXTURE_ADDRESS_BORDER, 0.f, 1, D3D11_COMPARISON_ALWAYS, border, -D3D11_FLOAT32_MAX, D3D11_FLOAT32_MAX);
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