Fix a small but severe and stupid bug introduced by r6301...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6302 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-10-22 20:58:42 +00:00
parent f9187ab508
commit ae07f24b98
1 changed files with 2 additions and 2 deletions

View File

@ -34,7 +34,7 @@ namespace D3D
class UtilVertexBuffer class UtilVertexBuffer
{ {
public: public:
UtilVertexBuffer(int max_size) : buf(NULL), offset(0) UtilVertexBuffer(int size) : buf(NULL), offset(0), max_size(size)
{ {
D3D11_BUFFER_DESC desc = CD3D11_BUFFER_DESC(max_size, D3D11_BIND_VERTEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); D3D11_BUFFER_DESC desc = CD3D11_BUFFER_DESC(max_size, D3D11_BIND_VERTEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
device->CreateBuffer(&desc, NULL, &buf); device->CreateBuffer(&desc, NULL, &buf);
@ -479,7 +479,7 @@ int clearq_offset;
void InitUtils() void InitUtils()
{ {
util_vbuf = new UtilVertexBuffer(0x400); util_vbuf = new UtilVertexBuffer(0x600);
float border[4] = { 0.f, 0.f, 0.f, 0.f }; float border[4] = { 0.f, 0.f, 0.f, 0.f };
D3D11_SAMPLER_DESC samDesc = CD3D11_SAMPLER_DESC(D3D11_FILTER_MIN_MAG_MIP_POINT, D3D11_TEXTURE_ADDRESS_BORDER, D3D11_TEXTURE_ADDRESS_BORDER, D3D11_TEXTURE_ADDRESS_BORDER, 0.f, 1, D3D11_COMPARISON_ALWAYS, border, -D3D11_FLOAT32_MAX, D3D11_FLOAT32_MAX); D3D11_SAMPLER_DESC samDesc = CD3D11_SAMPLER_DESC(D3D11_FILTER_MIN_MAG_MIP_POINT, D3D11_TEXTURE_ADDRESS_BORDER, D3D11_TEXTURE_ADDRESS_BORDER, D3D11_TEXTURE_ADDRESS_BORDER, 0.f, 1, D3D11_COMPARISON_ALWAYS, border, -D3D11_FLOAT32_MAX, D3D11_FLOAT32_MAX);