Simple 0x0000 zelda ucode voice case documentation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3628 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -2269,7 +2269,7 @@ void 06c5_CopyCommandBlock()
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06c9 00da 0352 lr $AX0.H, @0x0352
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06cb 8600 tstaxh $AX0.H
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06cc 0295 06ed jz 0x06ed
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check how much commands are inside the "queue"
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check how many commands are inside the "queue"
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*/
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if (*0x352 == 0)
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@ -2873,7 +2873,7 @@ void 07eb_AFCDecoder(_numberOfSample(AC0.M))
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//////////////////////////////////////////// DEFAULT DECODER
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void 087c_DefaultDecoder()
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{
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087c 8100 clr $ACC0
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087c 8100 clr $ACC0 // ACC0 = 0
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087d 1f5e mrr $AX0.H, $AC0.M
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087e 00d8 0402 lr $AX0.L, @0x0402 // AX0.L = PB.RatioInt
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0880 00dc 0430 lr $AC0.L, @0x0430 // AC0.L = PB.RatioFrac
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@ -2912,16 +2912,21 @@ void 087c_DefaultDecoder()
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08b1 02df ret
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void 08b2_Unk() {
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08b2 1401 lsl $ACC0, #1
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08b3 009b c000 lri $AX1.H, #0xc000
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08b5 0099 4000 lri $AX1.L, #0x4000
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08b2 1401 lsl $ACC0, #1 // t = PB.RatioFrac * 2
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// Set up sound buffers
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08b3 009b c000 lri $AX1.H, #0xc000 // a = 0xc000
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08b5 0099 4000 lri $AX1.L, #0x4000 // b = 0x4000
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08b7 1150 08bf bloopi #0x50, 0x08bf
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// for(int i = 0; i < 80; i++) {
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08b9 02c0 0001 andcf $AC0.M, #0x0001
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08bb 027c iflnz
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08bc 1b1b srri @$AR0, $AX1.H
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08bc 1b1b srri @$AR0, $AX1.H
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08bd 027d iflz
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08be 1b19 srri @$AR0, $AX1.L
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08be 1b19 srri @$AR0, $AX1.L
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08bf 4800 addax $ACC0, $AX0.L
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// }
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08c0 147f lsr $ACC0, #-1
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08c1 02df ret
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}
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