Just a small thing that I forgot to change earlier.
The new default wiiuse wiimote read timeout of 30ms has been overridden previously by the default 10ms from the wiimoteplugin. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5965 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -311,7 +311,7 @@ void Config::Load()
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iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
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iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
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iniFile.Get("Real", "Unpair", &bUnpairRealWiimote, false);
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iniFile.Get("Real", "Unpair", &bUnpairRealWiimote, false);
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iniFile.Get("Real", "Autopair", &bPairRealWiimote, false);
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iniFile.Get("Real", "Autopair", &bPairRealWiimote, false);
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iniFile.Get("Real", "Timeout", &bWiiReadTimeout, 10);
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iniFile.Get("Real", "Timeout", &bWiiReadTimeout, 30);
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iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
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iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
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iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
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iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
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iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);
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iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);
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@ -195,7 +195,7 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
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m_TextWiimoteTimeout[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Timeout: 000 ms"));
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m_TextWiimoteTimeout[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Timeout: 000 ms"));
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m_WiimoteTimeout[i] = new wxSlider(m_Controller[i], IDS_TIMEOUT, 0, 10, 200, wxDefaultPosition, wxSize(75, -1));
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m_WiimoteTimeout[i] = new wxSlider(m_Controller[i], IDS_TIMEOUT, 0, 10, 200, wxDefaultPosition, wxSize(75, -1));
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m_WiimoteTimeout[i]->SetToolTip(wxT("General Real Wiimote Read Timeout, Default: 10 (ms). Higher values might eliminate frequent disconnects."));
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m_WiimoteTimeout[i]->SetToolTip(wxT("General Real Wiimote Read Timeout, Default: 30 (ms). Higher values eliminate frequent disconnects and packet loss."));
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#ifdef _WIN32
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#ifdef _WIN32
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//Real Wiimote / automatic settings
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//Real Wiimote / automatic settings
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