diff --git a/Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp b/Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp index a90fae177f..7f2eec588c 100644 --- a/Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp +++ b/Source/Plugins/Plugin_PadSimple/Src/PadSimple.cpp @@ -114,13 +114,12 @@ bool IsFocus() HWND TopLevel = GetParent(Parent); // Support both rendering to main window and not if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == g_PADInitialize.hWnd) -#else - // Todo: Fix the render to main window option in non-Windows to? - if (GetForegroundWindow() == g_PADInitialize.hWnd) -#endif return true; else return false; +#else + return false; +#endif } diff --git a/Source/Plugins/Plugin_Wiimote/Src/main.cpp b/Source/Plugins/Plugin_Wiimote/Src/main.cpp index 92d7354634..42c71ab23e 100644 --- a/Source/Plugins/Plugin_Wiimote/Src/main.cpp +++ b/Source/Plugins/Plugin_Wiimote/Src/main.cpp @@ -339,6 +339,7 @@ extern "C" unsigned int Wiimote_GetAttachedControllers() // Check if Dolphin is in focus bool IsFocus() { +#ifdef _WIN32 HWND Parent = GetParent(g_WiimoteInitialize.hWnd); HWND TopLevel = GetParent(Parent); // Support both rendering to main window and not @@ -346,6 +347,9 @@ bool IsFocus() return true; else return false; +#else + return false; +#endif } void ReadDebugging(bool Emu, const void* _pData)