Merge pull request #4496 from Mystro256/master
Fix GCC build issue with Fedora (linux)
This commit is contained in:
commit
ad84b904e4
|
@ -14,12 +14,12 @@
|
|||
|
||||
namespace OGL
|
||||
{
|
||||
static const int CHAR_WIDTH = 8;
|
||||
static const int CHAR_HEIGHT = 13;
|
||||
static const int CHAR_OFFSET = 32;
|
||||
static const int CHAR_COUNT = 95;
|
||||
static const int CHARACTER_WIDTH = 8;
|
||||
static const int CHARACTER_HEIGHT = 13;
|
||||
static const int CHARACTER_OFFSET = 32;
|
||||
static const int CHARACTER_COUNT = 95;
|
||||
|
||||
static const u8 rasters[CHAR_COUNT][CHAR_HEIGHT] = {
|
||||
static const u8 rasters[CHARACTER_COUNT][CHARACTER_HEIGHT] = {
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
|
||||
|
@ -142,28 +142,29 @@ RasterFont::RasterFont()
|
|||
glGenTextures(1, &texture);
|
||||
glActiveTexture(GL_TEXTURE8);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
std::vector<u32> texture_data(CHAR_WIDTH * CHAR_COUNT * CHAR_HEIGHT);
|
||||
for (int y = 0; y < CHAR_HEIGHT; y++)
|
||||
std::vector<u32> texture_data(CHARACTER_WIDTH * CHARACTER_COUNT * CHARACTER_HEIGHT);
|
||||
for (int y = 0; y < CHARACTER_HEIGHT; y++)
|
||||
{
|
||||
for (int c = 0; c < CHAR_COUNT; c++)
|
||||
for (int c = 0; c < CHARACTER_COUNT; c++)
|
||||
{
|
||||
for (int x = 0; x < CHAR_WIDTH; x++)
|
||||
for (int x = 0; x < CHARACTER_WIDTH; x++)
|
||||
{
|
||||
bool pixel = (0 != (rasters[c][y] & (1 << (CHAR_WIDTH - x - 1))));
|
||||
texture_data[CHAR_WIDTH * CHAR_COUNT * y + CHAR_WIDTH * c + x] = pixel ? -1 : 0;
|
||||
bool pixel = (0 != (rasters[c][y] & (1 << (CHARACTER_WIDTH - x - 1))));
|
||||
texture_data[CHARACTER_WIDTH * CHARACTER_COUNT * y + CHARACTER_WIDTH * c + x] =
|
||||
pixel ? -1 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, CHAR_WIDTH * CHAR_COUNT, CHAR_HEIGHT, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, texture_data.data());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, CHARACTER_WIDTH * CHARACTER_COUNT, CHARACTER_HEIGHT, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, texture_data.data());
|
||||
|
||||
// generate shader
|
||||
ProgramShaderCache::CompileShader(s_shader, s_vertexShaderSrc, s_fragmentShaderSrc);
|
||||
s_shader.Bind();
|
||||
|
||||
// bound uniforms
|
||||
glUniform2f(glGetUniformLocation(s_shader.glprogid, "charSize"), 1.0f / GLfloat(CHAR_COUNT),
|
||||
glUniform2f(glGetUniformLocation(s_shader.glprogid, "charSize"), 1.0f / GLfloat(CHARACTER_COUNT),
|
||||
1.0f);
|
||||
uniform_color_id = glGetUniformLocation(s_shader.glprogid, "color");
|
||||
glUniform4f(uniform_color_id, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
@ -196,8 +197,8 @@ void RasterFont::printMultilineText(const std::string& text, double start_x, dou
|
|||
std::vector<GLfloat> vertices(text.length() * 6 * 4);
|
||||
|
||||
int usage = 0;
|
||||
GLfloat delta_x = GLfloat(2 * CHAR_WIDTH) / GLfloat(bbWidth);
|
||||
GLfloat delta_y = GLfloat(2 * CHAR_HEIGHT) / GLfloat(bbHeight);
|
||||
GLfloat delta_x = GLfloat(2 * CHARACTER_WIDTH) / GLfloat(bbWidth);
|
||||
GLfloat delta_y = GLfloat(2 * CHARACTER_HEIGHT) / GLfloat(bbHeight);
|
||||
GLfloat border_x = 2.0f / GLfloat(bbWidth);
|
||||
GLfloat border_y = 4.0f / GLfloat(bbHeight);
|
||||
|
||||
|
@ -220,37 +221,37 @@ void RasterFont::printMultilineText(const std::string& text, double start_x, dou
|
|||
continue;
|
||||
}
|
||||
|
||||
if (c < CHAR_OFFSET || c >= CHAR_COUNT + CHAR_OFFSET)
|
||||
if (c < CHARACTER_OFFSET || c >= CHARACTER_COUNT + CHARACTER_OFFSET)
|
||||
continue;
|
||||
|
||||
vertices[usage++] = x;
|
||||
vertices[usage++] = y;
|
||||
vertices[usage++] = GLfloat(c - CHAR_OFFSET);
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
|
||||
vertices[usage++] = 0.0f;
|
||||
|
||||
vertices[usage++] = x + delta_x;
|
||||
vertices[usage++] = y;
|
||||
vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
|
||||
vertices[usage++] = 0.0f;
|
||||
|
||||
vertices[usage++] = x + delta_x;
|
||||
vertices[usage++] = y + delta_y;
|
||||
vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
|
||||
vertices[usage++] = 1.0f;
|
||||
|
||||
vertices[usage++] = x;
|
||||
vertices[usage++] = y;
|
||||
vertices[usage++] = GLfloat(c - CHAR_OFFSET);
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
|
||||
vertices[usage++] = 0.0f;
|
||||
|
||||
vertices[usage++] = x + delta_x;
|
||||
vertices[usage++] = y + delta_y;
|
||||
vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET + 1);
|
||||
vertices[usage++] = 1.0f;
|
||||
|
||||
vertices[usage++] = x;
|
||||
vertices[usage++] = y + delta_y;
|
||||
vertices[usage++] = GLfloat(c - CHAR_OFFSET);
|
||||
vertices[usage++] = GLfloat(c - CHARACTER_OFFSET);
|
||||
vertices[usage++] = 1.0f;
|
||||
|
||||
x += delta_x + border_x;
|
||||
|
|
Loading…
Reference in New Issue