Merge pull request #5232 from MerryMage/osx-screensaver

Disable screensaver on OS X
This commit is contained in:
Anthony 2017-05-02 19:00:21 -07:00 committed by GitHub
commit ad829ec7a9
3 changed files with 71 additions and 22 deletions

View File

@ -688,6 +688,64 @@ WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
} }
#endif #endif
void CFrame::InhibitScreensaver()
{
// Inhibit the screensaver. Depending on the operating system this may also
// disable low-power states and/or screen dimming.
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().bDisableScreenSaver)
{
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), true);
}
#endif
#ifdef _WIN32
// Prevents Windows from sleeping, turning off the display, or idling
EXECUTION_STATE should_screen_save =
SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
SetThreadExecutionState(ES_CONTINUOUS | should_screen_save | ES_SYSTEM_REQUIRED);
#endif
#ifdef __APPLE__
if (SConfig::GetInstance().bDisableScreenSaver)
{
CFStringRef reason_for_activity = CFSTR("Emulation Running");
if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
kIOPMAssertionLevelOn, reason_for_activity,
&m_power_assertion) != kIOReturnSuccess)
{
m_power_assertion = kIOPMNullAssertionID;
}
}
#endif
}
void CFrame::UninhibitScreensaver()
{
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().bDisableScreenSaver)
{
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), false);
}
#endif
#ifdef _WIN32
// Allow windows to resume normal idling behavior
SetThreadExecutionState(ES_CONTINUOUS);
#endif
#ifdef __APPLE__
if (m_power_assertion != kIOPMNullAssertionID)
{
IOPMAssertionRelease(m_power_assertion);
m_power_assertion = kIOPMNullAssertionID;
}
#endif
}
void CFrame::UpdateTitle(const std::string& str) void CFrame::UpdateTitle(const std::string& str)
{ {
if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().m_InterfaceStatusbar) if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().m_InterfaceStatusbar)

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@ -23,6 +23,10 @@
#include "UICommon/X11Utils.h" #include "UICommon/X11Utils.h"
#endif #endif
#ifdef __APPLE__
#include <IOKit/pwr_mgt/IOPMLib.h>
#endif
// Class declarations // Class declarations
class CGameListCtrl; class CGameListCtrl;
class CCodeWindow; class CCodeWindow;
@ -226,6 +230,13 @@ private:
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif #endif
// Screensaver
#ifdef __APPLE__
IOPMAssertionID m_power_assertion = kIOPMNullAssertionID;
#endif
void InhibitScreensaver();
void UninhibitScreensaver();
void DoOpen(bool Boot); void DoOpen(bool Boot);
void DoPause(); void DoPause();
void DoToggleToolbar(bool); void DoToggleToolbar(bool);

View File

@ -721,18 +721,7 @@ void CFrame::StartGame(const std::string& filename)
} }
else else
{ {
#if defined(HAVE_X11) && HAVE_X11 InhibitScreensaver();
if (SConfig::GetInstance().bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), true);
#endif
#ifdef _WIN32
// Prevents Windows from sleeping, turning off the display, or idling
EXECUTION_STATE shouldScreenSave =
SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
#endif
// We need this specifically to support setting the focus properly when using // We need this specifically to support setting the focus properly when using
// the 'render to main window' feature on Windows // the 'render to main window' feature on Windows
@ -904,16 +893,7 @@ void CFrame::OnStopped()
m_confirm_stop = false; m_confirm_stop = false;
m_tried_graceful_shutdown = false; m_tried_graceful_shutdown = false;
#if defined(HAVE_X11) && HAVE_X11 UninhibitScreensaver();
if (SConfig::GetInstance().bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), false);
#endif
#ifdef _WIN32
// Allow windows to resume normal idling behavior
SetThreadExecutionState(ES_CONTINUOUS);
#endif
m_render_frame->SetTitle(StrToWxStr(scm_rev_str)); m_render_frame->SetTitle(StrToWxStr(scm_rev_str));