Merge pull request #4218 from aldelaro5/debugger-stepping-fixes

Fix a bunch of debugger stepping issues.
This commit is contained in:
Anthony 2016-09-29 22:41:27 -05:00 committed by GitHub
commit ad1d45d4e2
1 changed files with 26 additions and 24 deletions

View File

@ -149,8 +149,6 @@ void CCodeWindow::OnHostMessage(wxCommandEvent& event)
case IDM_UPDATE_DISASM_DIALOG:
Update();
if (codeview)
codeview->Center(PC);
if (CPU::IsStepping())
Parent->UpdateGUI();
if (m_RegisterWindow)
@ -160,7 +158,6 @@ void CCodeWindow::OnHostMessage(wxCommandEvent& event)
break;
case IDM_UPDATE_BREAKPOINTS:
Update();
if (m_BreakpointWindow)
m_BreakpointWindow->NotifyUpdate();
break;
@ -296,13 +293,13 @@ void CCodeWindow::SingleStep()
{
if (CPU::IsStepping())
{
PowerPC::CoreMode old_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
PowerPC::breakpoints.ClearAllTemporary();
JitInterface::InvalidateICache(PC, 4, true);
CPU::StepOpcode(&sync_event);
wxThread::Sleep(20);
// need a short wait here
JumpToAddress(PC);
Update();
sync_event.WaitFor(std::chrono::milliseconds(20));
PowerPC::SetMode(old_mode);
// Will get a IDM_UPDATE_DISASM_DIALOG. Don't update the GUI here.
}
}
@ -316,20 +313,23 @@ void CCodeWindow::StepOver()
PowerPC::breakpoints.ClearAllTemporary();
PowerPC::breakpoints.Add(PC + 4, true);
CPU::EnableStepping(false);
JumpToAddress(PC);
Update();
}
else
{
SingleStep();
}
UpdateButtonStates();
// Update all toolbars in the aui manager
Parent->UpdateGUI();
}
}
// Returns true on a blr or on a bclr that evaluates to true.
static bool WillInstructionReturn(UGeckoInstruction inst)
{
bool counter = (inst.BO_2 >> 2 & 1) != 0 || (CTR != 0) != ((inst.BO_2 >> 1 & 1) != 0);
bool condition = inst.BO_2 >> 4 != 0 || GetCRBit(inst.BI_2) == (inst.BO_2 >> 3 & 1);
bool isBclr = inst.OPCD_7 == 0b010011 && (inst.hex >> 1 & 0b10000) != 0;
return isBclr && counter && condition && !inst.LK_3;
}
void CCodeWindow::StepOut()
{
if (CPU::IsStepping())
@ -337,13 +337,16 @@ void CCodeWindow::StepOut()
CPU::PauseAndLock(true, false);
PowerPC::breakpoints.ClearAllTemporary();
// Keep stepping until the next blr or timeout after one second
// Keep stepping until the next return instruction or timeout after one second
u64 timeout = SystemTimers::GetTicksPerSecond();
u64 steps = 0;
PowerPC::CoreMode oldMode = PowerPC::GetMode();
PowerPC::CoreMode old_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
while (inst.hex != 0x4e800020 && steps < timeout) // check for blr
// Loop until either the current instruction is a return instruction with no Link flag
// or a breakpoint is detected so it can step at the breakpoint.
while (!(WillInstructionReturn(inst)) && steps < timeout &&
!PowerPC::breakpoints.IsAddressBreakPoint(PC))
{
if (inst.LK)
{
@ -362,15 +365,14 @@ void CCodeWindow::StepOut()
}
inst = PowerPC::HostRead_Instruction(PC);
}
// If the loop stopped because of a breakpoint, we do not want to step to
// an instruction after it.
if (!PowerPC::breakpoints.IsAddressBreakPoint(PC))
PowerPC::SingleStep();
PowerPC::SetMode(oldMode);
PowerPC::SetMode(old_mode);
CPU::PauseAndLock(false, false);
JumpToAddress(PC);
Update();
Host_UpdateDisasmDialog();
UpdateButtonStates();
// Update all toolbars in the aui manager
Parent->UpdateGUI();
@ -698,7 +700,7 @@ void CCodeWindow::Update()
if (!codeview)
return;
codeview->Refresh();
codeview->Center(PC);
UpdateCallstack();
UpdateButtonStates();