diff --git a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp index c83c976fb2..d42b2a7222 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp @@ -192,15 +192,8 @@ void GLVertexFormat::SetupVertexPointers() { if (vtx_decl.num_normals >= 1) { glNormalPointer(VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[0])); if (vtx_decl.num_normals == 3) { - GLint varLocation1 = SHADER_NORM1_ATTRIB, varLocation2 = SHADER_NORM2_ATTRIB; - if(g_ActiveConfig.bUseGLSL){ - varLocation1 = OGL::ProgramShaderCache::GetAttr(0); - varLocation2 = OGL::ProgramShaderCache::GetAttr(1); - } - if(varLocation1 > 0) - glVertexAttribPointer(varLocation1, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[1])); - if(varLocation2 > 0) - glVertexAttribPointer(varLocation2, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[2])); + glVertexAttribPointer(SHADER_NORM1_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[1])); + glVertexAttribPointer(SHADER_NORM2_ATTRIB, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[2])); } } @@ -224,11 +217,7 @@ void GLVertexFormat::SetupVertexPointers() { } if (vtx_decl.posmtx_offset != -1) { - GLint varLocation = SHADER_POSMTX_ATTRIB; - if(g_ActiveConfig.bUseGLSL) - varLocation = OGL::ProgramShaderCache::GetAttr(2); - if(varLocation > 0) - glVertexAttribPointer(varLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.posmtx_offset)); + glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.posmtx_offset)); } #endif } diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp index 10c15aae36..2f6aa691de 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.cpp @@ -121,18 +121,10 @@ namespace OGL // Need to get some attribute locations if(uid.uid.vsid != 0) // We have no vertex Shader { - entry.program.attrLoc[0] = glGetAttribLocation(entry.program.glprogid, "rawnorm1"); - entry.program.attrLoc[1] = glGetAttribLocation(entry.program.glprogid, "rawnorm2"); - entry.program.attrLoc[2] = glGetAttribLocation(entry.program.glprogid, "fposmtx"); - if(entry.program.attrLoc[0] > 0) - glEnableVertexAttribArray(entry.program.attrLoc[0]); - if(entry.program.attrLoc[1] > 0) - glEnableVertexAttribArray(entry.program.attrLoc[1]); - if(entry.program.attrLoc[2] > 0) - glEnableVertexAttribArray(entry.program.attrLoc[2]); + glBindAttribLocation(entry.program.glprogid, SHADER_NORM1_ATTRIB, "rawnorm1"); + glBindAttribLocation(entry.program.glprogid, SHADER_NORM2_ATTRIB, "rawnorm2"); + glBindAttribLocation(entry.program.glprogid, SHADER_POSMTX_ATTRIB, "fposmtx"); } - else - entry.program.attrLoc[0] = entry.program.attrLoc[1] = entry.program.attrLoc[2] = 0; pshaders[ShaderPair] = entry; @@ -154,10 +146,6 @@ namespace OGL GLuint ProgramShaderCache::GetCurrentProgram(void) { return CurrentProgram; } - GLint ProgramShaderCache::GetAttr(int num) - { - return pshaders[CurrentShaderProgram].program.attrLoc[num]; - } PROGRAMSHADER ProgramShaderCache::GetShaderProgram(void) { return pshaders[CurrentShaderProgram].program; diff --git a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h index 26d5735ce6..4830f28849 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h +++ b/Source/Plugins/Plugin_VideoOGL/Src/ProgramShaderCache.h @@ -72,7 +72,6 @@ struct PROGRAMSHADER PROGRAMSHADER() : glprogid(0), vsid(0), psid(0){} GLuint glprogid; // opengl program id GLuint vsid, psid; - GLint attrLoc[3]; GLint UniformLocations[NUM_UNIFORMS]; }; @@ -100,7 +99,6 @@ class ProgramShaderCache public: static PROGRAMSHADER GetShaderProgram(void); - static GLint GetAttr(int num); static void SetBothShaders(GLuint PS, GLuint VS); static GLuint GetCurrentProgram(void);