ogl: don't call SetViewportChanged from backend as it's not needed any more
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3151d8709c
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acc0b3b21c
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@ -10,7 +10,6 @@
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#include "ConfigManager.h"
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#include "Render.h"
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#include "VertexShaderManager.h"
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#include "GLUtil.h"
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@ -1661,7 +1661,7 @@ void Renderer::RestoreAPIState()
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SetDepthMode();
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SetBlendMode(true);
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SetLogicOpMode();
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VertexShaderManager::SetViewportChanged();
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UpdateViewport();
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#ifndef USE_GLES3
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glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);
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@ -37,7 +37,6 @@
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#include "TextureCache.h"
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#include "TextureConverter.h"
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#include "TextureDecoder.h"
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#include "VertexShaderManager.h"
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#include "VideoConfig.h"
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namespace OGL
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@ -391,7 +390,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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}
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FramebufferManager::SetFramebuffer(0);
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VertexShaderManager::SetViewportChanged();
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GL_REPORT_ERRORD();
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@ -9,7 +9,6 @@
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#include "TextureConversionShader.h"
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#include "TextureCache.h"
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#include "ProgramShaderCache.h"
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#include "VertexShaderManager.h"
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#include "FramebufferManager.h"
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#include "Globals.h"
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#include "VideoConfig.h"
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@ -350,7 +349,6 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* des
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EncodeToRamUsingShader(srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
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FramebufferManager::SetFramebuffer(0);
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VertexShaderManager::SetViewportChanged();
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TextureCache::DisableStage(0);
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g_renderer->RestoreAPIState();
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GL_REPORT_ERRORD();
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@ -426,8 +424,6 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
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GL_REPORT_ERRORD();
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VertexShaderManager::SetViewportChanged();
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FramebufferManager::SetFramebuffer(0);
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g_renderer->RestoreAPIState();
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