some cleaning in dlist cache, runvertices and runcompiledvertices
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7246 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -41,7 +41,7 @@
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#include "VideoConfig.h"
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#define DL_CODE_CACHE_SIZE (1024*1024*16)
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#define DL_CODE_CLEAR_THRESHOLD (128 * 1024)
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#define DL_CODE_CLEAR_THRESHOLD (16 * 1024)
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extern int frameCount;
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static u32 CheckContextId;
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using namespace Gen;
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@ -64,17 +64,13 @@ struct ReferencedDataRegion
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start_address(NULL),
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NextRegion(NULL),
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size(0),
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MustClean(0),
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ReferencedArray(0xFFFFFFFF),
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ReferencedArrayStride(0)
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MustClean(0)
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{}
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u64 hash;
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u8* start_address;
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ReferencedDataRegion* NextRegion;
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u32 size;
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u32 MustClean;
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u32 ReferencedArray;
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u32 ReferencedArrayStride;
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int IntersectsMemoryRange(u8* range_address, u32 range_size)
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@ -104,8 +100,10 @@ struct CachedDisplayList
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frame_count = frameCount;
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}
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u64 dl_hash;
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// ... Something containing cached vertex buffers here ...
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ReferencedDataRegion* Regions;
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ReferencedDataRegion* LastRegion;
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// Compile the commands themselves down to native code.
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const u8* compiled_code;
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u32 uncachable; // if set, this DL will always be interpreted. This gets set if hash ever changes.
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// Analitic data
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@ -114,22 +112,11 @@ struct CachedDisplayList
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u32 num_bp_reg;
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u32 num_index_xf;
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u32 num_draw_call;
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u32 pass;
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u32 check;
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int frame_count;
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// ... Something containing cached vertex buffers here ...
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u32 BufferCount;
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// Compile the commands themselves down to native code.
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void InsertRegion(ReferencedDataRegion* NewRegion)
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{
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if(LastRegion)
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@ -144,7 +131,7 @@ struct CachedDisplayList
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BufferCount++;
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}
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void InsertOverlapingRegion(u8* RegionStartAddress, u32 Size,u32 referencedArray,u32 referencedArrayStride)
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void InsertOverlapingRegion(u8* RegionStartAddress, u32 Size)
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{
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ReferencedDataRegion* NewRegion = FindOverlapingRegion(RegionStartAddress, Size);
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if(NewRegion)
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@ -170,9 +157,6 @@ struct CachedDisplayList
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NewRegion->size = Size;
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NewRegion->start_address = RegionStartAddress;
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NewRegion->hash = GetHash64(RegionStartAddress, Size, DL_HASH_STEPS);
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NewRegion->ReferencedArray = referencedArray;
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NewRegion->ReferencedArrayStride = referencedArrayStride;
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InsertRegion(NewRegion);
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}
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}
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@ -184,13 +168,6 @@ struct CachedDisplayList
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{
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if(Current->hash)
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{
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//this test is here to grant that the referenced arrays by the dlist dont change
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// in the current implementation is not necesary as the id of the dlist is calculated based on the arrays it refers
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// but i let this test for extra safety
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if(Current->ReferencedArray != 0xFFFFFFFF && (cached_arraybases[Current->ReferencedArray] != Current->start_address || arraystrides[Current->ReferencedArray] != Current->ReferencedArrayStride))
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{
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return false;
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}
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if(Current->hash != GetHash64(Current->start_address, Current->size, DL_HASH_STEPS))
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return false;
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}
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@ -600,7 +577,7 @@ void CompileAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
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{
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u8* saddr = cached_arraybases[i];
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int arraySize = arraystrides[i] * ((tc[i] == 2)? numVertices : ((numVertices < 1024)? 2 * numVertices : numVertices));
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dl->InsertOverlapingRegion(saddr, arraySize,i,arraystrides[i]);
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dl->InsertOverlapingRegion(saddr, arraySize);
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}
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}
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}
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@ -514,18 +514,20 @@ void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
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void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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{
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if(count == 0)
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return;
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m_numLoadedVertices += count;
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INCSTAT(stats.thisFrame.numDrawCalls);
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// Flush if our vertex format is different from the currently set.
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if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt)
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if (g_nativeVertexFmt != m_NativeFmt)
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{
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// We really must flush here. It's possible that the native representations
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// of the two vtx formats are the same, but we have no way to easily check that
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// now.
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VertexManager::Flush();
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// Also move the Set() here?
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}
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g_nativeVertexFmt = m_NativeFmt;
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m_NativeFmt->EnableComponents(m_NativeFmt->m_components);
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}
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if (bpmem.genMode.cullmode == 3 && primitive < 5)
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{
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@ -534,8 +536,6 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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return;
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}
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m_NativeFmt->EnableComponents(m_NativeFmt->m_components);
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// Load position and texcoord scale factors.
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m_VtxAttr.PosFrac = g_VtxAttr[vtx_attr_group].g0.PosFrac;
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m_VtxAttr.texCoord[0].Frac = g_VtxAttr[vtx_attr_group].g0.Tex0Frac;
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@ -555,86 +555,18 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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for (int i = 0; i < 2; i++)
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colElements[i] = m_VtxAttr.color[i].Elements;
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// if strips or fans, make sure all vertices can fit in buffer, otherwise flush
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int granularity = 1;
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switch (primitive) {
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case 3: // strip .. hm, weird
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case 4: // fan
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if (VertexManager::GetRemainingSize() < 3 * native_stride)
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if(VertexManager::GetRemainingSize() < native_stride * count)
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VertexManager::Flush();
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break;
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case 6: // line strip
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if (VertexManager::GetRemainingSize() < 2 * native_stride)
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VertexManager::Flush();
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break;
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case 0: granularity = 4; break; // quads
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case 2: granularity = 3; break; // tris
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case 5: granularity = 2; break; // lines
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}
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int startv = 0, extraverts = 0;
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int v = 0;
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//int remainingVerts2 = VertexManager::GetRemainingVertices(primitive);
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while (v < count)
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{
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int remainingVerts = VertexManager::GetRemainingSize() / native_stride;
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//if (remainingVerts2 - v + startv < remainingVerts)
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//remainingVerts = remainingVerts2 - v + startv;
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if (remainingVerts < granularity) {
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INCSTAT(stats.thisFrame.numBufferSplits);
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// This buffer full - break current primitive and flush, to switch to the next buffer.
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u8* plastptr = VertexManager::s_pCurBufferPointer;
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if (v - startv > 0)
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VertexManager::AddVertices(primitive, v - startv + extraverts);
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VertexManager::Flush();
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//remainingVerts2 = VertexManager::GetRemainingVertices(primitive);
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// Why does this need to be so complicated?
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switch (primitive) {
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case 3: // triangle strip, copy last two vertices
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// a little trick since we have to keep track of signs
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if (v & 1) {
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memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*native_stride, native_stride);
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memcpy_gc(VertexManager::s_pCurBufferPointer+native_stride, plastptr-native_stride*2, 2*native_stride);
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VertexManager::s_pCurBufferPointer += native_stride*3;
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extraverts = 3;
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}
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else {
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memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*2, native_stride*2);
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VertexManager::s_pCurBufferPointer += native_stride*2;
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extraverts = 2;
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}
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break;
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case 4: // tri fan, copy first and last vert
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memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride*(v-startv+extraverts), native_stride);
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VertexManager::s_pCurBufferPointer += native_stride;
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memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
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VertexManager::s_pCurBufferPointer += native_stride;
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extraverts = 2;
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break;
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case 6: // line strip
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memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-native_stride, native_stride);
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VertexManager::s_pCurBufferPointer += native_stride;
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extraverts = 1;
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break;
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default:
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extraverts = 0;
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break;
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}
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startv = v;
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}
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int remainingPrims = remainingVerts / granularity;
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remainingVerts = remainingPrims * granularity;
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if (count - v < remainingVerts)
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remainingVerts = count - v;
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VertexManager::AddVertices(primitive,count);
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#ifdef USE_JIT
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if (remainingVerts > 0) {
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loop_counter = remainingVerts;
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if (count > 0) {
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loop_counter = count;
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((void (*)())(void*)m_compiledCode)();
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}
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#else
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for (int s = 0; s < remainingVerts; s++)
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for (int s = 0; s < count; s++)
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{
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tcIndex = 0;
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colIndex = 0;
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PRIM_LOG("\n");
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}
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#endif
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v += remainingVerts;
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}
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if (startv < count)
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VertexManager::AddVertices(primitive, count - startv + extraverts);
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}
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@ -657,17 +584,17 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data)
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{
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m_numLoadedVertices += count;
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INCSTAT(stats.thisFrame.numDrawCalls);
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// Flush if our vertex format is different from the currently set.
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if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt)
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if (g_nativeVertexFmt != m_NativeFmt)
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{
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// We really must flush here. It's possible that the native representations
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// of the two vtx formats are the same, but we have no way to easily check that
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// now.
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VertexManager::Flush();
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// Also move the Set() here?
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}
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g_nativeVertexFmt = m_NativeFmt;
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m_NativeFmt->EnableComponents(m_NativeFmt->m_components);
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}
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if (bpmem.genMode.cullmode == 3 && primitive < 5)
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{
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return;
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}
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m_NativeFmt->EnableComponents(m_NativeFmt->m_components);
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// Load position and texcoord scale factors.
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m_VtxAttr.PosFrac = g_VtxAttr[vtx_attr_group].g0.PosFrac;
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m_VtxAttr.texCoord[0].Frac = g_VtxAttr[vtx_attr_group].g0.Tex0Frac;
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m_VtxAttr.texCoord[1].Frac = g_VtxAttr[vtx_attr_group].g1.Tex1Frac;
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m_VtxAttr.texCoord[2].Frac = g_VtxAttr[vtx_attr_group].g1.Tex2Frac;
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m_VtxAttr.texCoord[3].Frac = g_VtxAttr[vtx_attr_group].g1.Tex3Frac;
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m_VtxAttr.texCoord[4].Frac = g_VtxAttr[vtx_attr_group].g2.Tex4Frac;
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m_VtxAttr.texCoord[5].Frac = g_VtxAttr[vtx_attr_group].g2.Tex5Frac;
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m_VtxAttr.texCoord[6].Frac = g_VtxAttr[vtx_attr_group].g2.Tex6Frac;
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m_VtxAttr.texCoord[7].Frac = g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
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pVtxAttr = &m_VtxAttr;
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posScale = fractionTable[m_VtxAttr.PosFrac];
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if (m_NativeFmt->m_components & VB_HAS_UVALL)
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for (int i = 0; i < 8; i++)
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tcScale[i] = fractionTable[m_VtxAttr.texCoord[i].Frac];
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for (int i = 0; i < 2; i++)
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colElements[i] = m_VtxAttr.color[i].Elements;
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if(VertexManager::GetRemainingSize() < native_stride * count)
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VertexManager::Flush();
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memcpy_gc(VertexManager::s_pCurBufferPointer, Data, native_stride * count);
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