From ac5c2d9bf2c40c738fc5d6f917a7055691721cde Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Fri, 15 Mar 2024 19:51:04 -0500 Subject: [PATCH] VideoCommon: Prefer D3D11/12 over OpenGL on Windows. --- Source/Core/VideoCommon/VideoBackendBase.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/Source/Core/VideoCommon/VideoBackendBase.cpp b/Source/Core/VideoCommon/VideoBackendBase.cpp index c14eb868b5..ba6adbe6f7 100644 --- a/Source/Core/VideoCommon/VideoBackendBase.cpp +++ b/Source/Core/VideoCommon/VideoBackendBase.cpp @@ -232,18 +232,17 @@ const std::vector>& VideoBackendBase::GetAvail static auto s_available_backends = [] { std::vector> backends; - // OGL > D3D11 > D3D12 > Vulkan > SW > Null - // On macOS, we prefer Vulkan over OpenGL due to OpenGL support being deprecated by Apple. -#ifdef HAS_OPENGL - backends.push_back(std::make_unique()); -#endif #ifdef _WIN32 backends.push_back(std::make_unique()); backends.push_back(std::make_unique()); #endif +#ifdef HAS_OPENGL + backends.push_back(std::make_unique()); +#endif #ifdef HAS_VULKAN #ifdef __APPLE__ // Emplace the Vulkan backend at the beginning so it takes precedence over OpenGL. + // On macOS, we prefer Vulkan over OpenGL due to OpenGL support being deprecated by Apple. backends.emplace(backends.begin(), std::make_unique()); #else backends.push_back(std::make_unique());