WX: HiDPI: InputConfigDiag

Slight redesign of Control Configuration sub-window since SL_LABELS can't be
used with DolphinSlider.
This commit is contained in:
EmptyChaos 2016-08-02 06:22:48 +00:00
parent 741dfce05e
commit ac404517a3
3 changed files with 486 additions and 324 deletions

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cctype>
#include <cstddef>
#include <memory>
@ -16,6 +17,7 @@
#include <wx/choice.h>
#include <wx/combobox.h>
#include <wx/control.h>
#include <wx/dcclient.h>
#include <wx/dcmemory.h>
#include <wx/dialog.h>
#include <wx/event.h>
@ -25,9 +27,9 @@
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/spinctrl.h>
#include <wx/statbmp.h>
#include <wx/statbox.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/timer.h>
@ -41,6 +43,7 @@
#include "Core/HW/GCPad.h"
#include "Core/HW/Wiimote.h"
#include "Core/HotkeyManager.h"
#include "DolphinWX/DolphinSlider.h"
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/ControllerEmu.h"
@ -66,8 +69,10 @@ void GamepadPage::ConfigExtension(wxCommandEvent& event)
ControlGroupsSizer* const szr = new ControlGroupsSizer(
ex->attachments[ex->switch_extension].get(), &dlg, this, &control_groups);
main_szr->Add(szr, 0, wxLEFT, 5);
main_szr->Add(dlg.CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
const int space5 = FromDIP(5);
main_szr->Add(szr, 0, wxLEFT, space5);
main_szr->Add(dlg.CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_szr->AddSpacer(space5);
dlg.SetSizerAndFit(main_szr);
dlg.Center();
@ -122,6 +127,19 @@ void PadSettingCheckBox::UpdateValue()
setting->SetValue(((wxCheckBox*)wxcontrol)->GetValue());
}
PadSettingSpin::PadSettingSpin(wxWindow* const parent,
ControllerEmu::ControlGroup::NumericSetting* const settings)
: PadSetting(new wxSpinCtrl(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,
wxSP_ARROW_KEYS, settings->m_low, settings->m_high,
(int)(settings->m_value * 100))),
setting(settings)
{
// Compute how wide the control needs to be to fit the maximum value in it.
// This accounts for borders, margins and the spinner buttons.
wxcontrol->SetMinSize(WxUtils::GetTextWidgetMinSize(static_cast<wxSpinCtrl*>(wxcontrol)));
wxcontrol->SetLabelText(setting->m_name);
}
void PadSettingSpin::UpdateGUI()
{
((wxSpinCtrl*)wxcontrol)->SetValue((int)(setting->GetValue() * 100));
@ -139,13 +157,12 @@ ControlDialog::ControlDialog(GamepadPage* const parent, InputConfig& config,
control_reference(ref), m_config(config), m_parent(parent)
{
m_devq = m_parent->controller->default_device;
const int space5 = FromDIP(5);
// GetStrings() sounds slow :/
// device_cbox = new wxComboBox(this, wxID_ANY, StrToWxStr(ref->device_qualifier.ToString()),
// wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
device_cbox =
new wxComboBox(this, wxID_ANY, StrToWxStr(m_devq.ToString()), wxDefaultPosition,
wxSize(256, -1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
device_cbox = new wxComboBox(this, wxID_ANY, StrToWxStr(m_devq.ToString()), wxDefaultPosition,
wxDLG_UNIT(this, wxSize(180, -1)), parent->device_cbox->GetStrings(),
wxTE_PROCESS_ENTER);
device_cbox->Bind(wxEVT_COMBOBOX, &ControlDialog::SetDevice, this);
device_cbox->Bind(wxEVT_TEXT_ENTER, &ControlDialog::SetDevice, this);
@ -153,12 +170,19 @@ ControlDialog::ControlDialog(GamepadPage* const parent, InputConfig& config,
wxStaticBoxSizer* const control_chooser = CreateControlChooser(parent);
wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer(wxVERTICAL, this, _("Device"));
d_szr->Add(device_cbox, 0, wxEXPAND | wxALL, 5);
d_szr->AddSpacer(space5);
d_szr->Add(device_cbox, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
d_szr->AddSpacer(space5);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
szr->Add(d_szr, 0, wxEXPAND | wxLEFT | wxRIGHT | wxTOP, 5);
szr->Add(control_chooser, 1, wxEXPAND | wxALL, 5);
szr->AddSpacer(space5);
szr->Add(d_szr, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
szr->AddSpacer(space5);
szr->Add(control_chooser, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
szr->AddSpacer(space5);
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
SetSizerAndFit(szr); // needed
UpdateGUI();
@ -169,15 +193,26 @@ ControlButton::ControlButton(wxWindow* const parent,
ControllerInterface::ControlReference* const _ref,
const std::string& name, const unsigned int width,
const std::string& label)
: wxButton(parent, wxID_ANY, "", wxDefaultPosition, wxSize(width, 20)), control_reference(_ref),
m_name(name)
: wxButton(parent, wxID_ANY), control_reference(_ref), m_name(name),
m_configured_width(FromDIP(width))
{
if (label.empty())
SetLabel(StrToWxStr(_ref->expression));
SetLabelText(StrToWxStr(_ref->expression));
else
SetLabel(StrToWxStr(label));
}
wxSize ControlButton::DoGetBestSize() const
{
if (m_configured_width == wxDefaultCoord)
return wxButton::DoGetBestSize();
static constexpr int PADDING_HEIGHT = 4;
wxClientDC dc(const_cast<ControlButton*>(this));
wxFontMetrics metrics = dc.GetFontMetrics();
return {m_configured_width, metrics.height + FromDIP(PADDING_HEIGHT * 2)};
}
void InputConfigDialog::UpdateProfileComboBox()
{
std::string pname(File::GetUserPath(D_CONFIG_IDX));
@ -222,7 +257,7 @@ void InputConfigDialog::OnCloseButton(wxCommandEvent& event)
int ControlDialog::GetRangeSliderValue() const
{
return range_slider->GetValue();
return m_range_slider->GetValue();
}
void ControlDialog::UpdateListContents()
@ -288,9 +323,7 @@ void GamepadPage::UpdateGUI()
{
for (ControlButton* button : cgBox->control_buttons)
{
wxString expr = StrToWxStr(button->control_reference->expression);
expr.Replace("&", "&&");
button->SetLabel(expr);
button->SetLabelText(StrToWxStr(button->control_reference->expression));
}
for (PadSetting* padSetting : cgBox->options)
@ -503,6 +536,23 @@ void GamepadPage::EnableControlButton(const std::string& group_name, const std::
(*it)->Enable(enabled);
}
void ControlDialog::OnRangeSlide(wxScrollEvent& event)
{
m_range_spinner->SetValue(event.GetPosition());
control_reference->range = static_cast<ControlState>(event.GetPosition()) / SLIDER_TICK_COUNT;
}
void ControlDialog::OnRangeSpin(wxSpinEvent& event)
{
m_range_slider->SetValue(event.GetValue());
control_reference->range = static_cast<ControlState>(event.GetValue()) / SLIDER_TICK_COUNT;
}
void ControlDialog::OnRangeThumbtrack(wxScrollEvent& event)
{
m_range_spinner->SetValue(event.GetPosition());
}
void GamepadPage::AdjustSetting(wxCommandEvent& event)
{
const auto* const control = static_cast<wxControl*>(event.GetEventObject());
@ -528,12 +578,6 @@ void GamepadPage::AdjustBooleanSetting(wxCommandEvent& event)
}
}
void GamepadPage::AdjustControlOption(wxCommandEvent&)
{
m_control_dialog->control_reference->range =
(ControlState)(m_control_dialog->GetRangeSliderValue()) / SLIDER_TICK_COUNT;
}
void GamepadPage::ConfigControl(wxEvent& event)
{
m_control_dialog = new ControlDialog(this, m_config,
@ -647,9 +691,10 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
{
wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(
wxVERTICAL, this, control_reference->is_input ? _("Input") : _("Output"));
const int space5 = FromDIP(5);
textctrl = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(-1, 48),
wxTE_MULTILINE | wxTE_RICH2);
textctrl = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxDLG_UNIT(this, wxSize(-1, 32)), wxTE_MULTILINE | wxTE_RICH2);
wxFont font = textctrl->GetFont();
font.SetFamily(wxFONTFAMILY_MODERN);
textctrl->SetFont(font);
@ -665,12 +710,12 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
wxButton* const or_button = new wxButton(this, wxID_ANY, _("| OR"));
or_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
control_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxSize(-1, 64));
control_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDLG_UNIT(this, wxSize(-1, 48)));
wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL);
button_sizer->Add(detect_button, 1, 0, 5);
button_sizer->Add(select_button, 1, 0, 5);
button_sizer->Add(or_button, 1, 0, 5);
button_sizer->Add(detect_button, 1);
button_sizer->Add(select_button, 1);
button_sizer->Add(or_button, 1);
if (control_reference->is_input)
{
@ -683,43 +728,57 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
not_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
add_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
button_sizer->Add(and_button, 1, 0, 5);
button_sizer->Add(not_button, 1, 0, 5);
button_sizer->Add(add_button, 1, 0, 5);
button_sizer->Add(and_button, 1);
button_sizer->Add(not_button, 1);
button_sizer->Add(add_button, 1);
}
range_slider =
new wxSlider(this, wxID_ANY, SLIDER_TICK_COUNT, -SLIDER_TICK_COUNT * 5, SLIDER_TICK_COUNT * 5,
wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/);
range_slider->SetValue((int)(control_reference->range * SLIDER_TICK_COUNT));
m_range_slider = new DolphinSlider(
this, wxID_ANY, static_cast<int>(control_reference->range * SLIDER_TICK_COUNT),
-SLIDER_TICK_COUNT * 5, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP);
m_range_spinner = new wxSpinCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxDLG_UNIT(this, wxSize(32, -1)),
wxSP_ARROW_KEYS | wxALIGN_RIGHT, m_range_slider->GetMin(),
m_range_slider->GetMax(), m_range_slider->GetValue());
detect_button->Bind(wxEVT_BUTTON, &ControlDialog::DetectControl, this);
clear_button->Bind(wxEVT_BUTTON, &ControlDialog::ClearControl, this);
range_slider->Bind(wxEVT_SCROLL_CHANGED, &GamepadPage::AdjustControlOption, parent);
wxStaticText* const range_label = new wxStaticText(this, wxID_ANY, _("Range"));
m_range_slider->Bind(wxEVT_SCROLL_CHANGED, &ControlDialog::OnRangeSlide, this);
m_range_slider->Bind(wxEVT_SCROLL_THUMBTRACK, &ControlDialog::OnRangeThumbtrack, this);
m_range_spinner->Bind(wxEVT_SPINCTRL, &ControlDialog::OnRangeSpin, this);
m_bound_label = new wxStaticText(this, wxID_ANY, "");
m_error_label = new wxStaticText(this, wxID_ANY, "");
wxBoxSizer* const range_sizer = new wxBoxSizer(wxHORIZONTAL);
range_sizer->Add(range_label, 0, wxCENTER | wxLEFT, 5);
range_sizer->Add(range_slider, 1, wxEXPAND | wxLEFT, 5);
range_sizer->Add(new wxStaticText(this, wxID_ANY, _("Range")), 0, wxALIGN_CENTER_VERTICAL);
range_sizer->Add(
new wxStaticText(this, wxID_ANY, wxString::Format("%d", m_range_slider->GetMin())), 0,
wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
range_sizer->Add(m_range_slider, 1, wxEXPAND);
range_sizer->Add(
new wxStaticText(this, wxID_ANY, wxString::Format("%d", m_range_slider->GetMax())), 0,
wxALIGN_CENTER_VERTICAL);
range_sizer->Add(m_range_spinner, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL);
ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0);
ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0);
ctrls_sizer->Add(control_lbox, 1, wxEXPAND);
ctrls_sizer->Add(button_sizer, 0, wxEXPAND);
wxSizer* const bottom_btns_sizer = CreateButtonSizer(wxOK | wxAPPLY);
bottom_btns_sizer->Prepend(clear_button, 0, wxLEFT, 5);
bottom_btns_sizer->Prepend(clear_button, 0, wxLEFT, space5);
main_szr->Add(range_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, 5);
main_szr->Add(ctrls_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
main_szr->Add(textctrl, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
main_szr->Add(bottom_btns_sizer, 0, wxEXPAND | wxBOTTOM | wxRIGHT, 5);
main_szr->Add(m_bound_label, 0, wxCENTER, 0);
main_szr->Add(m_error_label, 0, wxCENTER, 0);
main_szr->Add(range_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_szr->AddSpacer(space5);
main_szr->Add(ctrls_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_szr->AddSpacer(space5);
main_szr->Add(textctrl, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_szr->AddSpacer(space5);
main_szr->Add(bottom_btns_sizer, 0, wxEXPAND | wxRIGHT, space5);
main_szr->AddSpacer(space5);
main_szr->Add(m_bound_label, 0, wxALIGN_CENTER_HORIZONTAL);
main_szr->Add(m_error_label, 0, wxALIGN_CENTER_HORIZONTAL);
UpdateListContents();
@ -839,22 +898,25 @@ ControlGroupBox::~ControlGroupBox()
ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent,
GamepadPage* const eventsink)
: wxBoxSizer(wxVERTICAL), control_group(group)
: wxBoxSizer(wxVERTICAL), control_group(group), static_bitmap(nullptr), m_scale(1)
{
static_bitmap = nullptr;
const std::vector<std::string> exclude_buttons = {"Mic", "Modifier"};
const std::vector<std::string> exclude_groups = {"IR", "Swing", "Tilt", "Shake",
"UDP Wiimote", "Extension", "Rumble"};
static constexpr std::array<const char* const, 2> exclude_buttons{{"Mic", "Modifier"}};
static constexpr std::array<const char* const, 7> exclude_groups{
{"IR", "Swing", "Tilt", "Shake", "UDP Wiimote", "Extension", "Rumble"}};
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
for (auto& control : group->controls)
wxFont small_font(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
const int space3 = parent->FromDIP(3);
wxFlexGridSizer* control_grid = new wxFlexGridSizer(2, 0, space3);
control_grid->AddGrowableCol(0);
for (const auto& control : group->controls)
{
wxStaticText* const label =
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(control->name)));
ControlButton* const control_button =
new ControlButton(parent, control->control_ref.get(), control->name, 80);
control_button->SetFont(m_SmallFont);
control_button->SetFont(small_font);
control_buttons.push_back(control_button);
if (std::find(exclude_groups.begin(), exclude_groups.end(), control_group->name) ==
@ -878,15 +940,10 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
control_button->Bind(wxEVT_MIDDLE_DOWN, &GamepadPage::ClearControl, eventsink);
control_button->Bind(wxEVT_RIGHT_UP, &GamepadPage::ConfigControl, eventsink);
wxBoxSizer* const control_sizer = new wxBoxSizer(wxHORIZONTAL);
control_sizer->AddStretchSpacer(1);
control_sizer->Add(label, 0, wxCENTER | wxRIGHT, 3);
control_sizer->Add(control_button, 0, 0, 0);
Add(control_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, 3);
control_grid->Add(label, 0, wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT);
control_grid->Add(control_button, 0, wxALIGN_CENTER_VERTICAL);
}
wxMemoryDC dc;
Add(control_grid, 0, wxEXPAND | wxLEFT | wxRIGHT, space3);
switch (group->type)
{
@ -895,9 +952,15 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
case GROUP_TYPE_CURSOR:
case GROUP_TYPE_FORCE:
{
wxBitmap bitmap(64, 64);
dc.SelectObject(bitmap);
wxSize bitmap_size = parent->FromDIP(wxSize(64, 64));
m_scale = bitmap_size.GetWidth() / 64.0;
wxBitmap bitmap;
bitmap.CreateScaled(bitmap_size.GetWidth(), bitmap_size.GetHeight(), wxBITMAP_SCREEN_DEPTH,
parent->GetContentScaleFactor());
wxMemoryDC dc(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize,
wxBITMAP_TYPE_BMP);
@ -909,21 +972,23 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
options.push_back(setting);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))));
szr->Add(setting->wxcontrol, 0, wxLEFT, 0);
szr->Add(setting->wxcontrol);
}
for (auto& groupSetting : group->boolean_settings)
{
auto* checkbox = new PadSettingCheckBox(parent, groupSetting.get());
checkbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustBooleanSetting, eventsink);
options.push_back(checkbox);
Add(checkbox->wxcontrol, 0, wxALL | wxLEFT, 5);
Add(checkbox->wxcontrol, 0, wxALL | wxLEFT, space3);
}
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
h_szr->Add(szr, 1, 0, 5);
h_szr->Add(static_bitmap, 0, wxALL | wxCENTER, 3);
h_szr->Add(szr, 1, wxEXPAND | wxTOP | wxBOTTOM, space3);
h_szr->AddSpacer(space3);
h_szr->Add(static_bitmap, 0, wxALIGN_CENTER_VERTICAL | wxTOP | wxBOTTOM, space3);
Add(h_szr, 0, wxEXPAND | wxLEFT | wxCENTER | wxTOP, 3);
AddSpacer(space3);
Add(h_szr, 0, wxEXPAND | wxLEFT | wxRIGHT, space3);
}
break;
case GROUP_TYPE_BUTTONS:
@ -931,10 +996,16 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
// Draw buttons in rows of 8
unsigned int button_cols = group->controls.size() > 8 ? 8 : group->controls.size();
unsigned int button_rows = ceil((float)group->controls.size() / 8.0f);
wxBitmap bitmap(int(12 * button_cols + 1), (11 * button_rows) + 1);
wxSize bitmap_size(12 * button_cols + 1, 11 * button_rows + 1);
wxSize bitmap_scaled_size = parent->FromDIP(bitmap_size);
m_scale = static_cast<double>(bitmap_scaled_size.GetWidth()) / bitmap_size.GetWidth();
dc.SelectObject(bitmap);
wxBitmap bitmap;
bitmap.CreateScaled(bitmap_scaled_size.GetWidth(), bitmap_scaled_size.GetHeight(),
wxBITMAP_SCREEN_DEPTH, parent->GetContentScaleFactor());
wxMemoryDC dc(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize,
wxBITMAP_TYPE_BMP);
@ -949,11 +1020,13 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(new wxStaticText(parent, wxID_ANY,
wxGetTranslation(StrToWxStr(group->numeric_settings[0]->m_name))),
0, wxCENTER | wxRIGHT, 3);
szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
0, wxALIGN_CENTER_VERTICAL | wxRIGHT, space3);
szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, space3);
Add(szr, 0, wxALL | wxCENTER, 3);
Add(static_bitmap, 0, wxALL | wxCENTER, 3);
AddSpacer(space3);
Add(szr, 0, wxALIGN_CENTER_HORIZONTAL | wxLEFT | wxRIGHT, space3);
AddSpacer(space3);
Add(static_bitmap, 0, wxALIGN_CENTER_HORIZONTAL | wxLEFT | wxRIGHT, space3);
}
break;
case GROUP_TYPE_MIXED_TRIGGERS:
@ -968,10 +1041,16 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
if (GROUP_TYPE_TRIGGERS != group->type)
height /= 2;
height += 1;
wxBitmap bitmap(width, height + 1);
dc.SelectObject(bitmap);
wxSize bitmap_size = parent->FromDIP(wxSize(width, height));
m_scale = static_cast<double>(bitmap_size.GetWidth()) / width;
wxBitmap bitmap;
bitmap.CreateScaled(bitmap_size.GetWidth(), bitmap_size.GetHeight(), wxBITMAP_SCREEN_DEPTH,
parent->GetContentScaleFactor());
wxMemoryDC dc(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize,
wxBITMAP_TYPE_BMP);
@ -983,12 +1062,15 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))), 0,
wxCENTER | wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL | wxCENTER, 3);
wxALIGN_CENTER_VERTICAL);
szr->Add(setting->wxcontrol, 0, wxLEFT, space3);
AddSpacer(space3);
Add(szr, 0, wxALIGN_CENTER_HORIZONTAL | wxLEFT | wxRIGHT, space3);
}
Add(static_bitmap, 0, wxALL | wxCENTER, 3);
AddSpacer(space3);
Add(static_bitmap, 0, wxALIGN_CENTER_HORIZONTAL | wxLEFT | wxRIGHT, space3);
}
break;
case GROUP_TYPE_EXTENSION:
@ -1002,8 +1084,10 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
attachments->wxcontrol->Bind(wxEVT_CHOICE, &GamepadPage::AdjustSetting, eventsink);
configure_btn->Bind(wxEVT_BUTTON, &GamepadPage::ConfigExtension, eventsink);
Add(attachments->wxcontrol, 0, wxTOP | wxLEFT | wxRIGHT | wxEXPAND, 3);
Add(configure_btn, 0, wxALL | wxEXPAND, 3);
AddSpacer(space3);
Add(attachments->wxcontrol, 0, wxEXPAND | wxLEFT | wxRIGHT, space3);
AddSpacer(space3);
Add(configure_btn, 0, wxEXPAND | wxLEFT | wxRIGHT, space3);
}
break;
default:
@ -1016,7 +1100,8 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
if (groupSetting->m_name == "Iterative Input")
groupSetting->SetValue(false);
options.push_back(setting_cbox);
Add(setting_cbox->wxcontrol, 0, wxALL | wxLEFT, 5);
AddSpacer(space3);
Add(setting_cbox->wxcontrol, 0, wxLEFT | wxRIGHT, space3);
}
for (auto& groupSetting : group->numeric_settings)
{
@ -1026,17 +1111,15 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(
new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))), 0,
wxCENTER | wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL | wxCENTER, 3);
wxALIGN_CENTER_VERTICAL, space3);
szr->Add(setting->wxcontrol, 0, wxLEFT, space3);
AddSpacer(space3);
Add(szr, 0, wxLEFT | wxRIGHT, space3);
}
break;
}
break;
}
dc.SelectObject(wxNullBitmap);
// AddStretchSpacer(0);
AddSpacer(space3);
}
ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent,
@ -1044,15 +1127,17 @@ ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow
std::vector<ControlGroupBox*>* groups)
: wxBoxSizer(wxHORIZONTAL)
{
const int space5 = parent->FromDIP(5);
size_t col_size = 0;
wxBoxSizer* stacked_groups = nullptr;
for (auto& group : controller->groups)
{
ControlGroupBox* control_group_box = new ControlGroupBox(group.get(), parent, eventsink);
wxStaticBoxSizer* control_group =
new wxStaticBoxSizer(wxVERTICAL, parent, wxGetTranslation(StrToWxStr(group->ui_name)));
control_group->Add(control_group_box);
ControlGroupBox* control_group_box =
new ControlGroupBox(group.get(), control_group->GetStaticBox(), eventsink);
control_group->Add(control_group_box, 0, wxEXPAND);
const size_t grp_size =
group->controls.size() + group->numeric_settings.size() + group->boolean_settings.size();
@ -1060,7 +1145,10 @@ ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow
if (col_size > 8 || nullptr == stacked_groups)
{
if (stacked_groups)
Add(stacked_groups, 0, /*wxEXPAND|*/ wxBOTTOM | wxRIGHT, 5);
{
Add(stacked_groups, 0, wxBOTTOM, space5);
AddSpacer(space5);
}
stacked_groups = new wxBoxSizer(wxVERTICAL);
stacked_groups->Add(control_group, 0, wxEXPAND);
@ -1077,7 +1165,7 @@ ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow
}
if (stacked_groups)
Add(stacked_groups, 0, /*wxEXPAND|*/ wxBOTTOM | wxRIGHT, 5);
Add(stacked_groups, 0, wxBOTTOM, space5);
}
GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const int pad_num,
@ -1086,65 +1174,81 @@ GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const int pad_nu
m_config_dialog(config_dialog), m_config(config)
{
wxBoxSizer* control_group_sizer = new ControlGroupsSizer(controller, this, this, &control_groups);
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Profile"));
const int space3 = FromDIP(3);
const int space5 = FromDIP(5);
// device chooser
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer(wxVERTICAL, this, _("Device"));
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Device"));
device_cbox = new wxComboBox(this, wxID_ANY, "", wxDefaultPosition, wxSize(64, -1));
device_cbox = new wxComboBox(device_sbox->GetStaticBox(), wxID_ANY, "");
device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER);
wxButton* refresh_button =
new wxButton(this, wxID_ANY, _("Refresh"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxButton* refresh_button = new wxButton(device_sbox->GetStaticBox(), wxID_ANY, _("Refresh"),
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
device_cbox->Bind(wxEVT_COMBOBOX, &GamepadPage::SetDevice, this);
device_cbox->Bind(wxEVT_TEXT_ENTER, &GamepadPage::SetDevice, this);
refresh_button->Bind(wxEVT_BUTTON, &GamepadPage::RefreshDevices, this);
device_sbox->Add(device_cbox, 1, wxLEFT | wxRIGHT, 3);
device_sbox->Add(refresh_button, 0, wxRIGHT | wxBOTTOM, 3);
wxBoxSizer* const device_sbox_in = new wxBoxSizer(wxHORIZONTAL);
device_sbox_in->Add(WxUtils::GiveMinSizeDIP(device_cbox, wxSize(64, -1)), 1,
wxALIGN_CENTER_VERTICAL);
device_sbox_in->Add(refresh_button, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space3);
device_sbox->Add(device_sbox_in, 1, wxEXPAND | wxLEFT | wxRIGHT, space3);
device_sbox->AddSpacer(space3);
wxButton* const default_button =
new wxButton(this, wxID_ANY, _("Default"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxButton* const clearall_button =
new wxButton(this, wxID_ANY, _("Clear"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
// Clear / Reset buttons
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer(wxVERTICAL, this, _("Reset"));
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Reset"));
clear_sbox->Add(default_button, 1, wxLEFT, 3);
clear_sbox->Add(clearall_button, 1, wxRIGHT, 3);
wxButton* const default_button = new wxButton(clear_sbox->GetStaticBox(), wxID_ANY, _("Default"),
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxButton* const clearall_button = new wxButton(clear_sbox->GetStaticBox(), wxID_ANY, _("Clear"),
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxBoxSizer* clear_sbox_in = new wxBoxSizer(wxHORIZONTAL);
clear_sbox_in->Add(default_button, 1, wxALIGN_CENTER_VERTICAL);
clear_sbox_in->Add(clearall_button, 1, wxALIGN_CENTER_VERTICAL);
clear_sbox->Add(clear_sbox_in, 1, wxEXPAND | wxLEFT | wxRIGHT, space3);
clear_sbox->AddSpacer(space3);
clearall_button->Bind(wxEVT_BUTTON, &GamepadPage::ClearAll, this);
default_button->Bind(wxEVT_BUTTON, &GamepadPage::LoadDefaults, this);
profile_cbox = new wxComboBox(this, wxID_ANY, "", wxDefaultPosition, wxSize(64, -1));
// Profile selector
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer(wxVERTICAL, this, _("Profile"));
profile_cbox = new wxComboBox(profile_sbox->GetStaticBox(), wxID_ANY, "");
wxButton* const pload_btn =
new wxButton(this, wxID_ANY, _("Load"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxButton* const psave_btn =
new wxButton(this, wxID_ANY, _("Save"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxButton* const pdelete_btn =
new wxButton(this, wxID_ANY, _("Delete"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxButton* const pload_btn = new wxButton(profile_sbox->GetStaticBox(), wxID_ANY, _("Load"),
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxButton* const psave_btn = new wxButton(profile_sbox->GetStaticBox(), wxID_ANY, _("Save"),
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxButton* const pdelete_btn = new wxButton(profile_sbox->GetStaticBox(), wxID_ANY, _("Delete"),
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
pload_btn->Bind(wxEVT_BUTTON, &GamepadPage::LoadProfile, this);
psave_btn->Bind(wxEVT_BUTTON, &GamepadPage::SaveProfile, this);
pdelete_btn->Bind(wxEVT_BUTTON, &GamepadPage::DeleteProfile, this);
profile_sbox->Add(profile_cbox, 1, wxLEFT, 3);
profile_sbox->Add(pload_btn, 0, wxLEFT, 3);
profile_sbox->Add(psave_btn, 0, 0, 3);
profile_sbox->Add(pdelete_btn, 0, wxRIGHT | wxBOTTOM, 3);
wxBoxSizer* profile_sbox_in = new wxBoxSizer(wxHORIZONTAL);
profile_sbox_in->Add(WxUtils::GiveMinSizeDIP(profile_cbox, wxSize(64, -1)), 1,
wxALIGN_CENTER_VERTICAL);
profile_sbox_in->AddSpacer(space3);
profile_sbox_in->Add(pload_btn, 0, wxALIGN_CENTER_VERTICAL);
profile_sbox_in->Add(psave_btn, 0, wxALIGN_CENTER_VERTICAL);
profile_sbox_in->Add(pdelete_btn, 0, wxALIGN_CENTER_VERTICAL);
profile_sbox->Add(profile_sbox_in, 1, wxEXPAND | wxLEFT | wxRIGHT, space3);
profile_sbox->AddSpacer(space3);
wxBoxSizer* const dio = new wxBoxSizer(wxHORIZONTAL);
dio->Add(device_sbox, 1, wxEXPAND | wxRIGHT, 5);
dio->Add(clear_sbox, 0, wxEXPAND | wxRIGHT, 5);
dio->Add(profile_sbox, 1, wxEXPAND | wxRIGHT, 5);
dio->Add(device_sbox, 1, wxEXPAND);
dio->Add(clear_sbox, 0, wxEXPAND | wxLEFT, space5);
dio->Add(profile_sbox, 1, wxEXPAND | wxLEFT, space5);
wxBoxSizer* const mapping = new wxBoxSizer(wxVERTICAL);
mapping->Add(dio, 1, wxEXPAND | wxLEFT | wxTOP | wxBOTTOM, 5);
mapping->Add(control_group_sizer, 0, wxLEFT | wxEXPAND, 5);
mapping->AddSpacer(space5);
mapping->Add(dio, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
mapping->AddSpacer(space5);
mapping->Add(control_group_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
UpdateGUI();
@ -1154,9 +1258,9 @@ GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const int pad_nu
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config,
const wxString& name, const int tab_num)
: wxDialog(parent, wxID_ANY, name, wxPoint(128, -1)), m_config(config)
: wxDialog(parent, wxID_ANY, name), m_config(config)
{
m_pad_notebook = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
m_pad_notebook = new wxNotebook(this, wxID_ANY);
GamepadPage* gp = new GamepadPage(m_pad_notebook, m_config, tab_num, this);
m_padpages.push_back(gp);
m_pad_notebook->AddPage(gp, wxString::Format("%s [%u]",
@ -1172,10 +1276,15 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config
Bind(wxEVT_BUTTON, &InputConfigDialog::OnCloseButton, this, wxID_CLOSE);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
szr->Add(m_pad_notebook, 0, wxEXPAND | wxTOP | wxLEFT | wxRIGHT, 5);
szr->Add(CreateButtonSizer(wxCLOSE), 0, wxEXPAND | wxALL, 5);
const int space5 = FromDIP(5);
szr->AddSpacer(space5);
szr->Add(m_pad_notebook, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
szr->AddSpacer(space5);
szr->Add(CreateButtonSizer(wxCLOSE | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
szr->AddSpacer(space5);
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
SetSizerAndFit(szr);
Center();

View File

@ -27,11 +27,11 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Device.h"
class DolphinSlider;
class InputConfig;
class wxComboBox;
class wxListBox;
class wxNotebook;
class wxSlider;
class wxStaticBitmap;
class wxStaticText;
class wxTextCtrl;
@ -62,15 +62,7 @@ class PadSettingSpin : public PadSetting
{
public:
PadSettingSpin(wxWindow* const parent,
ControllerEmu::ControlGroup::NumericSetting* const _setting)
: PadSetting(new wxSpinCtrl(parent, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxSize(54, -1), 0, _setting->m_low, _setting->m_high,
(int)(_setting->GetValue() * 100))),
setting(_setting)
{
wxcontrol->SetLabel(setting->m_name);
}
ControllerEmu::ControlGroup::NumericSetting* const setting);
void UpdateGUI() override;
void UpdateValue() override;
@ -136,6 +128,9 @@ private:
void SetSelectedControl(wxCommandEvent& event);
void AppendControl(wxCommandEvent& event);
void OnRangeSlide(wxScrollEvent&);
void OnRangeSpin(wxSpinEvent&);
void OnRangeThumbtrack(wxScrollEvent&);
bool GetExpressionForSelectedControl(wxString& expr);
@ -143,7 +138,8 @@ private:
wxComboBox* device_cbox;
wxTextCtrl* textctrl;
wxListBox* control_lbox;
wxSlider* range_slider;
DolphinSlider* m_range_slider;
wxSpinCtrl* m_range_spinner;
wxStaticText* m_bound_label;
wxStaticText* m_error_label;
InputEventFilter m_event_filter;
@ -165,10 +161,15 @@ class ControlButton : public wxButton
{
public:
ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref,
const std::string& name, const unsigned int width, const std::string& label = "");
const std::string& name, const unsigned int width, const std::string& label = {});
ControllerInterface::ControlReference* const control_reference;
const std::string m_name;
protected:
wxSize DoGetBestSize() const override;
int m_configured_width = wxDefaultCoord;
};
class ControlGroupBox : public wxBoxSizer
@ -178,11 +179,18 @@ public:
GamepadPage* const eventsink);
~ControlGroupBox();
bool HasBitmapHeading() const
{
return control_group->type == GROUP_TYPE_STICK || control_group->type == GROUP_TYPE_TILT ||
control_group->type == GROUP_TYPE_CURSOR || control_group->type == GROUP_TYPE_FORCE;
}
std::vector<PadSetting*> options;
ControllerEmu::ControlGroup* const control_group;
wxStaticBitmap* static_bitmap;
std::vector<ControlButton*> control_buttons;
double m_scale;
};
class ControlGroupsSizer : public wxBoxSizer

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include <cstring>
#include <memory>
#include <string>
@ -11,8 +13,10 @@
#include <wx/colour.h>
#include <wx/dcmemory.h>
#include <wx/font.h>
#include <wx/graphics.h>
#include <wx/notebook.h>
#include <wx/pen.h>
#include <wx/settings.h>
#include <wx/statbmp.h>
#include "DolphinWX/InputConfigDiag.h"
@ -36,69 +40,64 @@ struct ShapePosition
};
// regular octagon
static void DrawOctagon(wxDC* dc, ShapePosition p)
static void DrawOctagon(wxGraphicsContext* gc, ShapePosition p)
{
const int vertices = 8;
static constexpr int vertices = 8;
double radius = p.max;
wxPoint point[vertices];
wxGraphicsPath path = gc->CreatePath();
double angle = 2.0 * M_PI / vertices;
for (int i = 0; i < vertices; i++)
{
double a = (angle * i);
double a = angle * i;
double x = radius * cos(a);
double y = radius * sin(a);
point[i].x = x;
point[i].y = y;
if (i == 0)
path.MoveToPoint(x, y);
else
path.AddLineToPoint(x, y);
}
path.CloseSubpath();
dc->DrawPolygon(vertices, point, p.offset, p.offset);
wxGraphicsMatrix matrix = gc->CreateMatrix();
matrix.Translate(p.offset, p.offset);
path.Transform(matrix);
gc->DrawPath(path);
}
// irregular dodecagon
static void DrawDodecagon(wxDC* dc, ShapePosition p)
static void DrawDodecagon(wxGraphicsContext* gc, ShapePosition p)
{
const int vertices = 12;
wxGraphicsPath path = gc->CreatePath();
path.MoveToPoint(p.dz, p.max);
path.AddLineToPoint(p.diag, p.diag);
path.AddLineToPoint(p.max, p.dz);
path.AddLineToPoint(p.max, -p.dz);
path.AddLineToPoint(p.diag, -p.diag);
path.AddLineToPoint(p.dz, -p.max);
path.AddLineToPoint(-p.dz, -p.max);
path.AddLineToPoint(-p.diag, -p.diag);
path.AddLineToPoint(-p.max, -p.dz);
path.AddLineToPoint(-p.max, p.dz);
path.AddLineToPoint(-p.diag, p.diag);
path.AddLineToPoint(-p.dz, p.max);
path.CloseSubpath();
wxPoint point[vertices];
point[0].x = p.dz;
point[0].y = p.max;
point[1].x = p.diag;
point[1].y = p.diag;
point[2].x = p.max;
point[2].y = p.dz;
wxGraphicsMatrix matrix = gc->CreateMatrix();
matrix.Translate(p.offset, p.offset);
path.Transform(matrix);
point[3].x = p.max;
point[3].y = -p.dz;
point[4].x = p.diag;
point[4].y = -p.diag;
point[5].x = p.dz;
point[5].y = -p.max;
point[6].x = -p.dz;
point[6].y = -p.max;
point[7].x = -p.diag;
point[7].y = -p.diag;
point[8].x = -p.max;
point[8].y = -p.dz;
point[9].x = -p.max;
point[9].y = p.dz;
point[10].x = -p.diag;
point[10].y = p.diag;
point[11].x = -p.dz;
point[11].y = p.max;
dc->DrawPolygon(vertices, point, p.offset, p.offset);
gc->DrawPath(path);
}
static void DrawCenteredRectangle(wxDC& dc, int x, int y, int w, int h)
static void DrawCenteredRectangle(wxGraphicsContext* gc, double x, double y, double w, double h)
{
x -= w / 2;
y -= h / 2;
dc.DrawRectangle(x, y, w, h);
gc->DrawRectangle(x, y, w, h);
}
#define VIS_BITMAP_SIZE 64
@ -108,37 +107,47 @@ static void DrawCenteredRectangle(wxDC& dc, int x, int y, int w, int h)
#define COORD_VIS_SIZE 4
static void DrawCoordinate(wxDC& dc, ControlState x, ControlState y)
static void DrawCoordinate(wxGraphicsContext* gc, ControlState x, ControlState y)
{
int xc = VIS_COORD(x);
int yc = VIS_COORD(y);
DrawCenteredRectangle(dc, xc, yc, COORD_VIS_SIZE, COORD_VIS_SIZE);
double xc = VIS_COORD(x);
double yc = VIS_COORD(y);
DrawCenteredRectangle(gc, xc, yc, COORD_VIS_SIZE, COORD_VIS_SIZE);
}
static void DrawButton(unsigned int* const bitmasks, unsigned int buttons, unsigned int n, wxDC& dc,
ControlGroupBox* g, unsigned int row)
static void DrawButton(const std::vector<unsigned int>& bitmasks, unsigned int buttons,
unsigned int n, wxGraphicsContext* gc, ControlGroupBox* g, unsigned int row,
const wxGraphicsMatrix& null_matrix)
{
if (buttons & bitmasks[(row * 8) + n])
{
dc.SetBrush(*wxRED_BRUSH);
gc->SetBrush(*wxRED_BRUSH);
}
else
{
auto lock = ControllerEmu::GetStateLock();
unsigned char amt = 255 - g->control_group->controls[(row * 8) + n]->control_ref->State() * 128;
dc.SetBrush(wxBrush(wxColour(amt, amt, amt)));
gc->SetBrush(wxBrush(wxColour(amt, amt, amt)));
}
dc.DrawRectangle(n * 12, (row == 0) ? 0 : (row * 11), 14, 12);
gc->DrawRectangle(n * 12, (row == 0) ? 0 : (row * 11), 14, 12);
// text
const std::string name = g->control_group->controls[(row * 8) + n]->name;
// Matrix transformation needs to be disabled so we don't draw scaled/zoomed text.
wxGraphicsMatrix old_matrix = gc->GetTransform();
gc->SetTransform(null_matrix);
// bit of hax so ZL, ZR show up as L, R
dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])),
n * 12 + 2, 1 + ((row == 0) ? 0 : (row * 11)));
gc->DrawText(wxUniChar((name[1] && name[1] < 'a') ? name[1] : name[0]), (n * 12 + 2) * g->m_scale,
(1 + (row == 0 ? 0 : row * 11)) * g->m_scale);
gc->SetTransform(old_matrix);
}
static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
static void DrawControlGroupBox(wxGraphicsContext* gc, ControlGroupBox* g)
{
wxGraphicsMatrix null_matrix = gc->GetTransform();
wxGraphicsMatrix scale_matrix = null_matrix;
scale_matrix.Scale(g->m_scale, g->m_scale);
gc->SetTransform(scale_matrix);
switch (g->control_group->type)
{
case GROUP_TYPE_TILT:
@ -165,29 +174,17 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
// ir cursor forward movement
if (GROUP_TYPE_CURSOR == g->control_group->type)
{
if (z)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
}
else
{
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
}
dc.DrawRectangle(0, 31 - z * 31, 64, 2);
gc->SetBrush(z ? *wxRED_BRUSH : *wxGREY_BRUSH);
wxGraphicsPath path = gc->CreatePath();
path.AddRectangle(0, 31 - z * 31, 64, 2);
gc->FillPath(path);
}
// input zone
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
gc->SetPen(*wxLIGHT_GREY_PEN);
if (GROUP_TYPE_STICK == g->control_group->type)
{
// outline and fill colors
wxBrush LightGrayBrush("#dddddd");
wxPen LightGrayPen("#bfbfbf");
dc.SetBrush(LightGrayBrush);
dc.SetPen(LightGrayPen);
gc->SetBrush(wxColour(0xDDDDDD)); // Light Gray
ShapePosition p;
p.box = 64;
@ -215,20 +212,25 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
}
if (octagon)
DrawOctagon(&dc, p);
DrawOctagon(gc, p);
else
DrawDodecagon(&dc, p);
DrawDodecagon(gc, p);
}
else
{
dc.DrawRectangle(16, 16, 32, 32);
gc->SetBrush(*wxWHITE_BRUSH);
gc->DrawRectangle(16, 16, 32, 32);
}
if (GROUP_TYPE_CURSOR != g->control_group->type)
{
// deadzone circle
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
dc.DrawCircle(32, 32, g->control_group->numeric_settings[SETTING_DEADZONE]->GetValue() * 32);
int deadzone_idx = g->control_group->type == GROUP_TYPE_STICK ? SETTING_DEADZONE : 0;
wxGraphicsPath path = gc->CreatePath();
path.AddCircle(VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2,
g->control_group->numeric_settings[deadzone_idx]->GetValue() *
VIS_BITMAP_SIZE / 2);
gc->SetBrush(*wxLIGHT_GREY_BRUSH);
gc->FillPath(path);
}
// raw dot
@ -238,21 +240,21 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
yy = g->control_group->controls[1]->control_ref->State();
yy -= g->control_group->controls[0]->control_ref->State();
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
DrawCoordinate(dc, xx, yy);
gc->SetPen(*wxTRANSPARENT_PEN);
gc->SetBrush(*wxGREY_BRUSH);
DrawCoordinate(gc, xx, yy);
// adjusted dot
if (x != 0 || y != 0)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
gc->SetBrush(*wxRED_BRUSH);
// XXX: The adjusted values flip the Y axis to be in the format
// the Wii expects. Should this be in WiimoteEmu.cpp instead?
DrawCoordinate(dc, x, -y);
DrawCoordinate(gc, x, -y);
}
}
break;
case GROUP_TYPE_FORCE:
{
ControlState raw_dot[3];
@ -270,69 +272,67 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
}
// deadzone rect for forward/backward visual
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
dc.SetPen(*wxLIGHT_GREY_PEN);
gc->SetPen(*wxTRANSPARENT_PEN);
gc->SetBrush(*wxLIGHT_GREY_BRUSH);
int deadzone_height = deadzone * VIS_BITMAP_SIZE;
DrawCenteredRectangle(dc, 0, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE, deadzone_height);
DrawCenteredRectangle(gc, 0, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE, deadzone_height);
#define LINE_HEIGHT 2
int line_y;
// raw forward/background line
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
gc->SetBrush(*wxGREY_BRUSH);
line_y = VIS_COORD(raw_dot[2]);
DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT);
DrawCenteredRectangle(gc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT);
// adjusted forward/background line
if (adj_dot[2] != 0.0)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
gc->SetBrush(*wxRED_BRUSH);
line_y = VIS_COORD(adj_dot[2]);
DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT);
DrawCenteredRectangle(gc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT);
}
#define DEADZONE_RECT_SIZE 32
// empty deadzone square
dc.SetBrush(*wxWHITE_BRUSH);
dc.SetPen(*wxLIGHT_GREY_PEN);
DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, DEADZONE_RECT_SIZE,
gc->SetPen(*wxLIGHT_GREY_PEN);
gc->SetBrush(*wxWHITE_BRUSH);
DrawCenteredRectangle(gc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, DEADZONE_RECT_SIZE,
DEADZONE_RECT_SIZE);
// deadzone square
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
gc->SetPen(*wxTRANSPARENT_PEN);
gc->SetBrush(*wxLIGHT_GREY_BRUSH);
int dz_size = (deadzone * DEADZONE_RECT_SIZE);
DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, dz_size, dz_size);
DrawCenteredRectangle(gc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, dz_size, dz_size);
// raw dot
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
DrawCoordinate(dc, raw_dot[1], raw_dot[0]);
gc->SetBrush(*wxGREY_BRUSH);
DrawCoordinate(gc, raw_dot[1], raw_dot[0]);
// adjusted dot
if (adj_dot[1] != 0 && adj_dot[0] != 0)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
DrawCoordinate(dc, adj_dot[1], adj_dot[0]);
gc->SetBrush(*wxRED_BRUSH);
DrawCoordinate(gc, adj_dot[1], adj_dot[0]);
}
}
break;
case GROUP_TYPE_BUTTONS:
{
unsigned int button_count = ((unsigned int)g->control_group->controls.size());
const unsigned int button_count = static_cast<unsigned int>(g->control_group->controls.size());
std::vector<unsigned int> bitmasks(button_count);
// draw the shit
dc.SetPen(*wxGREY_PEN);
gc->SetPen(*wxGREY_PEN);
unsigned int* const bitmasks = new unsigned int[button_count];
for (unsigned int n = 0; n < button_count; ++n)
bitmasks[n] = (1 << n);
unsigned int buttons = 0;
((ControllerEmu::Buttons*)g->control_group)->GetState(&buttons, bitmasks);
((ControllerEmu::Buttons*)g->control_group)->GetState(&buttons, bitmasks.data());
// Draw buttons in rows of 8
for (unsigned int row = 0; row < ceil((float)button_count / 8.0f); row++)
@ -343,155 +343,200 @@ static void DrawControlGroupBox(wxDC& dc, ControlGroupBox* g)
for (unsigned int n = 0; n < buttons_to_draw; ++n)
{
DrawButton(bitmasks, buttons, n, dc, g, row);
DrawButton(bitmasks, buttons, n, gc, g, row, null_matrix);
}
}
delete[] bitmasks;
}
break;
case GROUP_TYPE_TRIGGERS:
{
const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size()));
const unsigned int trigger_count = static_cast<unsigned int>(g->control_group->controls.size());
std::vector<ControlState> trigs(trigger_count);
// draw the shit
dc.SetPen(*wxGREY_PEN);
ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
gc->SetPen(*wxGREY_PEN);
ControlState* const trigs = new ControlState[trigger_count];
((ControllerEmu::Triggers*)g->control_group)->GetState(trigs);
ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
((ControllerEmu::Triggers*)g->control_group)->GetState(trigs.data());
for (unsigned int n = 0; n < trigger_count; ++n)
{
ControlState trig_r = g->control_group->controls[n]->control_ref->State();
// outline
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(0, n * 12, 64, 14);
gc->SetBrush(*wxWHITE_BRUSH);
gc->DrawRectangle(0, n * 12, 64, 14);
// raw
dc.SetBrush(*wxGREY_BRUSH);
dc.DrawRectangle(0, n * 12, trig_r * 64, 14);
gc->SetBrush(*wxGREY_BRUSH);
gc->DrawRectangle(0, n * 12, trig_r * 64, 14);
// deadzone affected
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle(0, n * 12, trigs[n] * 64, 14);
gc->SetBrush(*wxRED_BRUSH);
gc->DrawRectangle(0, n * 12, trigs[n] * 64, 14);
// text
dc.DrawText(StrToWxStr(g->control_group->controls[n]->name), 3, n * 12 + 1);
// We don't want the text to be scaled/zoomed
gc->SetTransform(null_matrix);
gc->DrawText(StrToWxStr(g->control_group->controls[n]->name), 3 * g->m_scale,
(n * 12 + 1) * g->m_scale);
gc->SetTransform(scale_matrix);
}
delete[] trigs;
// deadzone box
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(0, 0, deadzone * 64, trigger_count * 14);
gc->SetPen(*wxLIGHT_GREY_PEN);
gc->SetBrush(*wxTRANSPARENT_BRUSH);
gc->DrawRectangle(0, 0, deadzone * 64, trigger_count * 14);
}
break;
case GROUP_TYPE_MIXED_TRIGGERS:
{
const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size() / 2));
// draw the shit
dc.SetPen(*wxGREY_PEN);
gc->SetPen(*wxGREY_PEN);
ControlState thresh = g->control_group->numeric_settings[0]->GetValue();
for (unsigned int n = 0; n < trigger_count; ++n)
{
dc.SetBrush(*wxRED_BRUSH);
gc->SetBrush(*wxRED_BRUSH);
ControlState trig_d = g->control_group->controls[n]->control_ref->State();
ControlState trig_a =
trig_d > thresh ? 1 : g->control_group->controls[n + trigger_count]->control_ref->State();
dc.DrawRectangle(0, n * 12, 64 + 20, 14);
gc->DrawRectangle(0, n * 12, 64 + 20, 14);
if (trig_d <= thresh)
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(trig_a * 64, n * 12, 64 + 20, 14);
dc.DrawRectangle(64, n * 12, 32, 14);
gc->SetBrush(*wxWHITE_BRUSH);
gc->DrawRectangle(trig_a * 64, n * 12, 64 + 20, 14);
gc->DrawRectangle(64, n * 12, 32, 14);
// text
dc.DrawText(StrToWxStr(g->control_group->controls[n + trigger_count]->name), 3, n * 12 + 1);
dc.DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])), 64 + 3,
n * 12 + 1);
// We don't want the text to be scaled/zoomed
gc->SetTransform(null_matrix);
gc->DrawText(StrToWxStr(g->control_group->controls[n + trigger_count]->name), 3 * g->m_scale,
(n * 12 + 1) * g->m_scale);
gc->DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])),
(64 + 3) * g->m_scale, (n * 12 + 1) * g->m_scale);
gc->SetTransform(scale_matrix);
}
// threshold box
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(thresh * 64, 0, 128, trigger_count * 14);
gc->SetPen(*wxLIGHT_GREY_PEN);
gc->SetBrush(*wxTRANSPARENT_BRUSH);
gc->DrawRectangle(thresh * 64, 0, 128, trigger_count * 14);
}
break;
case GROUP_TYPE_SLIDER:
{
const ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
ControlState state = g->control_group->controls[1]->control_ref->State() -
g->control_group->controls[0]->control_ref->State();
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
dc.DrawRectangle(31 + state * 30, 0, 2, 14);
gc->SetPen(*wxTRANSPARENT_PEN);
gc->SetBrush(*wxGREY_BRUSH);
gc->DrawRectangle(31 + state * 30, 0, 2, 14);
ControlState adj_state;
((ControllerEmu::Slider*)g->control_group)->GetState(&adj_state);
if (state)
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle(31 + adj_state * 30, 0, 2, 14);
gc->SetBrush(*wxRED_BRUSH);
gc->DrawRectangle(31 + adj_state * 30, 0, 2, 14);
}
// deadzone box
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14);
gc->SetPen(*wxLIGHT_GREY_PEN);
gc->SetBrush(*wxTRANSPARENT_BRUSH);
gc->DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14);
}
break;
default:
break;
}
gc->SetTransform(null_matrix);
}
static void DrawBorder(wxGraphicsContext* gc, double scale)
{
double pen_width = std::round(scale); // Pen width = 1px * scale
// Use the window caption bar color as a safe accent color.
wxPen border_pen(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION),
static_cast<int>(pen_width));
border_pen.SetCap(wxCAP_PROJECTING);
double width, height;
gc->GetSize(&width, &height);
wxGraphicsPath path = gc->CreatePath();
path.AddRectangle(pen_width / 2, pen_width / 2, width - pen_width, height - pen_width);
gc->SetPen(border_pen);
gc->StrokePath(path);
}
void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
{
wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
const wxColour font_color{0xB8B8B8};
g_controller_interface.UpdateInput();
GamepadPage* const current_page =
(GamepadPage*)m_pad_notebook->GetPage(m_pad_notebook->GetSelection());
static_cast<GamepadPage*>(m_pad_notebook->GetPage(m_pad_notebook->GetSelection()));
wxMemoryDC dc;
auto lock = ControllerEmu::GetStateLock();
for (ControlGroupBox* g : current_page->control_groups)
{
// if this control group has a bitmap
if (g->static_bitmap)
// Only if this control group has a bitmap
if (!g->static_bitmap)
continue;
wxBitmap bitmap(g->static_bitmap->GetBitmap());
// NOTE: Selecting the bitmap inherits the bitmap's ScaleFactor onto the DC as well.
dc.SelectObject(bitmap);
dc.SetBackground(*wxWHITE_BRUSH);
dc.Clear();
#ifdef __WXGTK20__
int dc_height = 0;
dc.SetFont(small_font);
dc.GetTextExtent(g->control_group->name, nullptr, &dc_height);
#endif
std::unique_ptr<wxGraphicsContext> gc{wxGraphicsContext::Create(dc)};
gc->DisableOffset();
gc->SetFont(small_font, font_color);
#ifdef __WXGTK20__
double gc_height = 0;
gc->GetTextExtent(g->control_group->name, nullptr, &gc_height);
// On GTK2, wx creates a new empty Cairo/Pango context for the graphics context instead
// of reusing the wxMemoryDC one, this causes it to forget the screen DPI so fonts stop
// scaling, we need to scale it manually instead.
if (std::ceil(gc_height) < dc_height)
{
wxMemoryDC dc;
wxBitmap bitmap(g->static_bitmap->GetBitmap());
dc.SelectObject(bitmap);
dc.Clear();
dc.SetFont(small_font);
dc.SetTextForeground(0xC0C0C0);
DrawControlGroupBox(dc, g);
// box outline
// Windows XP color
dc.SetPen(wxPen("#7f9db9"));
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
// label for sticks and stuff
if (64 == bitmap.GetHeight())
dc.DrawText(StrToWxStr(g->control_group->name).Upper(), 4, 2);
dc.SelectObject(wxNullBitmap);
g->static_bitmap->SetBitmap(bitmap);
wxFont fixed_font(small_font);
fixed_font.SetPointSize(static_cast<int>(fixed_font.GetPointSize() * g->m_scale));
gc->SetFont(fixed_font, font_color);
}
#endif
DrawControlGroupBox(gc.get(), g);
DrawBorder(gc.get(), g->m_scale);
// label for sticks and stuff
if (g->HasBitmapHeading())
gc->DrawText(StrToWxStr(g->control_group->name).Upper(), 4 * g->m_scale, 2 * g->m_scale);
gc.reset();
dc.SelectObject(wxNullBitmap);
g->static_bitmap->SetBitmap(bitmap);
}
}