Merge pull request #9331 from leoetlino/deprecation-fixes

Qt: Fix deprecated use of MidButton
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LC 2020-12-16 22:43:39 -05:00 committed by GitHub
commit ac25256156
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2 changed files with 2 additions and 10 deletions

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@ -7,25 +7,17 @@
#include <QApplication> #include <QApplication>
#include <QFontMetrics> #include <QFontMetrics>
#include <QMouseEvent> #include <QMouseEvent>
#include <QRegExp>
#include <QString> #include <QString>
#include "Common/Thread.h"
#include "Core/Core.h"
#include "DolphinQt/Config/Mapping/IOWindow.h" #include "DolphinQt/Config/Mapping/IOWindow.h"
#include "DolphinQt/Config/Mapping/MappingCommon.h" #include "DolphinQt/Config/Mapping/MappingCommon.h"
#include "DolphinQt/Config/Mapping/MappingWidget.h" #include "DolphinQt/Config/Mapping/MappingWidget.h"
#include "DolphinQt/Config/Mapping/MappingWindow.h" #include "DolphinQt/Config/Mapping/MappingWindow.h"
#include "DolphinQt/QtUtils/BlockUserInputFilter.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "DolphinQt/Settings.h"
#include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h" #include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Device.h"
constexpr int SLIDER_TICK_COUNT = 100; constexpr int SLIDER_TICK_COUNT = 100;
@ -149,7 +141,7 @@ void MappingButton::mouseReleaseEvent(QMouseEvent* event)
{ {
switch (event->button()) switch (event->button())
{ {
case Qt::MouseButton::MidButton: case Qt::MouseButton::MiddleButton:
Clear(); Clear();
return; return;
case Qt::MouseButton::RightButton: case Qt::MouseButton::RightButton:

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@ -247,7 +247,7 @@ void RenderWidget::OnFreeLookMouseMove(QMouseEvent* event)
// Camera Pitch and Yaw: // Camera Pitch and Yaw:
g_freelook_camera.Rotate(Common::Vec3{mouse_move.y() / 200.f, mouse_move.x() / 200.f, 0.f}); g_freelook_camera.Rotate(Common::Vec3{mouse_move.y() / 200.f, mouse_move.x() / 200.f, 0.f});
} }
else if (event->buttons() & Qt::MidButton) else if (event->buttons() & Qt::MiddleButton)
{ {
// Camera Roll: // Camera Roll:
g_freelook_camera.Rotate({0.f, 0.f, mouse_move.x() / 200.f}); g_freelook_camera.Rotate({0.f, 0.f, mouse_move.x() / 200.f});