Merge pull request #6741 from stenzek/more-implicit-conversions
TextureConversionShader: Fix more implicit conversion errors
This commit is contained in:
commit
ac12d23702
|
@ -158,7 +158,7 @@ static void WriteSampleFunction(char*& p, const EFBCopyParams& params, APIType A
|
|||
else
|
||||
WRITE(p, "Tex0.Sample(samp0, float3(");
|
||||
|
||||
WRITE(p, "uv.x + xoffset * pixel_size.x, ");
|
||||
WRITE(p, "uv.x + float(xoffset) * pixel_size.x, ");
|
||||
|
||||
// Reverse the direction for OpenGL, since positive numbers are distance from the bottom row.
|
||||
if (yoffset != 0)
|
||||
|
@ -257,7 +257,8 @@ static void WriteSwizzler(char*& p, const EFBCopyParams& params, EFBCopyFormat f
|
|||
WRITE(p, " uv0.y = 1.0-uv0.y;\n");
|
||||
}
|
||||
|
||||
WRITE(p, " float2 pixel_size = position.ww / float2(%d, %d);\n", EFB_WIDTH, EFB_HEIGHT);
|
||||
WRITE(p, " float2 pixel_size = float2(position.w, position.w) / float2(%d, %d);\n", EFB_WIDTH,
|
||||
EFB_HEIGHT);
|
||||
}
|
||||
|
||||
static void WriteSampleColor(char*& p, const char* colorComp, const char* dest, int xoffset,
|
||||
|
|
Loading…
Reference in New Issue