TextureCache: Drop unused parameter in backend API.
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04f319066d
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@ -179,9 +179,9 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry
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}
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, bool is_depth_copy,
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const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat)
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void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid,
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const float* colmat)
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{
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// When copying at half size, in multisampled mode, resolve the color/depth buffer first.
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// This is because multisampled texture reads go through Load, not Sample, and the linear
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@ -34,8 +34,8 @@ private:
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 levels) override;
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float* colmat) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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@ -229,9 +229,9 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry
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}
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, bool is_depth_copy,
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const EFBRectangle& srcRect, bool scale_by_half,
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unsigned int cbuf_id, const float* colmat)
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void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect,
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bool scale_by_half, unsigned int cbuf_id,
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const float* colmat)
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{
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// When copying at half size, in multisampled mode, resolve the color/depth buffer first.
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// This is because multisampled texture reads go through Load, not Sample, and the linear
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@ -41,8 +41,8 @@ private:
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 levels) override;
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbuf_id, const float* colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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@ -32,8 +32,8 @@ private:
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TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
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~TCacheEntry() {}
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override {}
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbufid, const float* colmat) override
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbufid, const float* colmat) override
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{
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}
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@ -204,9 +204,9 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u3
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TextureCache::SetStage();
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, bool is_depth_copy,
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const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat)
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void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid,
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const float* colmat)
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{
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g_renderer->ResetAPIState(); // reset any game specific settings
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@ -41,8 +41,8 @@ private:
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override;
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float* colmat) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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@ -65,8 +65,8 @@ private:
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TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
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~TCacheEntry() {}
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override {}
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float* colmat) override
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) override
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{
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EfbCopy::CopyEfb();
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}
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@ -431,9 +431,9 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, unsigned int width, unsig
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}
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbufid, const float* colmat)
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void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbufid,
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const float* colmat)
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{
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// A better way of doing this would be nice.
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FramebufferManager* framebuffer_mgr =
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@ -29,8 +29,8 @@ public:
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VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
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void Load(const u8* buffer, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) override;
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbufid, const float* colmat) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbufid, const float* colmat) override;
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& src_rect,
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const MathUtil::Rectangle<int>& dst_rect) override;
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@ -1320,7 +1320,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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entry->SetEfbCopy(dstStride);
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entry->is_custom_tex = false;
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entry->FromRenderTarget(dst, is_depth_copy, srcRect, scaleByHalf, cbufid, colmat);
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entry->FromRenderTarget(is_depth_copy, srcRect, scaleByHalf, cbufid, colmat);
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u64 hash = entry->CalculateHash();
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entry->SetHashes(hash, hash);
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@ -128,8 +128,8 @@ public:
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const MathUtil::Rectangle<int>& dstrect) = 0;
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virtual void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) = 0;
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virtual void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float* colmat) = 0;
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virtual void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) = 0;
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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