DriverDetails: Fix broken vector bitwise AND on Mali drivers
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5322256065
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@ -122,6 +122,10 @@ constexpr BugInfo m_known_bugs[] = {
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-1.0, -1.0, true},
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{API_VULKAN, OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
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BUG_SLOW_CACHED_READBACK_MEMORY, -1.0, -1.0, true},
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{API_OPENGL, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_VECTOR_BITWISE_AND,
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-1.0, -1.0, true},
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{API_VULKAN, OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKEN_VECTOR_BITWISE_AND,
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-1.0, -1.0, true},
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};
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static std::map<Bug, BugInfo> m_bugs;
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@ -288,6 +288,16 @@ enum Bug
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// Mali Vulkan driver, causing high CPU usage in the __pi___inval_cache_range kernel
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// function. This flag causes readback buffers to select the coherent type.
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BUG_SLOW_CACHED_READBACK_MEMORY,
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// BUG: Apparently ARM Mali GLSL compiler managed to break bitwise AND operations between
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// two integers vectors, when one of them is non-constant (though the exact cases of when
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// this occurs are still unclear). The resulting vector from the operation will be the
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// constant vector.
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// Easy enough to fix, just do the bitwise AND operation on the vector components first and
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// then construct the final vector.
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// Started version: -1
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// Ended version: -1
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BUG_BROKEN_VECTOR_BITWISE_AND,
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};
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// Initializes our internal vendor, device family, and driver version
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@ -1252,12 +1252,24 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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if (ac.dest >= TevOutput::Color0)
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out.SetConstantsUsed(C_COLORS + u32(ac.dest.Value()), C_COLORS + u32(ac.dest.Value()));
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out.Write("\ttevin_a = int4({}, {})&int4(255, 255, 255, 255);\n",
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tev_c_input_table[u32(cc.a.Value())], tev_a_input_table[u32(ac.a.Value())]);
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out.Write("\ttevin_b = int4({}, {})&int4(255, 255, 255, 255);\n",
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tev_c_input_table[u32(cc.b.Value())], tev_a_input_table[u32(ac.b.Value())]);
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out.Write("\ttevin_c = int4({}, {})&int4(255, 255, 255, 255);\n",
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tev_c_input_table[u32(cc.c.Value())], tev_a_input_table[u32(ac.c.Value())]);
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VECTOR_BITWISE_AND))
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{
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out.Write("\ttevin_a = int4({} & 255, {} & 255);\n", tev_c_input_table[u32(cc.a.Value())],
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tev_a_input_table[u32(ac.a.Value())]);
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out.Write("\ttevin_b = int4({} & 255, {} & 255);\n", tev_c_input_table[u32(cc.b.Value())],
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tev_a_input_table[u32(ac.b.Value())]);
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out.Write("\ttevin_c = int4({} & 255, {} & 255);\n", tev_c_input_table[u32(cc.c.Value())],
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tev_a_input_table[u32(ac.c.Value())]);
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}
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else
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{
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out.Write("\ttevin_a = int4({}, {})&int4(255, 255, 255, 255);\n",
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tev_c_input_table[u32(cc.a.Value())], tev_a_input_table[u32(ac.a.Value())]);
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out.Write("\ttevin_b = int4({}, {})&int4(255, 255, 255, 255);\n",
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tev_c_input_table[u32(cc.b.Value())], tev_a_input_table[u32(ac.b.Value())]);
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out.Write("\ttevin_c = int4({}, {})&int4(255, 255, 255, 255);\n",
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tev_c_input_table[u32(cc.c.Value())], tev_a_input_table[u32(ac.c.Value())]);
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}
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out.Write("\ttevin_d = int4({}, {});\n", tev_c_input_table[u32(cc.d.Value())],
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tev_a_input_table[u32(ac.d.Value())]);
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