From ab51d142906a3e4582dc4ad7cd151ad801a62a82 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 29 Jan 2014 09:08:19 -0500 Subject: [PATCH] Fix formatting within the Readme.md. A little more. Properly escaped the underscores in the Windows registry notation. --- Readme.md | 49 ++++++++++++++++++++++++++----------------------- 1 file changed, 26 insertions(+), 23 deletions(-) diff --git a/Readme.md b/Readme.md index ea44f89caf..36850d9a34 100644 --- a/Readme.md +++ b/Readme.md @@ -1,4 +1,4 @@ -#Dolphin - A Gamecube / Triforce / Wii Emulator +# Dolphin - A Gamecube / Triforce / Wii Emulator [Homesite](http://dolphin-emu.org/) | [Project Site](http://code.google.com/p/dolphin-emu) | [Team Members](http://code.google.com/p/dolphin-emu/people/) @@ -8,18 +8,19 @@ the terms of the GNU General Public License, version 2 (GPLv2). Please read the [FAQ](http://dolphin-emu.org/docs/faq/) before use. -##System Requirements -* OS: +## System Requirements +* OS * Microsoft Windows (Vista or higher) * Linux or Apple Mac OS X (10.7 or higher). - * Unix like systems other than Linux might work but are not officially supported. + * Unix-like systems other than Linux might work but are not officially supported. +* Processor + * A CPU with SSE2 support. + * A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended. +* Graphics + * A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0). + * Direct3D 11 / OpenGL 4.4 recommended. -* Processor: A CPU with SSE2 support - A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended. -* Graphics: A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0). - Direct3D 11 / OpenGL 4.4 recommended. - -##Installation on Windows +## Installation on Windows Use the solution file Source/dolphin-emu.sln to build Dolphin on Windows. Visual Studio 2013 is a hard requirement since previous versions don't support many C++ features that we use. Other compilers might be able to build Dolphin @@ -31,14 +32,13 @@ Nullsoft Scriptable Install System (NSIS) to be installed. Creating an installer is not necessary to run Dolphin since the Build directory contains a working Dolphin distribution. -##Installation on Linux/OS X - +## Installation on Linux/OS X Dolphin requires [CMake](http://www.cmake.org/) for systems other than Windows. Many libraries are bundled with Dolphin and used if they're not installed on your system. CMake will inform you if a bundled library is used or if you need to install any missing packages yourself. -###Build steps: +### Build steps: 1. mkdir Build 2. cd Build 3. cmake .. @@ -49,7 +49,7 @@ On OS X, an application bundle will be created in ./Binaries. On Linux, it's strongly recommended to perform a global installation via "sudo make install". -##Uninstalling +## Uninstalling When Dolphin has been installed with the NSIS installer, you can uninstall Dolphin like any other Windows application. @@ -61,7 +61,7 @@ OS X users can simply delete Dolphin.app to uninstall it. Additionally, you'll want to remove the global user directory (see below to see where it's stored) if you don't plan to reinstall Dolphin. -##Command line usage +## Command line usage Usage: Dolphin [-h] [-d] [-l] [-e ] [-b] [-V ] [-A ] * -h, --help Show this help message @@ -81,7 +81,7 @@ Available video backends are "D3D" (only available on Windows Vista or higher), "OGL". There's also "Software Renderer", which uses the CPU for rendering and is intended for debugging purposes, only. -##Sys Files +## Sys Files * totaldb.dsy: Database of symbols (for devs only) * GC/font_ansi.bin: font dumps * GC/font_sjis.bin: font dumps @@ -94,8 +94,8 @@ some games implement copy protection by checksumming the dumps. You will need to dump the DSP files from a console and replace the default dumps if you want to fix those issues. -##Folder structure -These folders are installed read-only and should not be changed. +## Folder structure +These folders are installed read-only and should not be changed: * GameSettings: per-game default settings database * GC: DSP and font dumps @@ -104,24 +104,27 @@ These folders are installed read-only and should not be changed. * Themes: icon themes for GUI * Wii: default Wii NAND contents -##User folder structure +## User folder structure A number of user writeable directories are created for caching purposes or for allowing the user to edit their contents. On OS X and Linux these folders are stored in ~/Library/Application Support/Dolphin/ and ~/.dolphin-emu respectively. On Windows the user directory is stored in the "My Documents" folder by default, but there are various way to override this behavior: + * Creating a file called "portable.txt" next to the Dolphin executable will store the user directory in a local directory called "User" next to the Dolphin executable. * If the registry string value "LocalUserConfig" exists in - "HKEY_CURRENT_USER/Dolphin Emulator" and has the value "1", Dolphin will + "HKEY\_CURRENT\_USER/Dolphin Emulator" and has the value "1", Dolphin will always start in portable mode. * If the registry string value "UserConfigPath" exists in - "HKEY_CURRENT_USER/Dolphin Emulator", the user folders will be stored in the + "HKEY\_CURRENT\_USER/Dolphin Emulator", the user folders will be stored in the directory given by that string. The other two methods will be prioritized over this setting. + List of user folders: + * Cache: used to cache the ISO list * Config: configuration files * Dump: anything dumped from dolphin @@ -133,7 +136,7 @@ List of user folders: * StateSaves: save states * Wii: Wii NAND contents -##Custom textures +## Custom textures Custom textures have to be placed in the user directory under -Load/Textures//. You can find the Game ID by right-clicking a game +Load/Textures/[GameID]/. You can find the Game ID by right-clicking a game in the ISO list and selecting "ISO Properties".