From aaf6c3b753ecd46d022bea15ef90eb0b68103a99 Mon Sep 17 00:00:00 2001 From: skidau Date: Thu, 4 Apr 2013 22:38:39 +1100 Subject: [PATCH] Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II. --- Source/Core/Core/Src/HW/DSP.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Core/Src/HW/DSP.cpp b/Source/Core/Core/Src/HW/DSP.cpp index b86ca3a170..7f9330a554 100644 --- a/Source/Core/Core/Src/HW/DSP.cpp +++ b/Source/Core/Core/Src/HW/DSP.cpp @@ -697,7 +697,7 @@ void Do_ARAM_DMA() CoreTiming::ScheduleEvent_Threadsafe(0, et_GenerateDSPInterrupt, INT_ARAM | (1<<16)); // Force an early exception check. Fixes RE2 audio. - if (g_arDMA.Cnt.count == 4096) + if (g_arDMA.Cnt.count >= 1024 && g_arDMA.Cnt.count <= 10240) CoreTiming::ForceExceptionCheck(100); // Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks