Clean up codehandler a little; stash msr on stack to preserve
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@ -0,0 +1,7 @@
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OUTPUT_FORMAT(binary)
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OUTPUT(codehandler.bin)
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SECTIONS
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{
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. = 0x80001800;
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.text : { *(.text) }
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}
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@ -21,6 +21,8 @@
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#SOFTWARE.
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#Based off of codehandleronly.s from Gecko OS source code.
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# Example command to build:
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# powerpc-elf-gcc -mpowerpc -mpaired -mbig codehandler.s -nostartfiles -nodefaultlibs -nostdlib -T codehandler.ld -o codehandler.bin
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.text
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#Register Defines
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@ -42,11 +44,11 @@ cheatdata:
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.space 39*4
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_start:
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stwu r1,-168(r1) # stores sp
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stwu r1,-172(r1) # stores sp
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stw r0,8(r1) # stores r0
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mflr r0
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stw r0,172(r1) # stores lr
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stw r0,176(r1) # stores lr
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mfcr r0
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stw r0,12(r1) # stores cr
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@ -60,6 +62,8 @@ _start:
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stmw r3,24(r1) # saves r3-r31
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mfmsr r25
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stw r25,168(r1) # save msr
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ori r26,r25,0x2000 #enable floating point ?
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andi. r26,r26,0xF9FF
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mtmsr r26
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@ -70,18 +74,17 @@ _start:
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lis r31,_start@h #0x8000
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lis r31,cheatdata@h #0x8000
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lis r20, 0xCC00
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lhz r28, 0x4010(r20)
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ori r21, r28, 0xFF
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sth r21, 0x4010(r20) # disable MP3 memory protection
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mflr r29
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lis r15, codelist@h
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ori r15, r15, codelist@l
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ori r7, 31, cheatdata@l # set pointer for storing data (before the codelist)
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ori r7, r31, cheatdata@l # set pointer for storing data (before the codelist)
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lis r6,0x8000 # default base address = 0x80000000 (code handler)
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@ -101,17 +104,16 @@ _start:
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addi r15,r15,8
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b _readcodes
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_exitcodehandler:
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mtlr r29
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resumegame:
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sth r28,0x4010(r20) # restore memory protection value
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lfd f2,152(r1) # loads f2
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lfd f3,160(r1) # loads f3
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lwz r25,168(r1)
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mtmsr r25
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lwz r0,172(r1)
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lwz r0,176(r1)
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mtlr r0 # restores lr
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lwz r0,12(r1)
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@ -127,7 +129,7 @@ resumegame:
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lwz r0,8(r1) # loads r0
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addi r1,r1,168
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addi r1,r1,172
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isync
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