HotkeyManager: Move HotkeyGroupInfo struct into the cpp file

This is only ever used internally. Also change the std::string name over
to a const char*, so that we don't need to potentially allocate anything
on the heap at immediate runtime.
This commit is contained in:
Lioncash 2018-06-14 09:12:16 -04:00
parent d459470fee
commit aae06f1cf7
2 changed files with 8 additions and 8 deletions

View File

@ -239,7 +239,14 @@ void Shutdown()
} }
} }
const std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> groups_info = { struct HotkeyGroupInfo
{
const char* name;
Hotkey first;
Hotkey last;
};
constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> groups_info = {
{{_trans("General"), HK_OPEN, HK_EXIT}, {{_trans("General"), HK_OPEN, HK_EXIT},
{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE}, {_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
{_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE}, {_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},

View File

@ -180,13 +180,6 @@ enum HotkeyGroup : int
NUM_HOTKEY_GROUPS, NUM_HOTKEY_GROUPS,
}; };
struct HotkeyGroupInfo
{
std::string name;
Hotkey first;
Hotkey last;
};
struct HotkeyStatus struct HotkeyStatus
{ {
u32 button[NUM_HOTKEY_GROUPS]; u32 button[NUM_HOTKEY_GROUPS];